sörine;130929542 said:Think Monster Hunter. You have a base/town you do your shopping/crafting/meeting at and you go out on missions with specific goals. The more missions you complete the more missions you unlock and better materials you get access to. And like Toukiden/MH there's going to be giant boss monsters, which is a first for Musou outside of the recent Zelda one.
Is that close to strike force?sörine;130929542 said:Think Monster Hunter. You have a base/town you do your shopping/crafting/meeting at and you go out on missions with specific goals. The more missions you complete the more missions you unlock and better materials you get access to. And like Toukiden/MH there's going to be giant boss monsters, which is a first for Musou outside of the recent Zelda one.
DQ Swords had a semi-similar setup actually, mission based but with a central town. Square Enix also classified that as an action RPG too.
Producer Ryota Aomi asked Niconico viewers which Dragon Quest V character they would like to be playable. A questionnaire appeared on screen and four options were given. When the results came in, almost 50 percent voted for Bianca. In response to this, Koei Tecmos Kenichi Ogasawara said theyll have to seriously consider adding her to the game.
Moving on, the PlayStation 4 version of Dragon Quest: Heroes will run smoothly at 60 frames per second, and its graphics are beautiful enough to see the monsters fur.
Finally, yesterday, Japanese blogs picked up on an interesting level difference in the two Dragon Quest: Heroes gameplay demos shown during Sonys Tokyo Game Show stage events. In the first demo, the player was level eight. Dragon Quest VIII was the last game in the series on PlayStation. In yesterdays surprise demo from series creator Yuji Horii, the player was level 11. Dragon Quest XI is currently in development for unannounced platform(s). Using this as evidence, blogs deduced that Dragon Quest XI, is in fact in development for PlayStation 4. Ogasawara apparently playfully added a reference to the level 11″ stuff becoming such a hot topic to Square Enixs booth signage.
Haha this is pretty awesome.Watching 2ch freak out live when they mentioned the controversial level 11 was amazing.
Just realized this s a perfect game to release before DQ11....simple cash grab with established gameplay, and you get to build assets that can be transferred to DQ11
The level 11 thing reads like that crazy Half-Life 3 confirmed stuff that people come up with.
The level 11 thing reads like that crazy Half-Life 3 confirmed stuff that people come up with.
Just realized this s a perfect game to release before DQ11....simple cash grab with established gameplay, and you get to build assets that can be transferred to DQ11
It's unlikely that any assets would be shared, DQ11 would be developed by an entirely different developer than Omegaforce.I'm actually hoping this is the case.
I'm actually hoping this is the case. The gfx and art style looks pretty awesome and it would be lovely if DQ11 looks anything like this.
Better quality gameplay
http://www.dailymotion.com/video/x26e1ih_dq_videogames?start=37
Better quality gameplay
http://www.dailymotion.com/video/x26e1ih_dq_videogames?start=37
How is it not a Musou , yet it looks like one? Still hope you can play with DQ VIII characters.
Agreed.Musou likely conjures a specific image to the JP developers as opposed to the fanbase. I don't really consider a game just having tons of enemies for you to bash to be a Musou anymore. It has to be a certain kind of setup, specifically in the Dynasty, Samurai, Gundam Warriors vein. They've added things to the game to differentiate them over the years to make them wholly different. Strikeforce/Multi Raid, Toukiden, etc
If this has an adventuring aspect, then it's not really musou anymore, =P
Musou likely conjures a specific image to the JP developers as opposed to the fanbase. I don't really consider a game just having tons of enemies for you to bash to be a Musou anymore. It has to be a certain kind of setup, specifically in the Dynasty, Samurai, Gundam Warriors vein. They've added things to the game to differentiate them over the years to make them wholly different. Strikeforce/Multi Raid, Toukiden, etc
If this has an adventuring aspect, then it's not really musou anymore, =P
Well, it obviously comes down to whether you're a fan or not. However, I think if the thing you don't like about Musou games is the tons of enemies being cleaved by single blows part, then it doesn't matter whether a game is "technically" a Musou game or one of the variants. The thing you're not a fan of is common between all of them, and that's what a lot of people are saying when they say "this is clearly a Musou game."Musou likely conjures a specific image to the JP developers as opposed to the fanbase. I don't really consider a game just having tons of enemies for you to bash to be a Musou anymore. It has to be a certain kind of setup, specifically in the Dynasty, Samurai, Gundam Warriors vein. They've added things to the game to differentiate them over the years to make them wholly different. Strikeforce/Multi Raid, Toukiden, etc
If this has an adventuring aspect, then it's not really musou anymore, =P
Square Enix producer Ryota Aomi and Koei Tecmo producer Kenichi Ogasawara will be on hand with the latest version of the game to demonstrate. And voice actress Shoko Nakagawa and Dragon Quest creator Yuji Horii will also be present.
The broadcast will air via Niconico on October 28 at 16:00 Japan time.