Pretty much. And DRM just pisses off legitimate customers who don't want to be treated like criminals.-PXG- said:You can't stop piracy. Plain and simple. People will ALWAYS ALWAYS ALWAYS find away around things.
Archie said:Pretty much. And DRM just pisses off legitimate customers who don't want to be treated like criminals.
radioheadrule83 said:- Spirit Tracks let pirates play up until getting the train, and then removed the controls to actually pilot the thing
On PC you're right. On closed platforms? No.-PXG- said:You can't stop piracy. Plain and simple. People will ALWAYS ALWAYS ALWAYS find away around things.
Wii games, Xbox 360 games and even recently XBLA games have been hacked by pirates. Even closed platforms aren't safe.Durante said:On PC you're right. On closed platforms? No.
They can steal the game, but they can't steal the DLC.
The DLC in Crackdown was actually pretty awesome, and clearly created after release.Sapiens said:I always thought DLC was a response to piracy. Making the honest consumer pay more for the game to cover the pirate's end of things.
Because, really, some DLC is a fucking joke.
When I first read that I completely miss the "or a" and thought to myself "Wow EA has gotten desperate".The Sims 3 or a nudity option
Ballistictiger said:That's basically DLC. A hidden price hike for the full game unless you want an incomplete game.
This is awesome.radioheadrule83 said:I think a good idea is to perfect the kind of copy protection in some Square-Enix and Nintendo titles -- I think its provided by a third party software security provider... they make the security a part of the game code. It gets cracked in the end, but if it can last long enough past the release date to frustrate people, you might get more sales out of people that would have completely avoided buying otherwise. For example:
- A couple of Square-Enix DS titles actually let you get to a certain point on copied games, then spit out a "buy the game plz" message.
- NSMB Wii glitched and quit, but not before giving pirates a taste of an awesome game
- Spirit Tracks let pirates play up until getting the train, and then removed the controls to actually pilot the thing
I think copy protection methods like this are pretty awesome + hilarious! I don't know how cost effective they are, or if they're working, but they just seem like good ideas.
nyong said:I think developers need to leak "cracked" versions of games to the internet that unleash system-destroying viruses on pirates' computers.
They also patched the game such that it's filled with prompts that ask you to buy the DLC. I don't care how awesome the DLC is; they shouldn't be trying to upsell me while I'm enjoying my purchase.SapientWolf said:The DLC in Crackdown was actually pretty awesome, and clearly created after release.
Why For? said:IGN posted a hypothetical about Microsoft making Halo Reach free, and making money off of DLC.
Looking at the Facebook gaming model, where the game is free, but you're given the bare bones in terms of content, and then you pay to add what you want.
Could be a way to combat piracy I guess.
Durante said:On PC you're right. On closed platforms? No.
-PXG- said:* Since the PS3 was so expensive, and able to run Linux, hackers and pirates had no reason to put the effort or time to crack the PS3. Plus, the PS3 is a complex piece of machinery. Getting familiar with the hardware is probably a colossal undertaking. Now that the systems are cheaper, and Slims unable to run Linux, they have more of an incentive to hack it. It's only a matter of time.
DR2K said:At this rate by the time it does get hacked it won't be relevant anymore, lol.
TheExodu5 said:I've been saying this for a very long time.
The goal is not to punish the legit customers, but to try to convert pirates into customers.
Now, we'll see how they go about doing this, and whether they'll still hold the first part true.