TheDeftone
Member
Is DoF a technically demanding effect? Or a liberating one?
In RotTR it costs about 1-5 FPS. Depending on the scene and the setting (on vs very high), of course.
Is DoF a technically demanding effect? Or a liberating one?
How is that wrong? Out of the 12GB that the Xbox One has, 9GB are actually usable and 3GB are system reserved. Even the remaining 9GB won't all go towards the GPU. That's not how it works.
Nothing is free when rendering these kinds of features.
In RotTR it costs about 1-5 FPS. Depending on the scene and the setting (on vs very high), of course.
I think there's also the issue of not all of the bandwidth from the APU going to the GPU portion. Not sure how much that could end up bringing bandwidth down towards a desktop GPU like the RX 580 with 256 GB/s; I just remember this graph from years ago:
How is that wrong? Out of the 12GB that the Xbox One has, 9GB are actually usable and 3GB are system reserved. Even the remaining 9GB won't all go towards the GPU. That's not how it works.
I think there's also the issue of not all of the bandwidth from the APU going to the GPU portion. Not sure how much that could end up bringing bandwidth down towards a desktop GPU like the RX 580 with 256 GB/s; I just remember this graph from years ago:
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This was a problem of onion and garlic buses of PS4. It seems MS found a better way as their max bandwidth they achieved is higher in terms of percentage than what we see on this slide. It was also brought up by DF when they had a special article about anisotropic filtering problems present on PS4 while Microsoft applies 16x af to every game not specifically built for the X
It's not just resolution though, the difference is pretty noticeable. Doesn't make the ps4 pro look last gen by any means but its a nice upgrade.
Since I don't (and won't for some time) have a 4K TV, I wonder how good this will look on my 1080p screen. It's gotta be much improved from the original version of the game, right?
Ok so here's what I see in the difference: they painted Lara's jacket a slightly darker brown and added a few more white dots in the air in the XboneX version. That's how this shows up on my iPhone screen and I'm pretty sure it's a 4K screen. So, by my deduction, the variances are minimal at best.
But look, you people seem all roused up by the variances here.
Who's to say that these "erection-worthy" variances aren't due to the CPU of the PS4 just having a bad day? Sometimes my PC chugs along and sometimes it doesn't when I load up excel. Consoles work the same way.
I think there's a lot more subtle variances at work here that we all need to be cognizant of before we allow ourselves to be engorged by teasing out pixels.
Who's to say that these "erection-worthy" variances aren't due to the CPU of the PS4 just having a bad day? Sometimes my PC chugs along and sometimes it doesn't when I load up excel. Consoles work the same way.
You may want to discuss the memory bandwidth implications here or at least you may find the information there what you looking for.
http://www.neogaf.com/forum/showthread.php?t=1421924&highlight=hotchips
I already addressed that in this thread. On page 1.
You're joking, right?
If I were a mod, I'd forcefully change your username.
This is satire right?Ok so here's what I see in the difference: they painted Lara's jacket a slightly darker brown and added a few more white dots in the air in the XboneX version. That's how this shows up on my iPhone screen and I'm pretty sure it's a 4K screen.
I know But the others didn't and I wonder why you not just redirected them there ...
Ok so here's what I see in the difference: they painted Lara's jacket a slightly darker brown and added a few more white dots in the air in the XboneX version. That's how this shows up on my iPhone screen and I'm pretty sure it's a 4K screen. So, by my deduction, the variances are minimal at best.
But look, you people seem all roused up by the variances here.
Who's to say that these "erection-worthy" variances aren't due to the CPU of the PS4 just having a bad day? Sometimes my PC chugs along and sometimes it doesn't when I load up excel. Consoles work the same way.
I think there's a lot more subtle variances at work here that we all need to be cognizant of before we allow ourselves to be engorged by teasing out pixels.
LOL, the iPhone 7 Plus screen is just 1080pThis is satire right?
No, this is serious stuff. To the layman (which is what 94% of the gaming market is) these differences are minimal at best.
