It's good to see 4K/60fps games appear on the PS4 Pro.
I'm losing braincells reading onQ123's comments.
There is an ignore list use it
It's good to see 4K/60fps games appear on the PS4 Pro.
I'm losing braincells reading onQ123's comments.
I said nothing about the secret sauce
1080's are not made to run FP16 operations so if a game is made around FP16 a 480 will run it better.
GeForce GTX 1080, on the other hand, is not faster at FP16. In fact its downright slow. For their consumer cards, NVIDIA has severely limited FP16 CUDA performance. GTX 1080s FP16 instruction rate is 1/128th its FP32 instruction rate, or after you factor in vec2 packing, the resulting theoretical performance (in FLOPs) is 1/64th the FP32 rate, or about 138 GFLOPs.
Doesn't it by definition become less impressive the more simple the graphics become?
I guess you missed the part about PS4 Pro GPU using features beyond Polaris? and you also missed this
http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mantis-burn-racing-on-ps4-pro
1080's are not made to run FP16 operations so if a game is made around FP16 a 480 will run it better.
I was just looking at that review. Interesting, but I don't think it will be an issue on the consumer side. They seem to have done it to separate their Tesla cards and consumer cards more.
So first you say Ps4 Pro has features beyond Polaris(no 2:1 16-bit performance) and then you say the 480 could outperform a 1080 because of the 16-bit support?
What Eurogamer says is pure speculation.
And even if the Ps4 pro had 2:1 FP16 support. You can's just make everything 16 bit. We use 32 bit floats for a reason. FP16 is mostly used on mobile only. People would return their PS4 Pro after seeing result of 16 bit G-Buffers.
So first you say Ps4 Pro has features beyond Polaris(no 2:1 16-bit performance) and then you say the 480 could outperform a 1080 because of the 16-bit support?
But you felt so confident jumping in to troll earlier
I played this game at EGX and, man, it really was a ton of fun. It only ended up on my radar due to 4K60 but the game is fantastic.
I know at least one long-time ex-Rare guy is working on it.
The fact that framerate and visual complexity cannot be maximized simultaneously is the reason devs always choose the latter? I don't follow.And there's the reason why most console games target 30fps in a nutshell.
Is it like a re-imagining of Iron man off road racing? I loved that game as a kid.
This looks cool.
This interests me greatlyPS4 Pro owners connected to 1080p displays get a super-sampled version of the 4K output, downscaled to full HD.
I'm glad that consoles are pushing to get these resolutions into the mainstream. The sooner I can get a 4K 60fps graphics card for $600 or less, the better.
This is where I disagree highly: The secret sauce marketing thing. That kind of enhancement are usually marginal improvements. There's no secret sauce or whatever you call it. You have this physical hardware, performing more or less the same you'd expect it to do, depending on some enhancement.
Those Digital Foundry comment sections are really something.
Simple looking indie titles running at native 4K is a reasonable expectation. If I was on consoles only, I'd be excited for other indie titles potentially being native 4K.
Makes me wonder if previously released indie titles will get a Pro patch.
Different problem spaces I'm not familiar with deep learning yet and it might be that fp16 is precise enough for it. And they don't need fp32 for the precision. But what works for deep learning does not work for computer graphics. Where precision does matter.
I'm curious to see how this goes. I've been on 1080p for awhile. I was worried about going to a 1440p and being able to hold 60fps on my 1070 a year or two down the road. Probably will get a 1440 monitor next. Hopefully with GSync
I'm sure a lot of people disagree with me here but I personally view 1440p as a sort of "transition resolution" between 1080p and 4K, much like 720p was a transition resolution between standard def and 1080.
I'll upgrade to 4K when 1080p becomes outdated, and 4K-ready GPUs aren't expensive as hell.
'locking' a game at 60fps requires running the game at 16ms minimum for each frame, which mean that the game needs to be running way above that for the most part otherwise you'd get dips.Even a game this simple can't get locked 60fps at 4k lmao. I can't see any big game even getting 4k locked at 30.
Different problem spaces I'm not familiar with deep learning yet and it might be that fp16 is precise enough for it. And they don't need fp32 for the precision. But what works for deep learning does not work for computer graphics. Where precision does matter.
