And what exactly do you think the polycount in GT is to make such a claim? Because you're dead wrong btw. GT5 has 200k polygons for the car models 500k in photomode. PCars has 60k. GT6 goes one step further and does the impossible, it does adaptive tessellation on a 9 year old console so talking about poly count is meaningless:
https://www.gtplanet.net/forum/threads/insane-polycount.307395/
If you stop trying to shit on GT for a second you would realise it has some truly amazing graphics for a game on a console thats almost a decade old.
I'm talking about Forza 5. Derp
I'm not taking a shot at GT, the series is amazing, especially on the hardware it's on. I'm not, and I don't think anyone is, saying otherwise. GT7 should be awesome.
It's absolutely stupid to say the tracks and cars are on par with Forza 5 in poly count, track (and trackside) detail, textures, etc. It does have weather and other features that are nice, but saying cars and tracks are comparable, that's not honest in the least bit.
Anyone saying so looks ridiculous. ESPECIALLY in gameplay. If you think they're comparable, you're not playing them both in HD on the same setup. Some tracks in F5 probably have more track detail, texture detail, laser level detail, and trackside detail than multiple GT5/6 tracks put together. A single track can have hundreds of cars across parking lots, RVs, food vendors, attractions, miles of view distance on top of that. Take Sebring for example, the trackside detail is just incredible....to the point of being ridiculous. I'd love to know the polycount of just the vehicles/tents/buildings lining it.
I don't have PCars so I can't comment on it.
Just silly...and this is a PCars thread anyway. I'm done with the conversation.