firex said:I think the remake will tweak 6's job system and make it so the progression isn't so bad, and the skills are more useful. At least I hope so. After just playing through 6 recently (although I never finished it, because for whatever reason it's just not as gripping as 5 was) I felt like almost all of the basic jobs stank, and even the advanced jobs weren't that good, except for the massive stat increases and a few really useful 0 MP skills.
The Fighter job was insanely good in DQ6; you get Spin Kick (free group damage), Spirit Punch (2x damage, resistable), and Swordline (4x hits of 0.5x) damage, all of which are useful throughout the game. Priest was good for obvious reasons and Wizard had pretty nice spells (Blazemore for 1 battle, Boom at level 5, Firevolt at level 8). The rest were pretty underwhelming by comparison admittedly, and the often painful stat penalties didn't help, but at least Soldier was usable and even Dancer had some worthwhile status. And the Thief stuff helped you find all those damned hidden items strewn around the map without needing a faq.
As for the advanced classes, they mainly piled the good skills onto Sage (Barrier, Bikill, HealUs, Revive, Explodet...) until you got to Hero/Dragon/Metal Babble tier, yeah. A lot of value of those classes depends on what basic classes led up to them: Paladin had mediocre skills but was still pretty good because it combined the two best basic classses (Fighter+Priest) and had good stats to boot, for insatance.
The best thing they could ever do to DQ6's class system is to let you get them earlier in the game, but barring a major change in the game's plot that won't happen, sadly. Given that constraint, it'd be nice to see them actually list which skills a class yields instead of making you guess based on a vague class description or hunt down a faq.
Also, it'd be nice if they change the job-building mechanics so that if you exceed the level cap of a particular monster you get reduced credit rather than no credit at all like it was in the original. I realize they're trying to penalize you for grinding too much, but as it is if you pick the wrong classes while experimenting and hit too high a level, you're completely screwed.