I'm an elementary school teacher. At the start of the school year a 7-year-old kiddo was not where he should be in terms of literacy. We engaged him in a reading program for support, but it wasn't enough. He wasn't motivated to read; didn't see the need for it. Then along came Pokemon Sun/Moon.
I saw him playing it after-school at latchkey (i.e extended school hours for students with know parent/guardian at home). He was struggling to progress beyond the first our or so of the game - didn't know what to do because he couldn't read well. So I sat down with him for a bit and we played and read together. The next few days his attitude towards learning to read was different. He was motivated because he wanted to play Pokemon. Seven months later, he's reading at grade level and he's at the Elite Four. His party isn't the greatest but point is, he made it there by himself - he owned his learning. It was awesome.
tl;dr was this you? Did video games have some affect on your ability to read as a child?
This is an awesome story. My girlfriend is a teacher in the UK, leads literacy in her school, and mainly teaches 10-11 year olds. She regularly tries finding ways to engage kids with reading and writing, but hasn't tried video games before. I imagine Pokemon would only help kids at the very bottom of the spectrum though, right? The writing is incredibly basic, presumably because primary/elementary school kids are the primary target audience so it has to be simple.
I loved video games at that age, and I was amazing at English. Easily my strongest subject. But that's because I loved reading books. The majority of parents simply don't approach reading as something that's fun to do, so at best their kids are subconsciously trained to see it as a chore, and at worst their parents actively discourage them from reading books altogether (often because the parents themselves don't see the value in reading). Whereas my mum went out of her way to make looking for new books a fun experience, telling me about the adventure books she loved as a kid, and helping me look for subject material that I was excited to read. We hit the jackpot with the Redwall series by the late Brian Jacques, adventures about humanoid animals in a medieval fantasy land, and the sheer volume and quality of writing in those books compared to the video games I used to play at that time are the reason I found literacy so easy throughout all my time in school.
So while I can see games like Pokemon engaging and helping the kids who struggle the most, I'm pretty sure they'd quickly need to be motivated to move on to novels that will deal with things that Pokemon can never convey (paragraphs, speech marks, and more advanced grammar that young kids still need to know). The trick seems to be the same though: finding the subject material that truly engages each student. And as a teacher that really shouldn't fall on you. How can you be expected to go through this every single year with 30+ students? This is where parents need to step up, and so few of them do, instead choosing to believe educating and motivating their children to learn falls entirely in the job descriptions of teachers.