higherARC05
Banned
Tonight I'll be posting the terrains high frequency mapping. The ground, cliffs, etc all look so detailed.
Going to look so good to show off.
Going to look so good to show off.
Halo will be the best looking game until The Last of Us is released.
I hope 343 doesn't get stuck making Halo games for the next 10 years.
I believe you are destined to be disappointed.
Pretty much. The point of the DF article is that they're all in the same upper tier, achieving a particular vision through technical excellence given aging hardware.I don't understand why people feel the need downplay a game to champion another. Both Halo 4 and Killzone 3 look amazing.
Pretty much. The point of the DF article is that they're all in the same upper tier, achieving a particular vision through technical excellence given aging hardware.
The more top tier games for us, the better.
Exactly. That is all the is needed to be said.
We now have HALO 4 to add to the few, the proud, the elite of graphical games.
Next year is going to be amazing to see where next gen takes us from here.
I never claimed it's technically impressive. But that doesn't change good IQ being essential to my enjoyment of a game's graphics. I'd much rather have simpler assets and lighting or less post-processing if I could in turn get better IQ.IQ is mostly just a product of GPU bandwidth though. If you have cycles/memory to spare for larger buffers and more AA/post passes of course the image is going to improve, but its hardly technically impressive as its mostly a product of hardware capacity and less of the coders' ingenuity.
Speaking of 343 Industries name, anyone else think it's a bit of a weird choice? I know there's Guilty Spark, but the whole thing is built around Bungie's big '7' in-joke. It's a Bungie thing, not a Halo thing.
Yes I'm bitching about company names
Jackal shields are dynamic light sources as well as every plasma bullet.
No they aren't. At least not from the videos and screens I've seen. The shields might be but the plasma shots aren't. That was present in Reach. They had to drop that and SSAO.
Halo 4 is a fantastic looking game but you don't need to make things up to make it sound better than it is. There were sacrifices that had to be made.
No they aren't. At least not from the videos and screens I've seen. The shields might be but the plasma shots aren't. That was present in Reach. They had to drop that and SSAO.
I don't undertand Halo 4's use of dynamic lights. There does not seem to be any from plasma bolts. I thought that was a technical limitation, but playing the game it seems to be pretty generous with dynamic lights otherwise.
LOL There are dynamic light sources from plasma bullets.
Do you have the game?
Just grab a plasma pistol and crouch. Then shoot horizontally along the floor or wall.
Watch the plasma bullet light up the surfaces.
Just did in forge on adrift. The effect is there, but holy hell is it hard to spot.
Yeah, Halo 4 not supporting 3D is by far my biggest disappointment with the game. As you said, Halo Anniversary has it--I figured Halo 4 would then have it too. At the very least to match Sony's heavy push for 3D.one thing I do think is a shame, personally, is that Halo 4 does not feature the S3D support that UC3 and KZ3 have. especially since it has a split screen mode already and a lot of the required work has therefor already been done. Anniversary was really good fun in 3D, even if the resolution took a big hit.
Well plasma bullets are small.
Try the overcharge plasma shot. Way bigger.
LOL There are dynamic light sources from plasma bullets.
Do you have the game?
Just grab a plasma pistol and crouch. Then shoot horizontally along the floor or wall.
Watch the plasma bullet light up the surfaces.
Tonight I'll be posting the terrains high frequency mapping. The ground, cliffs, etc all look so detailed.
Going to look so good to show off.
Just did in forge on adrift. The effect is there, but holy hell is it hard to spot.
Forza Horizon is incredibly far ahead of anything on consoles in terms of IQ, that I've played anyway (God of War 3 being a big one that I haven't, which gets IQ praise, but i'm sure that's a pure MLAA solution). that doesn't mean every other game looks bad though.I agree that they are quite similar, but I think the IQ in both is lackluster. Good for console games of this level of complexity I guess, but on an absolute scale? Even on consoles, games like Forza Horizon are incredibly far ahead in terms of IQ.
Yeah, pretty much. And that's when looking at them as tiny windows on the screen, not scaled to full size.
Just looking at this:
I can't see anything other than the aliasing.
No SSAO, no motion blur and no DOF in gameplay. Too much for good old X360 I guess.
Oh boy, how did I miss this thread.
For start, I'm baffled as to how people are saying some of the weirdest things in this thread, one of them being that KZ2/3's AI is nothing compared to Halo's. I'll be honest, I don't own a 360 and I haven't played Halo 4, however, judging by the videos I really don't see why it's getting so much praise. I'm probably missing something so I'd like to be pointed in the right direction, if there is any.
Second, the textures. Don't know if it's the pictures, but from what I can see, they are mostly flat. KZ3, if I remember correctly (should fire it up again to be more sure) has a whole lot of bump mapped ones, and they are also fairly high resolution. Texture wise, they don't compare, in my opinion. Draw distance wise, it looks like Halo is the better one here since the objects in the distance are pretty clear while KZ3 has a rather pronounced distance fogging.
Lighting and shadows are a totally different matter and I would have to write a few more paragraphs to express my opinion, but I think that KZ2 blows everything out of the water in this segment.
Overall, I prefer how KZ2/3 look like, but nonetheless, Halo 4 is indeed a beautiful game, just like Gears, Uncharted and God of War. No need to fight about stuff like this.
