Gamersyde said:
Screens
Gamersyde said:
Cautiously optimistic. Needs more DA:O and no DA2.
Cautiously optimistic. Needs more DA:O and no DA2.
Bullshit. Its not going to be bigger than Baldur's Gate 2.
Oh, I didn't see that. The world is freaking beautiful.
Will it be Inon Zur?Musical piece was real nice too. I hope we can expect a great score for this game.
Oh god, that crappy, button mashy combat.
It looks like they built everything aorund it too. The dragon's attacks are telegraphed like 3 seconds ahead.
I hope they balance it out when you play tactically - but I'm afraid all they''ll do is make monsters damage sponges :\
Will it be Inon Zur?
Oh god, that crappy, button mashy combat.
It looks like they built everything aorund it too. The dragon's attacks are telegraphed like 3 seconds ahead.
I hope they balance it out when you play tactically - but I'm afraid all they''ll do is make monsters damage sponges :
The combat looked really twitchy and action based too. I don't know if that was just for a trailer but I don't want an action rpg , I want a tactical party based RPG.
When I noticed that you could attack individual parts of the Dragon's body I started getting some Dogma vibes but the second I saw the firewall spell I legit thought I was just watching a stylized Dragon's Dogma video. I was half expecting the guy who ran and attacked the dragon's leg to hop on and start climbing around.
I'm kinda intrigued. DD is one of my favorite games so something similar sounds awesome. For me it's just going to come down to how good the skill/ability system is, we didn't really see much in the video outside of HIT ABILITY, DO DAMAGE. I'm not really expecting exactly the same kind of game obviously (since DD is straight up an action RPG and this is something in-between and slower), but, it really did look similar in a lot of ways.
cause origins style was garbageNot happy about the action combat... not at all. Why wont they go back to origins style...
I'm already loving the score.Nope Trevor Morris, The Tudors, Vikings, Immortals, The Borgias and The Pillars of the Earth.
DD is more single-character action like God of War or Witcher. Your pawns are not full-blown party members who can impact the game as much as you, they are just supports.It's pretty crazy and unexpected, but it does seem interesting. My only issue is the amount of people who are going to praise the combat without even realizing that DD was (probably) doing it better. It's definitely a step up from the combat they had before, though. I never found that traditional system to be particularly interesting.
YOu should be happy, they are making a game for you!cause origins style was garbage
DD is more single-character action like God of War or Witcher. Your pawns are not full-blown party members who can impact the game as much as you, they are just supports.
DA:I still tries to give gamers the party tactical D&D thing that is clearly not your bag (which is fine).
Wait why is there a producer saying there's 9 companions when everything else has shown 12?
Wait why is there a producer saying there's 9 companions when everything else has shown 12?
Oh I think you know.
The three extra characters are:
D
L
C
cause origins style was garbage
Any news on friendly fire? Since that seems be one of bigger indicators they're planning to go for with this game
I am. Banter aside honestly I think it would be pretty neat to be able to choose from two different play styles, each from a different end of the spectrum so please DAO fans and people who like more fast paste combat. Think currently what we see is a hybrid of the two.YOu should be happy, they are making a game for you!
I'm sure it will be handled the same as it was in DA:O
When playing on Normal, there won't be, when playing on Hard/Nightmare, there will be
Oh I think you know.
The three extra characters are:
D
L
C
What???.. there was friendly fire on normal in DA:O at the very least on pc. I know this because I'm playing the game right now.
I wonder what kinds of specializations there will be to the classes? I'm hoping for shapeshifter or bloodmage for mage class, in addition to the existing knight enchanter. :c
Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks.
Intricate mechanisms are the core of the artificers craft: Deadly traps; Distracting contraptions; Marvels of engineering turned to deadly purpose. If an artificer is standing at the far end of a seemingly innocuous stretch of the battlefield, you should find another path. If he or she is smiling? Best just to hope your affairs are in order.
Champions are defenders and protectors, and when a warrior trains in the champions tradition, he or she becomes unstoppable. Champions use their armor, weapon and awareness to shrug off incoming attacks while holding critical positions on the battlefield and protecting allies in the process.
Yeah, DAO was clearly conceptualized as a tacticalWhat???.. there was friendly fire on normal in DA:O at the very least on pc. I know this because I'm playing the game right now.
We already know them:
Wow, I must've missed that somehow. Has this been known for a while? Thanks for the info - and for crushing my specialization dreams!
Loved his Tudors theme: http://www.youtube.com/watch?v=atmVxEsZ04w His work on the Immortals wasn't that bad either.Nope Trevor Morris, The Tudors, Vikings, Immortals, The Borgias and The Pillars of the Earth.
Loved his Tudors theme: http://www.youtube.com/watch?v=atmVxEsZ04w His work on the Immortals wasn't that bad either.
Still, I'll miss Inon. The end music of Origins caused feels I won't feel again for a long time.