What have thatgamecompany done to deserve comments like:
Your use of the word "deserve" is the root of the problem imo.
What have thatgamecompany done to deserve comments like:
So TGC was THIS close to being Superbotted/Lightboxed/EatSleepPlayed/Sanzarued?
Huh. No wonder they didn't want to be stuck with Sony permanently...
I don't know why Sony did not buy this studio...
Maybe it was overvalued by its owners? Maybe Sony decided there's no point after the key creatives left? Could be any number of reasons.
I don't know why Sony did not buy this studio...
Wish they'd patch in motion controls and analog controls for Flower, not that that will ever happen. I like it better too, but the controls were sub par.
Some of you guys need to learn how a publishing deal works. It's not a blank cheque.
Maybe it was overvalued by its owners? Maybe Sony decided there's no point after the key creatives left? Could be any number of reasons.
Creatively or financially?
lol, one page design doc. Either that's not the actual design doc and they're just trying to score some weird indie artsy cred, or there's some pretty ridiculous mismanagement within TGC. I mean there's no way they didn't write down animation movesets or menu flowcharts or anything else.
You're talking about maybe a 10 man development team. It isn't like they had designers hand things off to engineers or anything, they literally just made it themselves. You really don't need any design docs in that kind of space. Especially if they're constantly iterating.
Creatively or financially?
Creatively or financially?
What have thatgamecompany done to deserve comments like:
And rightfully so. This is probably the one award in gaming that actually matters. Being recognized by your peers is a great thing.Op has been updated again. Journey wins big at Dice!
Damn dude....Creatively or financially?
I said wow out loud. Amazing.
I don't want to discount that e-mail they received. I think it's great that the game helped that girl with her father's passing. I just don't get it. I think this is a game that is so shallow and lacking in everything. It lacks gameplay, it lacks story and it lacks meaning so people in our mind build it up and put it there for them.
Yeah, confusing wording on my part, my bad. That middle part is what I meant by "made it." As in, their game came out and is winning goty awards. I'm also a bit sad that so much of the company went separate ways (I think?) but I'm excited to play what people who worked on it do next.
More games like Journey in order to balance the dudebrocity overload.
Daymn, Journey won 8 awards on Dice! Congrats, ThatGameCompany!Op has been updated again. Journey wins big at Dice!
Some of you guys need to learn how a publishing deal works. It's not a blank cheque.
Agreed, I genuinely preferred Flower over Journey.
Where is the CNN, FOX etc story about this? Just tells you what sells news these days
Creatively or financially?
Flower was amazing and somehow seemed more of a game to me than Journey, although I loved that too.
Creatively or financially?
This is simultaneously sad and uplifting.
Journey's verbs (move/jump/sing/camera) are pretty simple, and they got about as much out of them as they possibly could. Gorgeous art and the multiplayer was gorgeously designed too (the inability to grief or compete and the sensitivity of the assorted verbs made it easy to cooperate and made personality emerge from another player's actions - they never felt like NPCs). Brilliant way to give people positive feelings without resorting to aggression or leveling up to give the basic achievement high.
Yeah, they were obviously entitled to an endless supply of blank checks when they're two years past the promised delivery date.
And Sanzaru? What on earth you going on about? They delivered a game, and presumably got paid for their work. Are you implying that Sony has some obligation to continue paying them after their job is done?
Just watched this, thanks for posting this link. Boy am I glad they went for that extra year even though in the end it bankrupted the company which is quite tragic. In the end, the product speaks for itself and I would be proud as one can be for being a part of the team that created this amazing game/experience.Looks like the article has been updated with the full video of the presentation:
http://www.youtube.com/watch?v=S684RQHzmGA