forgeforsaken
Member
500.000 LoL players in US and Europe? What happened to the 5.000.000 concurrent? 4.5 million players in Asia?
There's probably a reason Tencent bought them.
500.000 LoL players in US and Europe? What happened to the 5.000.000 concurrent? 4.5 million players in Asia?
500.000 LoL players in US and Europe? What happened to the 5.000.000 concurrent? 4.5 million players in Asia?
Yeah we got some data out of this anyway. 500,000 is better than a mystery. I'm really excited to see what happens over the next year.500.000 LoL players in US and Europe? What happened to the 5.000.000 concurrent? 4.5 million players in Asia?
500.000 LoL players in US and Europe? What happened to the 5.000.000 concurrent? 4.5 million players in Asia?
you wanna have sex with archie?
Yeah we got some data out of this anyway. 500,000 is better than a mystery. I'm really excited to see what happens over the next year.
9/10ths of the player base in Asia wasn't what I expected.
500.000 LoL players in US and Europe? What happened to the 5.000.000 concurrent? 4.5 million players in Asia?
Yeah we got some data out of this anyway. 500,000 is better than a mystery. I'm really excited to see what happens over the next year.
9/10ths of the player base in Asia wasn't what I expected.
This is a much more reasonable number and just shows that the whole "but LoL is 50x more popular than all other online games" is pure marketing bullshit.
Wrong
Update 2: Riot Games has challenged DFC Intelligence's report and approached GamesIndustry International with its own statistics on the matter. According to a Riot Games spokesperson, League of Legends sees "over 500,000 peak concurrent players every day on just the EU West shard," which doesn't even touch on players in the United States. This is contrasted with the 325,879 players that Valve's Steamgraph shows as the all-time high for Dota 2 Beta.
Sorry they change their statements? I was going off what they said earlier...
Ta daRiot has issued a statement. Needless to say, they said the report is BS.
It's two different outlets. They could be reaching out individually to places and someone delivered the wrong wording or the place interpreted it wrong or it could be a giant game of telephone.Weird they contradicted their first statement on the same day they released it.
Weird they contradicted their first statement on the same day they released it.
Ta da
Wrong
Update 2: Riot Games has challenged DFC Intelligence's report and approached GamesIndustry International with its own statistics on the matter. According to a Riot Games spokesperson, League of Legends sees "over 500,000 peak concurrent players every day on just the EU West shard," which doesn't even touch on players in the United States. This is contrasted with the 325,879 players that Valve's Steamgraph shows as the all-time high for Dota 2 Beta.
There is a request sample link on his page. Someone should try it, as buying the report at 6000 bucks probably isn't going to happen.Weird that this David Cole is very sure about his statistics. It just seems not possible....
Even if we believe Riot and their stats, I doubt that more than 1 million players are in US when EU west has 500.000. 3.5 million in Asia seems on par with other games.
Weird that this David Cole is very sure about his statistics. It just seems not possible....
Even if we believe Riot and their stats, I doubt that more than 1 million players are in US when EU west has 500.000. 3.5 million in Asia seems on par with other games.
There is a request sample link on his page. Someone should try it, as buying the report at 6000 bucks probably isn't going to happen.