We're being ram rodded with bizzare and arcane messages of vastly upgraded heat flops, engorged tesselation, and tumescent shading. We don't understand it but we all think we should be excited. It's a runaway freight train with no concrete metrics behind it.
True dat bro, Digital Foundry should get into the business of analyzing exclusives instead of this tech analysis shit.One X looks better. but I'm not sure looks better enough to make ppl choose MS instead of Sony due the the exclusives of each platform.
At the end isn't about if you can or not play a game 4K natively... is about if that game is gonna even be released on your console.
LolTrue dat bro, Digital Foundry should get into the business of analyzing exclusives instead of this tech analysis shit.
And controllers and friends lists while youre at it, too, Digital Foundry.
He's just joking, checking what's the deal with a 4K difference on an iPhone screen is a bit difficult when the resolution is low and the screen is small.No - to the layman, Lara's face looks muddy and scuffed whilst the PS4 version looks like she has filler applied heavily.
The pictures are right in front of you. I don't understand all the other technical chuff in this thread but the pictures look far superior on the X.
As to whether that's down to settings others will opine, but don't be bringing this type of bullshit to the thread.
Just to support this statement - yes, I regularly provide persona opinions about games in these videos. If I'm passionate about a game it's definitely going to shine through. It's been that way since we started doing video in this style.
Also to clarify the settings - XOX is using the native 4K here so the PS4 capture was made using the 4K resolution mode (CB 4K). The PC version was captured at 2160p using settings beyond Very High preset.
Native 4K mode is missing some features on XOX. Tessellation is only enabled when using enriched mode, for instance, and you don't get VXAO or other high-end PC features.
I think it's simply a case of Nixxes going back and creating even higher quality assets for the XOX version which takes advantage of the extra memory. I also fully expect depth of field to return in the final version. I think it's pretty neat that they're going back to the game to further refine the presentation.
Remember that this is just a preliminary thing - once we have the final hardware it'll be possible to examine this much more closely.
Those dirt assets have been added for the X version. And the more shocking difference there is the clarity of the native 4K vs. checkerboard 4K on PS4.
Can anyone explain me this comparison? I mean the Pro and the PC can't render some dirt and dried blood on Lara's face? why are those details absent on those platforms than?
I know, right? Lazy bums.I cannot. The main difference seems to be blurryness on the PS4 vs slightly sharper image on the Xbox.
But I don't see how a simple software patch couldn't easily close the gap here. If I was looking at this picture through my pair of leupold binoculars or vortex scope, all I would need to do is adjust the focus slightly until the image sharpened up perfectly. Why can't a console be told to do the same exact thing? That's why I'm dubious of these "incurable variances."
Can anyone explain me this comparison?/QUOTE]
I cannot. The main difference seems to be blurryness on the PS4 vs slightly sharper image on the Xbox.
But I don't see how a simple software patch couldn't easily close the gap here. If I was looking at this picture through my pair of leupold binoculars or vortex scope, all I would need to do is adjust the focus slightly until the image sharpened up perfectly. Why can't a console be told to do the same exact thing? That's why I'm dubious of these "incurable variances."
Those dirt assets have been added for the X version. And the more shocking difference there is the clarity of the native 4K vs. checkerboard 4K on PS4.
Can anyone explain me this comparison?
I cannot. The main difference seems to be blurryness on the PS4 vs slightly sharper image on the Xbox.
But I don't see how a simple software patch couldn't easily close the gap here. If I was looking at this picture through my pair of leupold binoculars or vortex scope, all I would need to do is adjust the focus slightly until the image sharpened up perfectly. Why can't a console be told to do the same exact thing? That's why I'm dubious of these "incurable variances."
But I don't see how a simple software patch couldn't easily close the gap here. If I was looking at this picture through my pair of leupold binoculars or vortex scope, all I would need to do is adjust the focus slightly until the image sharpened up perfectly. Why can't a console be told to do the same exact thing? That's why I'm dubious of these "incurable variances."
