Imp the Dimp
Member
How underground am I if I started with DW3 and its expansion Extreme Warriors? I loved those games back then but I kinda burned out on the formula because the games were huge.
Started with 2 over here. Played every one of them. Started to get burned out until I played on higher difficulties and focused on styling. The basara games are better for the latter though.How underground am I if I started with DW3 and its expansion Extreme Warriors? I loved those games back then but I kinda burned out on the formula because the games were huge.
Open world looks good. Otherwise, same old Musou. What they really needed more than the graphical and scope updated was a reinvention of the combat. Enemies reacting to attacked in waves and basically doing nothing but waiting to be destroyed is not engaging at all in this day and age. It was cool on the PS2 with DW3, but we're on 9 and this ain't gonna cut it.
Famitsu: How would you elaborate further on the high degree of freedom in the story?
Suzuki: The story in this game is divided by over 10 eras in the Three Kingdoms period, starting from Yellow Turban Rebellion. In each era, there is a final objective being set such as destroying Dong Zhuo, and when this objective is fulfilled, there will be a major transition to the next era.
Until you take the mission for the final objective, there are also other main objectives that you have to fulfill, and it's up to the player on how to play those individual objectives.
Famitsu: Which means, if the conditions are fulfilled, you can even suddenly fight Dong Zhuo.
Suzuki: Of course it's possible, but the Luoyang city where Dong Zhuo resides in will be guarded very heavily, so even if you directly attack him it won't be easy to beat Dong Zhuo. The advantageous way is to do various missions and requests that happen along the way.
For example, if you clear the mission to conquer Sishui Gate, the mission to attack Hulao Gate will be more advantageous. And then when you conquer Hulao Gate, it will be easier to fight Dong Zhuo at Luoyang. Missions are connected to other missions like this, and by doing them in order it will be easier for you to clear the final objective.
Famitsu: You can clear all the missions, or you can also instantly try to clear the final objective... Indeed, that means each person can play it in their own way.
Suzuki: Even so, the difficulty will be high if you instantly try for the final objective. We've made it so that the battle difficulty can be judged by comparing levels between player character and enemy officers, but when you're no match in a battle, you can also get out of the battlefield area and try again. I think a popular playthrough method would be to first clear nearby missions little by little, and then trying the final objective after that.
Famitsu: Can the game difficulty be freely changed like usual?
Suzuki: We don't assume a difficulty system like before. In this game, we'd like to set the game so that the difficulty can be adjusted by doing things like raising player character's level or clearing related missions. However, as the Dynasty Warriors series has a broad fan-base, we do want to consider things like being able to change difficulty at the options menu.
Gameplay looks awful, was expecting alot more from Omega force. I remember in the early games it was possible to get swarmed by the infantry and they'd kill you.
I was hoping just dynasty warriors 8 was a dud, but I guess the series isn't for me anymore.
"Your a true warrior of the three kingdoms..."
I love everything except when you go to, you know, fight a group of people and they dont do ANYTHING. Same old shit.
Hell, if theyre not gonna do shit make them at least super scared of who theyre fighting against and have some animations that speak to that, not just a bare ass idle animation until a 7ft long spear stabs them in the fucking face.
So frustrating
Well the point of this game is to change some things .. that why it goes open world.I mean, sure, but the fact we're on 9 (well technically 8 because goofy western naming and also technically like, 100 because there's a load of spinoffs) means that it kinda is cutting it.
I don't really get this whole mentality that musou games need to change, they've found a niche that they excel at and I don't think anything else can fill it. The games can be incredibly cathartic at the lower difficulties and get surprisingly rough at the higher ones.
In the past few games there actually was an animation for the soldiers falling back in fear when you catch them unawares (such as when ambushing them from higher ground).
Anyway, I encourage you guys to give omega force the benefit of the doubt with the AI. On the whole, I don't expect the peons to be as capable as they were in the older titles (they used to be able to block, if you can believe it), but I doubt they will be anywhere near this idle in proper non-demo scenarios. I also encourage everyone to try the game on hard, as normal hasn't posed a challenge since the PS2 titles.
Remember the days when groups of Archers were something to respect?
Remember the days when groups of Archers were something to respect?
Well the point of this game is to change some things .. that why it goes open world.
There is a clear need to this franchise to change a bit and keep it with the times. It doesn't need to be different , it need to be better.
Some tidbits from interview.
AI was turn into easy setting for demo purpose. Emphasis on time, day night cycle, weather, character aging like growing beard.
THE TROOPS. THEY DO NOTHING.
Like we're in the 9th (mainline) entry, does Omegaforce not care to program at least some aggression in the peons? Even towards each other? Everything else looked amazing but as soon as Guan Yu entered that battle I was turned off immediately by the blankness of it all.
@3:11 of the vid you see a bunch of allied and enemy troops running toward each other before just... randomly stopping and facing each other blankly with swords out like they're having some sort of telepathic battle.
The camp that the player goes through before entering the battlefield being completely deserted is also kinda iffy, but I guess everyone marched into battle leaving absolutely no one to defend.
Whatever my excitement for this has plummeted lemme go play DW3.
Edit: It also would have been nice if the officer/ruler/vagrant playstyle feature from the Empires expansions was adapted into this. Say if you were an officer under Cao Cao you'd be given a squadron of troops (and maybe even some subordinate officers depending on your rank) to command in battle.
I realise that I've set my expectations way to high for a KT game but I can't help it.
Screw 1 vs 1000, DW needs to evolve into a legit battle simulator with some wuxia influence.
Not sure if these have been posted anywhere else, but I found some new renders of the key players and a few others:
I'm really happy to see that they've redone all of the faces. As much as I like DW8, it was very much an iteration on 7. After that and Orochi 3, I got pretty tired of those same faces with those same 6 expressions.
And although Yuan Shao still has traces of his nobility nobility blah blah blah I'm conceited can't you tell characterization in his design, he's at least got a proper helmet this time. Sun Jian too; no more of his crazy white hair. Well, at least not in his default costume.
Gameplay looks awful, was expecting alot more from Omega force. I remember in the early games it was possible to get swarmed by the infantry and they'd kill you.
I was hoping just dynasty warriors 8 was a dud, but I guess the series isn't for me anymore.
"Your a true warrior of the three kingdoms..."
DW8 was one of my favorites. =P
In the past few games there actually was an animation for the soldiers falling back in fear when you catch them unawares (such as when ambushing them from higher ground).
Anyway, I encourage you guys to give omega force the benefit of the doubt with the AI. On the whole, I don't expect the peons to be as capable as they were in the older titles (they used to be able to block, if you can believe it), but I doubt they will be anywhere near this idle in proper non-demo scenarios. I also encourage everyone to try the game on hard, as normal hasn't posed a challenge since the PS2 titles.
How underground am I if I started with DW3 and its expansion Extreme Warriors? I loved those games back then but I kinda burned out on the formula because the games were huge.
Lol, I mean, I feel like the enemies are doing nothing because it is a demo. They don't need to be swarmed and getting beat down while trying to show off new elements they added. With most of these games, on hard the enemies will probably be difficult.
Exactly. If I was watching a demonstration of a game and it was just the player getting his or her ass handed to them over and over, I would be way less likely to buy the game.
Archive is here, for those who missed it: https://www.twitch.tv/videos/162795875
Gameplay starts at ~25:00
Archive is here, for those who missed it: https://www.twitch.tv/videos/162795875
Gameplay starts at ~25:00