ZombieSupaStar
Member
Don't let me down Brian Fargo!
Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didnt stop me from getting excited and designing a game so big that it would need even more money.
What a joke.
More proof that mismanagement and poor planning are bigger enemies to the industry than used sales or piracy. Fucking pathetic.
Now we all know what it feels like to publish a Tim Schafer game.
Fucking ridiculous. Everyone who had doubts about Kickstarter are vindicated now. I was wrong.
.
The game they had in mind at $400k was a very different game than what they began planning after the Kickstarter ended with well over $3 million. Is it that hard to understand?
The second "half" isn't actually half the game (I know that isn't obvious). The first part will be the majority of the story—probably closer to what acts I and II would be in a typical story. Also, the second part will benefit from all the engine/process/etc. work that already got solved to make the first part of the game, and that part of the game will have already begun development before anything is released, so it won't need nearly as much time to finish up as the first part will have.
What the fuck would have happened if they barely broke 400k?
Should we expect There Came an Echo Part One and Two?It's not a disaster, but disappointing, certainly. This is one of Kickstarter's big poster children, and it isn't doing great. Ouya ain't lookin' so hot, either.
Go Oculus Rift!
Early access for a story driven adventure game doesn't sound very enticing . Look at Steam Early Access games like Kerbal Space Program and Prison Architect for example. Sandbox building games with little to no story.It will be like Bioshock Infinite or The Last Of Us giving you a beta that includes half of the game. Why pay to play, what is extensively a beta of a type of game that doesn't benefit from said practice and might even take away from the final product's enjoyment. I will most likely purchased Broken Age, but Early Access is not the way to experience this type of product.
Early access for a story driven adventure game doesn't sound very enticing . Look at Steam Early Access games like Kerbal Space Program and Prison Architect for example. Sandbox building games with little to no story.It will be like Bioshock Infinite or The Last Of Us giving you a beta that includes half of the game. Why pay to play, what is extensively a beta of a type of game that doesn't benefit from said practice and might even take away from the final product's enjoyment. I will most likely purchased Broken Age, but Early Access is not the way to experience this type of product.
They didn't have to go this big. By now as a studio they should roughly know their limits and how ambitious they can get. This isn't the first game they've made. This is a fuck up. It's not devastating, and I don't regret funding it, but it's a bit ridiculous to go so over what you initially wanted and then tell people that backed you that it's not enough.
And this is why we need publishers.
The way the title is worded and lack of explanation in the OP other than the post from Schafer makes for easy errors on part of some posters, we all now a lot of people read nothing else than the title.
Ultimately, that's my only real concern in all this. I worry about what happens if they don't get as much money as they're hoping for through Early Access.
This is why I haven't given Kickstarters or any crowd funding project any of my money.
Early access for a story driven adventure game doesn't sound very enticing . Look at Steam Early Access games like Kerbal Space Program and Prison Architect for example. Sandbox building games with little to no story.It will be like Bioshock Infinite or The Last Of Us giving you a beta that includes half of the game. Why pay to play, what is extensively a beta of a type of game that doesn't benefit from said practice and might even take away from the final product's enjoyment. I will most likely purchased Broken Age, but Early Access is not the way to experience this type of product.
There is a legitimate point in this hyperbole of a post.
That one put a smile on my face.Now we all know what it feels like to publish a Tim Schafer game.
If Shadowrun Returns makes a good debut, for me they'll be the first ones to successfully make it across the KS finish line. With that they should get some sort of credit on KS as having successfully delivered on their proposed KS in satisfactory condition.
This is what I want to know also.What the fuck would have happened if they barely broke 400k?
If Shadowrun Returns makes a good debut, for me they'll be the first ones to successfully make it across the KS finish line. With that they should get some sort of credit on KS as having successfully delivered on their proposed KS in satisfactory condition.
This is what I want to know also.
Fine by me.
Wait, people are mad that the full game is still coming? I mean, what?
I wonder how much cash they expend on the behind the scenes rubbish.
I wonder how much cash they spent on the behind the scenes rubbish.
This is what I want to know also.
Well thank fuck i didn't give them any money for Challice.
Will give away my code for this whenever they send me it. Don't care at all about this game anymore.
I can't believe people will actually defend the mismanagement of almost tenfold the funds requested, and the fact they did not tell people about this until requesting even more money for their second project. Quite objectively, you'd have to be a fanboy to defend such behavior.