4k and 60fps is pretty fucking impressive, regardless of how "simple" you label the game.
when the graphics are this basic, there's nothing impressive about it. Quite sad that it can't hold 60FPS actually.
A few dips below 60fps and from what I saw in that video it's 60fps 99% of the time and you want to mock this.Even a game this simple can't get locked 60fps at 4k lmao. I can't see any big game even getting 4k locked at 30.
The guy talking can't pronounce the "R" sound or am I hearing things?
Yeah, Rich has rhotacism.
OT - in 4K those little cars actually look like little toys - I actually wanted to reach in and pick one up. While it's simple, the physics look like a ton of fun to muck around with, and hey, its 4k60 on a $399 box.
Although its good to see the goalpost shifting relating to 'Well, it's an indie/PS3 remaster' in response to the whole 'Pro can't do native 4K' nonsense.
Well, atleast we know what the Pro's graphical limitations are when pushed to the maximum pixel count. PS3 level graphics at 4K 30, and lesser indies at 4K 60.
I wonder if a game like KZ3 could run on Pro at 4K 30....i bet most PS2 games would not have any issues, would like to see those KH remasters on Pro as well
Jeez that video is making me sick, weird style of gameplay
The fact that framerate and visual complexity cannot be maximized simultaneously is the reason devs always choose the latter? I don't follow.
The fact that framerate and visual complexity cannot be maximized simultaneously is the reason devs always choose the latter? I don't follow.
I hope games like Battlefield 1 actually go for the Paragon route of recognizing a 1080p and having more effects alongside better IQ, rather than strictly downscaling the 4K mode. Cool that there's true 4K in the pipeline already for some games.
Same. It seems like a waste to bother with 4k stuff right now. No one has a 4k TV and most games will be too demanding to run it at an acceptable level. Just make great 1080p games.
the new ps has got pc fans riled up. it's fun to watch
That's not what checkerboard rendering does, and its not just for 4K televisions, it just renders at a much higher pixel count that will display much clearer on 4K televisions AND 1080p TV's than PS4. That is far easier for devs to do than adding in better assets for 1080p. It would be like focusing on another SKU entirely alongside PS4 and XB1 with that level of investment. Especially games like BF1 which are 900p.
Regardless, i don't think most devs will have more than 1 Pro mode for games they are concurrently working on with other SKU's.
When is the Cerny talk?
Slightly OT but doesn't it work with the Pro detecting the TV output resolution & adjusting accordingly?
I.e. Pro is rendering at e.g. 1800p. Plug Pro into 4K TV & checkerboard rendering is then used; plug into 1080p then at minimum the Pro down samples from the 1800p render to 1080p output, hence the 'ease' of improved IQ on a 1080p display.
So rather than checkerboard & SSAA from checkerboarded 4K, it's SSAA from 1800p.
(The reason I've used 1800p is that was the target resolution mentioned in the Pro dev slides that were leaked.)
If soundtrack is good I'm in!
Well, if it's "behind closed doors" you'll probably be there and will be able to tell us all the "inside" stuff. Amirite?
Is it like a re-imagining of Iron man off road racing? I loved that game as a kid.
This looks cool.
as someone with a 1080P TV who is getting new
what is super sampling? how much of an improvement will I notice in comparison to my PS4? I am playing on a 108" projector
Thanks for the good laugh Richard. I'll let you know when my eyesight gets worse so I don't notice aliasing any more.while the rich pixel density and post-processing means that it isn't really required at all at 4K.
This is a good layman explanation. To your point about 720p games from last gen upscaling to 1080p, here's DOA5 on PS3 vs PC at 1080p with the in game SSAA(Which has some rough edges still)screenshotcomparison.com/comparison/119261/picture:2Super sampling basically is having a higher internal resolution than your display smushed onto your display.
For example imagine a 720p TV playing 1080p native game on PS4. The image quality and visual clarity of the game will be much higher on the 720p TV than a native 720p game onthat TV would be, cause the internal pixel count of the rendered image is much higher.
Its the opposite of what happened last gen and in current gen, where you had 720p games upscaling to 1080p TV's or 1080p games upscaling to 4K TV's, which would leave the image stretched and prone to artifacts and more easily seen jaggies.