And how did that game run on PS3? Did it get a digital foundry face off?
I found this on YT:
https://www.youtube.com/watch?v=UdIpSpJyWSY
Side-by-side IGN did.
And how did that game run on PS3? Did it get a digital foundry face off?
The player character is different, but you'll get a lot (A LOT) more out of DAI if you play the first two games. DAI comes out in November, so you still have time!
Someone leaked the keep screenshots. This will tide you over until the app release.Nice stuff... now if only that keep app was up. Feel so impatient even if the game isn't out for another few months
I own the first one, and I've heard good things I just haven't gotten around to playing it yet.
But I've only heard bad things about 2
Someone leaked the keep screenshots. This will tide you over until the app release.
https://imgur.com/a/TjvcA
Someone leaked the keep screenshots. This will tide you over until the app release.
https://imgur.com/a/TjvcA
I created a human warrior in DA:O, however, I played 90 % of the combat as Morrigan, because playing an attack mage turned out to be 100x more fun. So now I will probably create a mage. Haven't decided on the race yet.
GOTY right here.
Very interesting: "Was Hawke's appearance accurate when first speaking to Cassandra?" The Keep is asking you whether you used the default Hawke model or a custom one. This pretty much confirms (as if it needed confirmation) that you'll be able to customize Hawke's appearance, otherwise the question wouldn't be there. Since they said the Keep won't have a CC, then it'll be in-game somehow...?
Edit: There also is an option to choose Hawke's dominant tone, which makes sense.
Someone leaked the keep screenshots. This will tide you over until the app release.
https://imgur.com/a/TjvcA
I feel like I kinda need to replay DA:O and II now, because I can't even remember half of the shit going on here.Someone leaked the keep screenshots. This will tide you over until the app release.
https://imgur.com/a/TjvcA
Very cool. This answered a question I had. Looks like DLC, at least Witch Hunt will have some choices.
Come out already =\
I will have a group of four, right? Can they all be dwarves? I want them all to be dwarfs.
Varric is the only dwarf companion. Sorry.
One Qunari. (Iron Bull)
One Dwarf. (Varric)
Two Elves. (Solas, Sera)
Five Humans. (Cassandra, Blackwall, Vivienne, Dorian, Cole)
Before we got the official confirmation on Cole I was really hoping for a female Dwarf rogue or warrior again like Sigrun. She was the best in Awakening. And while Iron Bull looks pretty great, I would also have liked to see a female Qunari represented. The current roster isn't what I would have liked in terms of demographics, but the characters themselves all interest me more or less. Iron Bull, Cole and Solas are my bottom 3, but the other 6 definitely have my interest piqued quite a bit.
I was hoping for another dwarf. Their personalities tend to be humorous.
At this point I'm only worried about console performance.
I want my PS4 version at 1080p / rock solid 30fps goddammit!
I own the first one, and I've heard good things I just haven't gotten around to playing it yet.
But I've only heard bad things about 2
I'm going male Qunari mage specced as a Knight Enchanter for my first playthrough. Hopefully they follow up on their pledge to make the specializations more story-relevant; it'd hugely expand the replayability.
I'm really fond of the idea of playing a big, burly qunari that turns out to be soft spoken, polite, and intelligent. If they let me play that character, they'll already be one up on DA2.
Really hope that this type of style is in the game, but seeing as how they're still going with the DA2/ME style conversation wheel, I'm afraid they're likely going to go with the same 3 major 'types' of tone:
1) "Paragon" - nice guy who makes big, idealistic speeches and is ethically good to a fault; the 'lawful good' D&D archetype;
2) "Snarky" - the one everyone picks, because, let's face it, the dialogue can sometimes be hilarious and being a dick while helpful at the same time is fun;
3) "Renegade" - 'chaotic good' at its finest: accomplish what you need to do and look badass doin' it.
It's part of why I'm sad they aren't returning to the DA:O dialogue choice system, which felt a bit more balanced in the type of people you could be. I guess that's what happens when you have voiced protagonists... hell, technically, FOUR voiced protagonists (since they brought on two different voice actors for each gender).
- Similarly to Dragon Age II, dialogue options are picked from paraphrases on a wheel interface, and are written with a voiced protagonist in mind.
- There is no longer a dominant tone the protagonist will use during "auto-dialogue" segments.
- There will be less "auto-dialogue" than in Dragon Age II, as it will only be heard when the Inquisitor says something such as "Go on." or "What is that?"
- The diplomatic, humorous and aggressive tones used by Hawke are gone, replaced by noble, clever and direct. This is an initiative to bridge the gap between the three tones.
