shinobi602
Member
Day 1 on this. Can't wait.
Still no conversation or dialogue tree scenes but the battle system looks pretty good.
The battle UI and font looks really out of place too. Just looks like its placeholder or something but BioWare rarely does a nice job with their UIs of late.
It was rather busy looking, wouldn't mind seeing some changes, I hope we can control what is on and not, but they've been pretty good with UIs in the past. DA2's was pretty great. Might not have fit stylistically but it was super crisp, easy to read and well organized. DAO's was nice in theory but the whole book style and everything was pretty bland and annoying to use.
Trailers looked great.
But damn it I'm so annoyed that timed exclusive DLC is still an issue.
*snip*
Looked a little Dragon's Dogma-ish. We'll have to see more.
The presence or absence of friendly fire informs both encounter design and skill design, which are pretty much the core of the tactical gameplay in a party-based CRPG. It's decidedly not something you can make optional and expect unchanged encounters and skills to work with.
The only thing they need to do to immediately get me back on board with this game is announce that FF is on at the default difficulty level.
But that won't happen, since you can't have FF on and have people fighting action-packed battles as a single character -- at least not while maintaining any semblance of overall difficulty.
It’s on the streets of Orlais that the Inquisition finds Sera—or rather, she finds them.
Sera‘s an outsider, a rogue elf who senior writer Luke Kristjanson describes as a “troublemaker.” She brings to the Inquisition the perspective of the little people caught between powerful factions as the world spins out of control.
“Sera is brash and fun,” Kristjanson says. “She takes nothing seriously until it deserves to be taken seriously, and not much does. She’s only seen power from the underside, a view that gives her an almost complete lack of respect for the arrogance behind authority.”
The Inquisition is the fastest Sera's ever seen someone “in power” move. She's never had the chance to get in early and make sure those heading to the top stay humble. But there are also big questions that she needs to answer for herself—“hole in the sky” big—and the Inquisition seems like the place to do it.
“The phrase I keep going back to is ‘she's not about what's right, she's about what's right now’,” Kristjanson says. “Doing something for the ‘greater good’ makes her angry, because she thinks that's shorthand for ‘let's hurt people who don't deserve it because it's easier.’ But she's got her own reasons for helping too. Play nice with the vulnerable and you’ve always got friends, and friends are better than power.”
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During 18 years at BioWare, Kristjanson has written many memorable characters for nearly all of BioWare’s franchises from Baldur’s Gate to Inquisition. It’s different every time, but he says it’s always fun.
“Sera is raw and genuine,” says Kristjanson. “I’ve written plenty of characters who were too clever for their own good. Sera hasn’t had to test her beliefs, so she brings a level of honest discovery that is cutting and refreshing. I had a lot of fun with her voice in particular. The actor nailed it day one. From the first voice test, she was Sera. Her laugh is great.”
With the fate of Thedas hanging in the balance and pressures mounting, Sera’s reckless abandon won’t win over every party member she fights alongside.
“Sera likes people who try (even if they fail), and is suspicious of people who are so powerful they don’t have to,” Kristjanson says. “There are people she loves, people she hates, and people she loves to hate. That draws a line, in and out of the party.”
In short, Sera speaks her mind.
“She makes no secret of her feelings,” Kristjanson says. “I don’t think she could if she tried.”
- "In Dragon Age: Inquisition, there are nine followers for you to find and recruit, the most of any Dragon Age game to date."
- "Ten massive, open living regions that span two nations."
- "Your Inquisitor will be uniquely yours with four playable races, two genders, and a choice of voices, as well as our unique, brand new facial customization system that offers over a billion possible faces."
- "Twenty-one different combat skill tees with over 250 combat abilities, talents, and upgrades allow you to fight the way you want."
- "16 million armor combinations that can be equipped on both you and your followers."
New article from the Escapist: Dragon Age: Inquisition - Biggest RPG Ever Created by BioWare
Bullshit. Its not going to be bigger than Baldur's Gate 2.
The actual quote in the Escapist article they botched is that its the biggest RPG world BioWare has created:
"This is the biggest RPG world that we have ever made. This is a multi-region open-world," said Darrah."
Kind of weird how the article mentions the game won't be playable at E3? Come on, the game is coming out in 4 months and they're not letting people go hands on?
So Qunari finally confirmed playable or is this an NPC? Also aren't Qunari females and Qunari mages supposed to be incredibly rare? And you just happen to have one in DA3?
Qunari are a playable race along with Humans, Elves and Dwarves, that is not a companion. And yes you can be a Qunari mage.
I thought the same thing. Especially the spell casting. I mean, that is exactly how you cast spells and that same firewall spell is in Dragon's Dogma. Not that it's entirely exclusive, but it definitely didn't help the Dragon's Dogma vibes.
I'm interested to see who else thought the same.
OH wow, my account has finally been approved! During E3!
Can't wait for Inquisition, Day 1 on Ps4 for me.
Any news on Dragon Age Keep?
When I noticed that you could attack individual parts of the Dragon's body I started getting some Dogma vibes but the second I saw the firewall spell I legit thought I was just watching a stylized Dragon's Dogma video. I was half expecting the guy who ran and attacked the dragon's leg to hop on and start climbing around.
I'm kinda intrigued. DD is one of my favorite games so something similar sounds awesome. For me it's just going to come down to how good the skill/ability system is, we didn't really see much in the video outside of HIT ABILITY, DO DAMAGE. I'm not really expecting exactly the same kind of game obviously (since DD is straight up an action RPG and this is something in-between and slower), but, it really did look similar in a lot of ways.