so have they put out how much ME and DS sold?Somnia said:oct/nov/dec I do believe
so have they put out how much ME and DS sold?Somnia said:oct/nov/dec I do believe
Dead Space Wii? It had better be a ground-up game rather than a port.Somnia said:Er you might want to re-think that...
From twitter.
whoopsTideas said:put ME or Deadspace on the Wii? They would have lost even more money
viciouskillersquirrel said:Dead Space Wii? It had better be a ground-up game rather than a port.
Though it's nice to see EA taking such a big risk without knowing how big the Zombie Game market is on Wii beforehand.*
*That was sarcasm, by the way. This is a classic example of how the people in charge at large publishers are typically extremely risk-averse, as are all execs in the entertainment industries.
Kotaku said:During Electronic Arts' Q3 2009 earnings call earlier today, boss John Riccitiello mentioned a Wii game we'd previously not heard about. That game was Dead Space Wii.
It's due out later this year, and is part of a plan from EA to bring a more "core" experiece to the Wii. Riccitiello promises that, despite the technical limitations of the console, everything that made the 360/PS3/PC version so creepy will be there on the Wii.
Want to know more? Sorry. Being a one-sentence mention on a conference call, and not a proper product announcement, that's all we've got at the moment.
Regulus Tera said:
Are you saying the new EA is just the old EA? Inconceivable!HeartAttackJones said:It's reprehensible that they bought up devs just to stockpile IPs and then cut the workforce. Talk about "quality" lineup all you want, they are shrinking the industry with these practices.
Well that's weird. Doesn't quite add up yet. The Bioware acquisition was finished before the quarter, right?Y2Kev said:http://yahoo.brand.edgar-online.com...3970-38645&type=sect&dcn=0001193125-09-017566
Their restructuring charge was $18 million.
Yahoo said:GAAP net loss for the quarter was $641 million, including certain charges, as compared with a net loss of $33 million for the prior year. Diluted loss per share was $2.00 as compared with diluted loss per share of $0.10 for the prior year. During the quarter, the Company recorded an estimated pre-tax goodwill impairment charge of $368 million related to its wireless business and a $244 million charge for a valuation allowance reserve on certain deferred tax assets.
Non-GAAP net income was $179 million as compared with non-GAAP net income of $290 million a year ago. Non-GAAP diluted earnings per share were $0.56 as compared with non-GAAP diluted earnings per share of $0.90 for the prior year.
<...>
The Company expects to incur total restructuring charges, including severance and facility closures, of $65 to $75 million, which will be recorded over the next twelve months.
Total earnings for the company are always a worldwide thing.Joe211 said:Platform Net Revenue Mix (as a % of Net Revenue)
360 16%
PS3 13%
it"s just for NA?
HeartAttackJones said:It's reprehensible that they bought up devs just to stockpile IPs and then cut the workforce. Talk about "quality" lineup all you want, they are shrinking the industry with these practices.
Unlikely with GTA and WaWdasupremeone said:The biggest publisher in NA and second EU, will have to still release 11% of its workforce.
WTFIFA indeed, sold 7.8 Million units, more than GTA 4, SSMB and COD WaW.
Hari Seldon said:I'm surprised no one has mentioned the massive failure (in terms of expectations) that is Warhammer Online. 300k subscribers? That is a massive, epic, monstrous failure. And they can't blame marketing, IP, piracy, etc. If Warhammer was cruising at even 1 million subscribers EA would be looking a lot better right now.
Rhindle said:Recommendation for EA CEO:
1. New Criterion-developed Road Rash using the Burnout Paradise engine
2. ???
3. Profit
Hari Seldon said:I'm surprised no one has mentioned the massive failure (in terms of expectations) that is Warhammer Online. 300k subscribers? That is a massive, epic, monstrous failure. And they can't blame marketing, IP, piracy, etc. If Warhammer was cruising at even 1 million subscribers EA would be looking a lot better right now.
Spot on.HeartAttackJones said:It's reprehensible that they bought up devs just to stockpile IPs and then cut the workforce. Talk about "quality" lineup all you want, they are shrinking the industry with these practices.
