"hey let's make a MMORPG on the console with the worst online possible, this will be surely an hit"
An MMO is only as strong as its community , so releasing it on one platform was dumb.
Quite simple Square, FF14 was a rushed piece of shit, and you released this one on wrong platform. Should of been PS3/PC/360. SE is fucking retarded this gen. Glad people voted with their money on 14, but I do hope they take a serious stab at MMO's again, cause this has just been a disaster.
After ff14 relaunch bombas I really dont think they will make another mmo again.
Not sure about that. I didn't put nearly as much time into X as other GAF peeps did, but it certainly felt and played like a Dragon Quest game, except online.
Weird..so any official translation?The game sold 600k and has 400k subscribers
FF XI was the most succesful FF game ever with 600k subscribers.
if you translate this
同社は決算発表で昨年8月サービスを開始したオンラインRPGゲーム「ドラゴンクエストX 目覚めし五つの種族オンライン」の運営は、「堅調に進捗している」とコメントしているが、オンラインシステムの運営負担がのしかかるうえ、期待されたほどの大ヒ ットにはつながっていない。
the comment SE made was
「堅調に進捗している」
It means the game is progressing steadily.
the not meeting expectation part is a commentary from MSN.
I don't think FF XI should count since it was on PC as well and that attributed to most of its success. Heck, it was released in NA on PC before PS2.
Most players in Japan came from the PS2 version.
Weird..so any official translation?
Seems one translation puts the "not meeting expectations" as part of what Square-Enix said, but the other put that as an assumtpion from the writer.
Even the crappy-Google translation puts the steady sales in quotes, but not the rest.
The game looks like it was made without any love or passion. Like the Dragon Quest team were told to make an MMO, like it or not.
They own the IP, so they can do whatever they want with it whether he's on board or not. That said, it's unlikely that they'll ever actually do that because it would damage their relationship. As for DQ10, it's honestly a very well-made game that does feel like DQ, having played it for about a month.I doubt it. Yuji Horii has been wanting to make a multiplayer online DQ since the 90s. And in any case, I don't think SE CAN tell him what to do with the series.
Sound like Bioware with TOR, but it ended up being not only unfounded but very costly for them. FFXI did alright and I suspect DQX is merely underperforming rather than tanking (I'd have to see if there was a hard subscriber drop off), but FFXIV did crater and TOR did so too, maybe more spectacularly relative to its budget.Makes me really wonder how high their expectations were then. Unless they are putting vast amounts of content into the game, I dont know what they were expecting.
I feel lately like SE is scared that Single player games are a dying breed, and that they are more and more trying to establish their large franchises as massive multiplayer or online in some manner for fear of their cashcow single player games dying off.
They own the IP, so they can do whatever they want with it whether he's on board or not. That said, it's unlikely that they'll ever actually do that because it would damage their relationship. As for DQ10, it's honestly a very well-made game that does feel like DQ, having played it for about a month.
Dragon Quest X is a fun game, but developing for Wii exclusively could be one of its mistakes.
A MMO is only really going to be successful on one platform. Even if it is on two then the two communities aren't going to ever meet. As shown by Final Fantasy XI on the PS2 and PC and even the 360. The PC version in the end became the primary and that is where the community was. Same is true of DC Universe Online. Same will be true of Final Fantasy XIV. Cross platform play isn't going to happen. People need to stop even thinking in that direction.
That's better. Though I read and read, and the only mention of Dragon Quest X is:
Digital Entertainment
The Digital Entertainment segment plans, develops, distributes and operates digital entertainment content primarily in the form of games. Digital entertainment content is offered to meet customer lifestyles across a variety of usage environments such as consumer game consoles (including handheld game machines), personal computers and
mobile phones (including smartphones).
During the nine-month period ended December 31, 2012, the Digital Entertainment segment as a whole has not recovered the operating loss posted in the six-month period ended September 30, 2012, primarily due to the increasingly difficult condition of the world-wide console game market, under which the Group is struggling to achieve
a fair expected return on its investment.
In the area of content for other platforms such as PCs and smartphones, “SENGOKU IXA,” a browser game, and “FINAL FANTASY BRIGADE,” a social networking game for Mobage, are generating an acceptable profit. In addition, newly released game titles such as “Kaku-San-Sei Million Arthur,” a social networking game released in April, 2012
serving more than 1 million registered users, have been expanding at a satisfactory pace.
Registered users of “FINAL FANTASY ARTNIKS,” a social networking game released in November, 2012 for GREE, exceeded 1 million at the end of December, 2012.
The operation of “DRAGON QUEST X,” a major MMORPG, started in August, 2012, has been showing steady progress.
Net sales and operating losses in the Digital Entertainment segment totaled ¥57,827 million (an increase of 7.7% from the same period of the prior fiscal year) and ¥392 million (operating income of ¥12,451 million in the same period of
the prior fiscal year), respectively.
Which implies that they still have a focus on MMOs in general.The Group views this change as an opportunity to capture new profit sources, and is making every effort to establish its profit base through expansion of content and services that conform to emerging customer needs, and launch of full-scale commercial services for major MMO titles.
During the nine-month period ended December 31, 2012, the Digital Entertainment segment as a whole has not recovered the operating loss posted in the six-month period ended September 30, 2012, primarily due to the increasingly difficult condition of the world-wide console game market, under which the Group is struggling to achieve a fair expected return on its investment.
I don't know where you get that it has been not meeting expectations, it says:
Thanks, so it's removed from the English translation? [or I am blind!] That's interesting.期待され たほどの大ヒ ットにはつながっていない。
That means it didn't become a big hit like they expected.
