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DigitalFoundry analysis of DOOM for Nintendo Switch

Irminsul

Member
Show the games that prive that and we'll get back to you. Real world results so far put it at maybe 2x-2x Wii U, tops. 4x5? Yah no.
FAST RMX has a dynamic resolution that half of the time reaches 1920*1080 with no framerate dips compared to Wii U's 640*720 with some dips. That's roughly 4.5 times the pixel count, and then there's graphical improvements too.
 

TheMoon

Member
I can't believe Nintendo are still censoring blood. :(

AkNyeS8.png

please stop being ridiculous.

the trailer was edited for the broadcast.

You should go see a doctor about this.

vlcsnap-2017-09-21-16v8kr5.png

vlcsnap-2017-09-21-16fdj3q.png


that supposed non-red blood.
 
Holy shit.
That's roughly it yeah.

Its SoC design is years newer than those in the XboxOne and PS4, which seems to be helping in tangible efficiency gains. Which is part of the reason stuff like Doom is playable at all.

But yeah. The GPU docked is 393 Gflop, and I think 176 Gflops undocked. XboxOne has a 1.2Tflop GPU.

On paper the gulf is massive, in reality it seems to be relatively easily surmountable.

It's still damn impressive that something 1/6th to 1/8th the size is outputting comparable visuals under 1/3rd the power envelope.

Exciting times we living in.
 
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