[...]And as the market leader, the Wii will receive as much focus from EA now as both the next-gen systems together. "Nintendo is the leader; they're getting half our emphasis in terms of title counts," said Riccitiello.
"You live, you learn you adjust and improve," he added, explaining why the company's Wii initiatives would be more successful in the coming year than in the previous year. "This year's title slate is a significant improvement from last year."
Yes, in the Dead Space Wii thread.C.T. said:
HK-47 said:Thats actually a very profitable userbase for an MMO. They didnt do themselves any favors by launching near Lich King though.
diffusionx said:I highly doubt EA spent all the money to buy Mythic, then let them delay it over a year, for a middling userbase of 300,000 people (and that was as of 12/31, who knows what it is now). That's not very impressive and I am sure EA is very disappointed by this game's performance especially after it sold so well at launch. I doubt EA expected WoW type numbers, but there is a big gulf between 300,000 and 10 million. As they say, you don't invest $X to make $X+$1.
Vinci said:If its numbers remain stable for a while, it'll be fine. What it needs is some damn fixes to its system, some overhauls to improve the world PvP (which should have been the fucking point in the first place!), and then its numbers might very well improve. But it has to get through its initial growing pains.
diffusionx said:Well, these are problems that were all in the game on day one (I am one of those who quit). Once an MMO gets that stink of disappointment and failure I think its very hard to turn it around, and that stink is all over Warhammer at the moment. I'd be very surprised if the game gets to 500,000 at any point in its lifetime by now.
JudgeN said:Ill go ahead and get this out of the way before Wii fans get here.
"They should made Wii games"
It a shame EA has become one of my favorite companies and now they can't sell the good games they putting out.
AndrewG009 said:It's true, they were genuinely adventurous for once, made decent titles with somewhat original IPs and it seemed to just drive them in the ground for trying something new.
Vinci said:All I'm saying is, if Mythic can get their shit together, realize what the hell people bought this game for in the first place (ie. it wasn't to play in scenarios or in empty servers), and make changes appropriate to that ... I'll go back to play it. I doubt I'm alone.
diffusionx said:You probably aren't. Thing is, now EA has to spend a bunch more money to get back the audience they already had, and I doubt they are too psyched about doing that. I think Hari Seldon is right, this game is a disaster for EA even if it turns out a small profit.
John Harker said:After plowing through Mirror's Edge this weekend, I have to say that last year may be the best year EA has had in a really longer time.
Sure some of their big franchises have really gone down in quality, but they've come out with some awesome new titles this past year. Shame they aren't reaping profits from it.
I went from about 0 EA games in a few years to really enjoying:
Army of Two
NHL 09
Dead Space
Boom Blox
Mercenaries 2
Mirror's Edge
who would have thought this 2-3 years ago?
EA CEO John Ricitiello has spoken out about the cost of development for Wii titles, saying that for EA the cost is 'a third to a fourth' the size of next-gen development.
Speaking in the earnings call following the company's Q3 financials, which saw its losses increase to $641m from $33m in the same period last year, Ricitiello said: "Development is typically a third to a fourth as much for a Wii game then it is for a PS3 or an Xbox 360 game."
While that's true, the cool thing about online games is that their financials aren't necessarily made or broken on their initial success (or lack of thereof) like with retail games.diffusionx said:That's not very impressive
Now that's an interesting quote. Do note though that it's specifically development. Factoring in marketing and logistics costs will pull the ratio downwards (closer to parity).Chumly said:
bcn-ron said:Now that's an interesting quote. Do note though that it's specifically development. Factoring in marketing and logistics costs will pull the ratio downwards (closer to parity).
Marketing only furthers the gap since most marketing is spent on the big HD games.bcn-ron said:Now that's an interesting quote. Do note though that it's specifically development. Factoring in marketing and logistics costs will pull the ratio downwards (closer to parity).
donny2112 said:It'd be really nice if they took some of the difference in cost, and spent more on advertising for the Wii games.