- Similarly to how the "investigate" branch of the dialogue wheel broke off in Dragon Age II, there will now be a branch dealing with "special" dialogue choices or actions to be taken. This is dependent on things such as having a certain companion present, romance options, previous choices etc., and will be greyed out if the requirement is not met in order to show the player the choice they could have made.
Really hope that this type of style is in the game, but seeing as how they're still going with the DA2/ME style conversation wheel, I'm afraid they're likely going to go with the same 3 major 'types' of tone:
1) "Paragon" - nice guy who makes big, idealistic speeches and is ethically good to a fault; the 'lawful good' D&D archetype;
2) "Snarky" - the one everyone picks, because, let's face it, the dialogue can sometimes be hilarious and being a dick while helpful at the same time is fun;
3) "Renegade" - 'chaotic good' at its finest: accomplish what you need to do and look badass doin' it.
It's part of why I'm sad they aren't returning to the DA:O dialogue choice system, which felt a bit more balanced in the type of people you could be. I guess that's what happens when you have voiced protagonists... hell, technically, FOUR voiced protagonists (since they brought on two different voice actors for each gender).
Well, no reason to play as a Qunari for the stat bonus. It's arguably the worst or tied for worst if you play on higher than normal settings.
I own the first one, and I've heard good things I just haven't gotten around to playing it yet.
But I've only heard bad things about 2
They've also changed the dialog a bit from what we've seen in DA2 and ME3. They talked about it a while ago I think during the spring and this was some highlights:
- The diplomatic, humorous and aggressive tones used by Hawke are gone, replaced by noble, clever and direct. This is an initiative to bridge the gap between the three tones.
I'm probably weird, but I wasn't very fond of Snarky Hawke. Most of those responses struck me as, well, how someone who tried to be snarky in every conversation would end up being in real life: mostly smug and smarmy, and not actually very funny most of the time. I ended up going "Paragon," because while those options were kind of boring some of the time, at least I wasn't being actively irritated.
Here's hoping Inqusition is at least a little better on the dialogue front.
I get what they're trying to go with, here, but they really could have used very different names for those styles, ha ha. Right now, they just read as synonyms and don't really inspire me that they're doing anything different other than perhaps homogenizing the styles a bit so they're less disparate and more harmonious.
I vaguely remember David Gaider or one of the writers commented on the names and that they're just approximations, not drastically different tones or characterizations. They want to let players more freely choose between the various dialogue options and not feel like they're playing a totally different character when they choose a direct response when they often choose noble. They tried to do this in ME3 to an extent with how they modified the Renegade and Paragon system which worked out pretty well, though that game had extensive auto dialogue as well, but you weren't really ever punished for not sticking to one throughout the game.
As well the game has 3 distinct dialogue wheels. There is the tone wheel, as already discussed with Noble, Direct and Clever responses. Then there is the Choice Wheel where you make major choices, this is the wheel where hovering over an option will give you an expanded explanation of what it means and what will happen so people are confused as to what they're doing. Then there is the Reaction Wheel which will be for reacting to thing and situations... This will be populated with various options ranging from Stoic, Sad, Confused, Enraged, or Surprised depending on the situation.
So while I can understand people feeling like there aren't that as many options as the old list style, which I don't fully agree with, but they are definitely making strides to try and provide more variety and options to the dialogue system.
Nice to see, wasn't expecting the leaked keep screens.
If I remember right, that popup explanation is only for actions you will take (i.e. explaining that if you pick a specific option in conversation, your character is going to stab a guy). It doesn't really address the problem of not knowing what your character is going to say. Assuming they even need a voiced protagonist, and Bioware seems pretty set on that, I would prefer if they went with Human Revolution style conversations where it just pops up the full text of what the character is going to say. Solves a lot more problems. It sounds like there's going to be more variety in your characters responses, at least. That does away with one of my complaints, but I think their implementation of the dialogue wheel is still fundamentally flawed.
DA:O - Human Mage
DA II - Human Mage
DA: I - Human Mage
Shouldn't they be able to hit 60 fps since BF4 mostly achieved that with some slight slowdown during massive explosions building collapses. 30 should be easy.
Very interesting: "Was Hawke's appearance accurate when first speaking to Cassandra?" The Keep is asking you whether you used the default Hawke model or a custom one. This pretty much confirms (as if it needed confirmation) that you'll be able to customize Hawke's appearance, otherwise the question wouldn't be there. Since they said the Keep won't have a CC, then it'll be in-game somehow...?
Holy shit.That doesn't have the same punch as Alpha's Protocol 'Psychopath" video.