Those dirt assets have been added for the X version. And the more shocking difference there is the clarity of the native 4K vs. checkerboard 4K on PS4.
I think that if you would add those details to the Pro version than this comparison wouldn't be so amusing and shocking as it is now.
Well hold on, we dont know if there was room left for the Pro VRAM to handle the extra textures.This. It's really that simple. I'm not sure why we are getting all worried about whether the PS4 Pro/PC can't do these added features due to hardware limitations. It's all in what developer wants to put their budget into with what resources at the time they are developing.
Native 4k would be a little too much for a PS4 Pro. We all knew this long ago. XboxX has the extra memory to do it. Higher res textures also costs extra memory. PC can easily do it with it's high RAM graphics cards.
Can anyone explain me this comparison?
Those dirt assets have been added for the X version. And the more shocking difference there is the clarity of the native 4K vs. checkerboard 4K on PS4.
I know, right? Lazy bums.
I still don't understand why the PC shots are so blurry in comparison. Has that been explained?
Apologies if it has, this is a long thread.
It's apparently a sensitive subject. We are divided between "dont know" and "pretending it's not there". Dark said it's not dof and not motion blur.
Well hold on, we dont know if there was room left for the Pro VRAM to handle the extra textures.
PC yea of course.
The Pro obvious will lead look worst than X but something is not right when PC is not showing the same details and clarity of X.
Peharps PC version is not using the same X patch that makes the comparison a bit useless for IQ discussion.
So we are comparing Apple to Oranges here... well I remember the same happened with TR 2013 and PC never got the patch with new graphic/details added.The PC didn't have the updated assets. It's quite clear that Nixxes did the extra assets for the contract on making the XboxX version.
Ok so here's what I see in the difference: they painted Lara's jacket a slightly darker brown and added a few more white dots in the air in the XboneX version. That's how this shows up on my iPhone screen and I'm pretty sure it's a 4K screen. So, by my deduction, the variances are minimal at best.
But look, you people seem all roused up by the variances here.
Who's to say that these "erection-worthy" variances aren't due to the CPU of the PS4 just having a bad day? Sometimes my PC chugs along and sometimes it doesn't when I load up excel. Consoles work the same way.
I think there's a lot more subtle variances at work here that we all need to be cognizant of before we allow ourselves to be engorged by teasing out pixels.
Ok so here's what I see in the difference: they painted Lara's jacket a slightly darker brown and added a few more white dots in the air in the XboneX version. That's how this shows up on my iPhone screen and I'm pretty sure it's a 4K screen. So, by my deduction, the variances are minimal at best.
But look, you people seem all roused up by the variances here.
Who's to say that these "erection-worthy" variances aren't due to the CPU of the PS4 just having a bad day? Sometimes my PC chugs along and sometimes it doesn't when I load up excel. Consoles work the same way.
I think there's a lot more subtle variances at work here that we all need to be cognizant of before we allow ourselves to be engorged by teasing out pixels.
I still don't understand why the PC shots are so blurry in comparison. Has that been explained?
Apologies if it has, this is a long thread.
It will be interesting to see if upcoming games get this treatment too. So that would mean higher resolution textures on X and also resolution differences in games like ACO, Battlefront 2 because man that picture of the three Lara faces is a big difference and certainly not only the dried up dirt and blood on her face.
Lol is this for real?Ok so here's what I see in the difference: they painted Lara's jacket a slightly darker brown and added a few more white dots in the air in the XboneX version. That's how this shows up on my iPhone screen and I'm pretty sure it's a 4K screen. So, by my deduction, the variances are minimal at best.
But look, you people seem all roused up by the variances here.
Who's to say that these "erection-worthy" variances aren't due to the CPU of the PS4 just having a bad day? Sometimes my PC chugs along and sometimes it doesn't when I load up excel. Consoles work the same way.
I think there's a lot more subtle variances at work here that we all need to be cognizant of before we allow ourselves to be engorged by teasing out pixels.
"the blind old man"
Any idea when the next videos are posted?