It is speculation, but it's reasonably extrapolated from the numbers quoted in the document.I don't know where you get that it has been not meeting expectations, it says:
"The operation of DRAGON QUEST X, a major MMORPG, started in August, 2012, has been showing steady progress." There's no further comment on DQX, to be paraphrased.
Is steady progress not meeting expectations? TOf course one could say if it was meeting expectations, they would mention it as a huge hit; but that's totally speculations.
The only thing I see that can be extrapolated, is that its sales hasn't been enough to make their digital media segment profitable in total.It is speculation, but it's reasonably extrapolated from the numbers quoted in the document.
They'll have a fiscal call soon and the summary document will be posted, and we'll get to hear what Wada has to say on the subject then.
This had disaster written all over it.
Had it been a single player game, it could be released around the world by now. If they wanted to milk more money out of it, extend it with paid DLC quests or something. Nobody in their right mind wanted DQ to go online.
When you have a monthly fee looming I could see why.DQX sold phenomenally well being a MMO; the service just leaves way too much to be desired at this point. Once you beat the 'final' boss you're left to grind all your jobs as many of the passives transfer across classes (you can have a 150HP/60MP/150atk level1 character, for example), and the system lends itself to grinding the same mobs as the most efficient method. There were probably more people than SQEx expected that blindly followed strategy websites (極限攻略 to be specific -- the site's made a name for itself w/ guides on Dragon Quest games over the years) and didn't do any "adventuring" of their own.
I wonder if maybe just making it a regular online game would've been more practical. You couldn't depend on the monthly fee, but they'd still be making that online adventure to play with your friends. Kinda like what some of us probably imagined Phantasy Star Online would've been before that ended up being more like dragging up an old name to reuse on a sci-fi Diablo-esque game.This had disaster written all over it.
Had it been a single player game, it could be released around the world by now. If they wanted to milk more money out of it, extend it with paid DLC quests or something. Nobody in their right mind wanted DQ to go online.
同社は決算発表で昨年8月サービスを開始したオンラインRPGゲーム「ドラゴンクエストX 目覚めし五つの種族オンライン」の運営は、「堅調に進捗している」とコメントしているが、オンラインシステムの運営負担がのしかかるうえ、期待され たほどの大ヒ ットにはつながっていない
But it does....Why don't you think cross play will happen?
I knew a lot of people that I played with that were playing PS2/360.
But that's from the MSN article/link and not the actual link aeana posted. Unless said MSN article is a follow-up interview, and not only based on the report; which could explain "that mention".期待され たほどの大ヒ ットにはつながっていない。
and
堅調に進捗している
mean
While they are bullish on its progress, it didn't become the big hit they were expecting.
But being "bullish on its progress" is vague and doesn't say if they're making a lot of money with it now or they just expect to in the future. The official translation says "steady progress" but that is still vague and doesn't give an idea as to the financial condition of the game right now.
同社は決算発表で昨年8月サービスを開始したオンラインRPGゲーム「ドラゴンクエストX 目覚めし五つの種族オンライン」の運営は、「堅調に進捗している」とコメントしているが、オンラインシステムの運営負担がのしかかるうえ、期待されたほどの大ヒットにはつながっていない。
RPGゲーム「ドラゴンクエストX 目覚めし五つの種族オンライン」の運営は、堅調に進捗しております。
Dragon Quest X Massively Multiplayer which was launched in August last year. Management of online "tribe of one, we are progressing steadily.
The operation of “DRAGON QUEST X,” a major MMORPG, started in August, 2012, has been showing steady progress.
Also mentions console sales in general, not just DQX.当第3四半期連結累計期間は、家庭用ゲーム機向けソフトの市場環境が厳しくなっており、投資に見合った期待
First three quarters of the current fiscal year, the market environment of the software for home-use game machine has become severe, expectations on investment
...primarily due to the increasingly difficult condition of the world-wide console game market, under which the Group is struggling to achieve a fair expected return on its investment.
This had disaster written all over it.
Had it been a single player game, it could be released around the world by now. If they wanted to milk more money out of it, extend it with paid DLC quests or something. Nobody in their right mind wanted DQ to go online.
I wonder if maybe just making it a regular online game would've been more practical. You couldn't depend on the monthly fee, but they'd still be making that online adventure to play with your friends. Kinda like what some of us probably imagined Phantasy Star Online would've been before that ended up being more like dragging up an old name to reuse on a sci-fi Diablo-esque game.
Yeah, at most I'd only want to do some extra dungeons on the side (like the streetpass maps) that way.Honestly, I wouldn't have even wanted co-op missions in it. I love just taking in the DQ worlds by myself.
First FF 14, now DQ X.
Something tells me that Square got very overconfident with the profitability of MMOs after FF XI printed money for them the past few years.
Good thing it became a successful game!This had disaster written all over it.
Only that horii yuji would be against it for obvious reasons
Good thing it became a successful game!
It's not like they aren't going to release an offline DQ; but it's going to be on the 3DS, and not a home console; they just saw that a home console is the best for an MMO, while a handheld (The handheld, 3DS), is the best for their offline game, considering how much the Japanese market is dominated by the handhelds.This had disaster written all over it.
Had it been a single player game, it could be released around the world by now. If they wanted to milk more money out of it, extend it with paid DLC quests or something. Nobody in their right mind wanted DQ to go online.
First FF 14, now DQ X.
Something tells me that Square got very overconfident with the profitability of MMOs after FF XI printed money for them the past few years.
They own the IP, so they can do whatever they want with it whether he's on board or not. That said, it's unlikely that they'll ever actually do that because it would damage their relationship. As for DQ10, it's honestly a very well-made game that does feel like DQ, having played it for about a month.
Might just need an expansion or some new content. Is it possible that people have already burned through everything and just canceled their subs?
New content is required to make people want to continue playing.