We're done here.
What? You do realise you are comparing GT5 to a next-gen game right?
We're done here.
What? You do realise you are comparing GT5 to a next-gen game right?
http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/“The level of precision we’ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.”
Well MotorStorm Apocalypse was released spring 2011, so some point after that
There are over 120 talented and enthusiastic people working at Evolution Studios right now, and we're looking for more C++ Programmers http://www.evos.net/
And I wish I could answer all of the questions being asked in this thread, but I'm not allowed to just yet. Rest assured every detail shared about Driveclub will be relayed here to keep you all up to date.
well Kazunori Yamauchi is the one who said this BS
http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
they are not next gen quality,PD guys better make GT6 from scratch since what they did in GT5 (tracks and cars) wont cut it, hopefully they don't think of just upscaling all of their old assets to PS4.
Too big? lol
Are you using that as an impression or are you saying PDs models are shit?
I also heard that most dev kits have about 2.2 gb of ram so I wonder if all launch games have only used that much.
I'm not sure that it's open world. Matt used the word "track" in his presentation, and the official description says that we'll drive on some of the most exotic locations around the world. So it doesn't necessarily sound open world.
If it's not open world then I hope that one of the tracks is the Transfagarasan Pass
I'm sure you could wire a 'share' button on to a G27This better support steering wheels...PS4 better be BC with steering wheels.
"Obviously, I can't speak on behalf of [Polyphony]," Southern said. "We were asked to come up with a racer for new hardware. It's the fourth time we've been asked, and our answer is always, 'Shit, yeah!' We love that stuff. It's hard, but it's super, super exciting ... We came with a completely unfettered, uncompromised vision for the game that we wanted to make from the heart."
"You know these things are called companion apps its a really insulting name and makes it sound like it's this optional, trivial extension of the core experience," Southern said. "For us, Driveclub has real clubs that live across all or as many platforms and devices as possible. They're not companions. They're a key part of the experience that we can all tap into."
"There is something clearly very incredible about the way that people play games on those networks compared to the way that people traditionally play online multiplayer console games," Southern said. "I mean, they are at right opposite ends of the spectrum. One is full of people who will humiliate you and insult you and embarrass you in real-time. And the other, and I think the key is because it's an asynchronous experience, feels incredibly welcoming, friendly and engaging, most of the time."
As the sun sets and the dashboard lights come on," Southern said, "you see the light suddenly reflected in the windscreen, and you show these to the guys that really make these cars they've got just as much passion for what they do as we do for making virtual versions."
Well MotorStorm Apocalypse was released spring 2011, so some point after that
There are over 120 talented and enthusiastic people working at Evolution Studios right now, and we're looking for more C++ Programmers http://www.evos.net/
And I wish I could answer all of the questions being asked in this thread, but I'm not allowed to just yet. Rest assured every detail shared about Driveclub will be relayed here to keep you all up to date.
Are you asking for this? Or are u telling us u know something?60 fps!!!
I know the YT video was encoded at 30fps, but it had a 60fps feel to it. Like when someone uploads a PC game running at 60fps on YT and encoded at 30fps, you can still tell that it was running at 60fps. Maybe it's just me....
I know the YT video was encoded at 30fps, but it had a 60fps feel to it. Like when someone uploads a PC game running at 60fps on YT and encoded at 30fps, you can still tell that it was running at 60fps. Maybe it's just me....
If they aren't sharing, Sony is the stupidest goddamn company in existence. There is ZERO use in having two INTERNAL companies competing like that. They need to boost each other as much as possible.
Well MotorStorm Apocalypse was released spring 2011, so some point after that
There are over 120 talented and enthusiastic people working at Evolution Studios right now, and we're looking for more C++ Programmers http://www.evos.net/
And I wish I could answer all of the questions being asked in this thread, but I'm not allowed to just yet. Rest assured every detail shared about Driveclub will be relayed here to keep you all up to date.
If they aren't sharing, Sony is the stupidest goddamn company in existence. There is ZERO use in having two INTERNAL companies competing like that. They need to boost each other as much as possible.
They're not really competing, they are different enough to have their own markets. With GT coming out so slowly they could really do with another racer to fill the gap.
Competition is usually good anyway.
Didn't this start off under the GT brand?
If they aren't sharing, Sony is the stupidest goddamn company in existence. There is ZERO use in having two INTERNAL companies competing like that. They need to boost each other as much as possible.
Welli guess they are the stupidest, i doubt any assets are going to be shared. Would be great to have the next gt have it's dev cycle sped up.If they aren't sharing, Sony is the stupidest goddamn company in existence. There is ZERO use in having two INTERNAL companies competing like that. They need to boost each other as much as possible.
Welli guess they are the stupidest, i doubt any assets are going to be shared. Would be great to have the next gt have it's dev cycle sped up.
Some things i'm wondering about/hoping for:
- real world locations?
- full single player experience
- day/night transitions or fixed day/night?
- wheather transitions or fixed?
- damage?
Knowing Sony (where every 1st party studio is apparently building it's own engine), it would surprise me that car models are shared with PD. In the conference, i think they mentioned an inhouse developped photo capture tool or something like that? Seems crazy not to share though.
Well MotorStorm Apocalypse was released spring 2011, so some point after that
There are over 120 talented and enthusiastic people working at Evolution Studios right now, and we're looking for more C++ Programmers http://www.evos.net/
And I wish I could answer all of the questions being asked in this thread, but I'm not allowed to just yet. Rest assured every detail shared about Driveclub will be relayed here to keep you all up to date.
The lighting looks even better than GT5 (as it should). But I do want wonder if they are targeting 60fps or like Horizon/Motorstorm, 30fps (I'd prefer 60fps). Anyone have any idea?
Forza Horizon is 30fps.
The whole asset sharing discussion is pretty interesting to me. For as long as I can remember I've wondered when game development reaches a point where the fidelity of the assets is so high that you won't gain anything from "re-inventing the camera" for every game. I have a feeling that this is getting more and more common between first party studios and publisher owned studios.
There's only so many ways you can model the same gun or car model and if you do a high enough quality model there's no reason to do it all over again for another project. I'm actually wondering if places like EA have huge libraries of "stock" models for developers to use. I'm genuinely interested to see how many people would even notice if the same potted plant or the same chair starts appearing in multiple games.
There's also the obvious advantage of cost, you can use the man hours needed to remodel that same chair for doing some original assets instead.
Well MotorStorm Apocalypse was released spring 2011, so some point after that
There are over 120 talented and enthusiastic people working at Evolution Studios right now, and we're looking for more C++ Programmers http://www.evos.net/
And I wish I could answer all of the questions being asked in this thread, but I'm not allowed to just yet. Rest assured every detail shared about Driveclub will be relayed here to keep you all up to date.