dark_prinny
Banned
Happy to hear that. Can't wait to my import copy to arrive.
I dunno but I'm having a blast with this game. It isn't as boring compared to Muramasa and supposedly Odin Sphere.
Well time to grab my wallet.I dunno but I'm having a blast with this game. It isn't as boring compared to Muramasa and supposedly Odin Sphere.
I dunno but I'm having a blast with this game. It isn't as boring compared to Muramasa and supposedly Odin Sphere.
Hopefully a lot of those sales were from Vita, it needs a kick in the ass.
To a publisher, what is shipped is sold. They're selling either directly to consumers via DD, or they're selling to retailers by shipping units to stores. So it's not unusual for them to have a total figure which combines their retail shipment along with the DD sales, since that would be the total number of units the publisher has sold so far.
Get out.I dunno but I'm having a blast with this game. It isn't as boring compared to Muramasa and supposedly Odin Sphere.
Didn't I fucking tell you, ULTROS? >:/
I know, I mean, I just just picturing them shipping digital copies. Nevermind
So is that thing supposed to hit EU PSN next week? edit: PS3. I haz no Vita.
How boring is Muramasa? Been on the fence with this game ever since the Wii release. Looks great, but a lot of people claim the game is super boring.
Nope, end of the year. Atlus has no publishing arm in the EU so NIS America, who does, takes over publishing duty. So delay.
Really, really boring. After the first 15 minutes, you'll have pretty much done everything gameplay wise. Then you'll be running across repetitive (pretty) screen after repetitive (pretty) screen in order to get from point A to point B.
dat $1 million dollar budget easily recouped
How boring is Muramasa? Been on the fence with this game ever since the Wii release. Looks great, but a lot of people claim the game is super boring.
How boring is Muramasa? Been on the fence with this game ever since the Wii release. Looks great, but a lot of people claim the game is super boring.
No, we can't just do that, because they're announcing this today, which is a week from when it started selling. If it sold 180k out of a 200k shipment in the first weekend, then it is likely to have gotten restocked throughout this week, which means there's no long a great way to get a fixed number on digital downloads. ~50k is more likely imo.
It doesn't even say it's Japan only (unless I'm missing it), so other Asian countries could be included.
Anyway, best selling Atlus game there since Persona 4 (~340k Famitsu; ~430k Media Create).
Really, really boring. After the first 15 minutes, you'll have pretty much done everything gameplay wise. Then you'll be running across repetitive (pretty) screen after repetitive (pretty) screen in order to get from point A to point B.
The problem with Muramasa is that it's all flash, little depth, and heavily recycled. Not only that but the sidequests are pretty lame because it involves recycling too.
It's not a bad game though, but if you were to pick a version, get the Vita one because if you start getting bored from the game, you can suspend it and resume afterwards. This game is good for short bursts.
I'd say it's even mega boring. It has very little depth, the jump is mapped on the analog in the Wii version (they fixed it in the Vita port, I hear) and one out of two weapon classes is terrible. Couple that with the most repetitive levels and backtracking and you have Muramasa: The Demon Blade.
Stay clear, please. I don't want another soul to fall prey to the atrocity that is that game.
Really, really boring. After the first 15 minutes, you'll have pretty much done everything gameplay wise. Then you'll be running across repetitive (pretty) screen after repetitive (pretty) screen in order to get from point A to point B.
Maybe you should play it yourself and form your own opinion? =D
I think it's a fuckin great game
Though Princess Crown was highly praised, it came at the end of the Saturn's life and sales weren't huge---bankruptcy of the development company was a big loss, too. Princess Crown was branded as a "red ink project"/money-loser and people who worked on it weren't looked upon favorably.
His company just ignores deadlines and keeps working until its funds run out. That hasn't changed even as of now. It's bad practice as a company, but Kamitani is just happy being able to make games. Given that Vanillaware has more employees now, he realizes that he needs to reconsider his dangerous approach-- even though Vanillaware exists to make games, doing so til' money runs dry is simply not ideal.
Reason he doesn't do sequels is that he can't usually, so he makes games such that they're stuffed full of all the ideas he wanted to have, with no potential for regrets over things left out. Dragon's Crown is one such game, where he's completely exhausted all the ideas he wanted and implemented them, so that it'd be hard to make a sequel quickly even if asked.
Dragon's Crown is just packed with things he liked, everything he was hoping for pretty much got put in. The game system, the art, the game book style [does this mean like in Odin Sphere? I don't know.], monsters, scenario events. Now that he's made this game, he can die happy. Not that he wants to die yet----even when his game designs weren't going forward, he always was making planning documents and has tons of other ideas he wants to do. There's at least 10 that he still wants to do most of all.
Not going to pay $40 to see if I like the game unless I really want it. I can wait for a sale.
Mine is "Shipping Soon" from Amazon.ca.Has anybody's copy from Amazon shipped yet? Also, how well do these types of games keep their TIV? Not sure if I should just go Digital with the Vita version...
I enjoyed it except for how imbalanced it was. You need to spam top tier sword arts to defeat some of the challenges, but you're invincible while performing them. It takes all of the fun out of the game. It was repetitive, though.How boring is Muramasa? Been on the fence with this game ever since the Wii release. Looks great, but a lot of people claim the game is super boring.
How boring is Muramasa? Been on the fence with this game ever since the Wii release. Looks great, but a lot of people claim the game is super boring.
More games should aim for this type of budget. From 1-3 million USD. Like in good old PS1 days. So you don't have to sell 1m+ just to make your money back
I'm sure the employees of AAA games get paid top dollar.Sure but how much are your employees getting paid?
Sure but how much are your employees getting paid?
Well that sucks. Will try US PSN then. Not sure my card will work :/
GrimGrimoire is the best Vanillaware game. I'll totally get a sequel or enhanced port with some multiplayer features and a bunch of unique challenge missions added.