You can't judge a game only looking pics.
OK, this one bugged me a bit simply because I think it's completely ridiculous to suggest that Lords of Shadow is anywhere near matching God of War 3.
Lords of Shadow has two distinct issues that are not present in GoW3 - Tons of loading points and a very VERY low framerate
God of War 3 is fully streamed from beginning to end with each environment seamlessly feeding into the next. Every stage in Lords of Shadow is divided by a lengthy loading screen and each area is relatively small as a result. That boss you posted takes place within a very small stage, for instance.
More importantly we have the framerate. God of War 3 averages between 45-60 fps so, while there is a bit of judder present, the framerate generally stays very high. Lords of Shadow, on the other hand, spends most of its time under 30 fps and sometimes dips into the teens. It's an extremely choppy game despite its limited level size.
It LOOKS fantastic, but it has way too many severe technical issues. God of War 3 is on a whole different level.
Hm?Oh boy, how did I miss this thread.
For start, I'm baffled as to how people are saying some of the weirdest things in this thread, one of them being that KZ2/3's AI is nothing compared to Halo's. I'll be honest, I don't own a 360 and I haven't played Halo 4, however, judging by the videos I really don't see why it's getting so much praise. I'm probably missing something so I'd like to be pointed in the right direction, if there is any.
Second, the textures. Don't know if it's the pictures, but from what I can see, they are mostly flat. KZ3, if I remember correctly (should fire it up again to be more sure) has a whole lot of bump mapped ones, and they are also fairly high resolution. Texture wise, they don't compare, in my opinion. Draw distance wise, it looks like Halo is the better one here since the objects in the distance are pretty clear while KZ3 has a rather pronounced distance fogging.
Lighting and shadows are a totally different matter and I would have to write a few more paragraphs to express my opinion, but I think that KZ2 blows everything out of the water in this segment.
Overall, I prefer how KZ2/3 look like, but nonetheless, Halo 4 is indeed a beautiful game, just like Gears, Uncharted and God of War. No need to fight about stuff like this.
Oh boy, how did I miss this thread.
For start, I'm baffled as to how people are saying some of the weirdest things in this thread, one of them being that KZ2/3's AI is nothing compared to Halo's. I'll be honest, I don't own a 360 and I haven't played Halo 4, however, judging by the videos I really don't see why it's getting so much praise. I'm probably missing something so I'd like to be pointed in the right direction, if there is any.
Second, the textures. Don't know if it's the pictures, but from what I can see, they are mostly flat. KZ3, if I remember correctly (should fire it up again to be more sure) has a whole lot of bump mapped ones, and they are also fairly high resolution. Texture wise, they don't compare, in my opinion. Draw distance wise, it looks like Halo is the better one here since the objects in the distance are pretty clear while KZ3 has a rather pronounced distance fogging.
Lighting and shadows are a totally different matter and I would have to write a few more paragraphs to express my opinion, but I think that KZ2 blows everything out of the water in this segment.
Overall, I prefer how KZ2/3 look like, but nonetheless, Halo 4 is indeed a beautiful game, just like Gears, Uncharted and God of War. No need to fight about stuff like this.
What kind of phone are you using? Are you sure your display is adjusted properly? Those images are ultra jaggy almost as if you have the sharpness on your TV cranked.Well it looks so much better directly on a HDTV then a low res camera phone pic.
He's also watched videos! lol
I don't undertand Halo 4's use of dynamic lights. There does not seem to be any from plasma bolts. I thought that was a technical limitation, but playing the game it seems to be pretty generous with dynamic lights otherwise.
Just checked; Several of the forerunner weapons emit lift upon impact, and the suppressor bolts also emit light during travel.
The effect is subtle though.
No, it's not. When image quality and framerate suffer so dramatically to the point that it hurts play-ability, that is not success. That means they attempted to display more than the engine could handle smoothly.I already said the only thing holding LOS back is framerate and IQ. But on a technical level graphically, it IS comparable.
No, it's not. When image quality and framerate suffer so dramatically to the point that it hurts play-ability, that is not success. That means they attempted to display more than the engine could handle smoothly.
You also ignored the loading, which is a huge deal.
I certainly hope so. The game was a crushing disappointment for me and its severe technical failings are one of the main reasons why.Well the team is certainly not as talented as Santa Monica Studios.
But if the team can get their shit together for the sequel, it would be no surprise if it's a stunner.
Luckily LOS2 should run at healthy 60 fps on any gaming PC unless they mess up the port.Well the team is certainly not as talented as Santa Monica Studios.
But if the team can get their shit together for the sequel, it would be no surprise if it's a stunner.
I'm hoping they solve their issues with segmented levels as well because, if they do not, then the PC version will also suffer from those consequences.Luckily LOS2 should run at healthy 60 fps on any gaming PC unless they mess up the port.
Wow, I knew that people were going to point that stuff out, and say nothing else even though I asked for some evidence. If you look at any KZ2/3 video, you can see the AI in work.
But yeah, stupid me for expecting an intelligent response from you. I'm out.
What kind of phone are you using? Are you sure your display is adjusted properly? Those images are ultra jaggy almost as if you have the sharpness on your TV cranked.
Using an iPhone 5, I got this (which still isn't great but at least it's clean)
vs this...
How much of the campaign is being posted here.