It's a fan page - https://www.facebook.com/SimCityUK
IMO, even though it is just a fan page I still find it a bit funny.
It's a fan page - https://www.facebook.com/SimCityUK
If the always on rumors about the 720 are true, I hope that there's an awful lot of guys in suits at Microsoft sitting in a board room wringing their hands right now.
Likely it will continue as is, explain that they were hit with unprecedented demand (turning a negative into a positive), apologise and explain how their top people are working round the clock on a solution.I'm curious as to what EA is going to do as a response to this
Likely it will continue as is, explain that they were hit with unprecedented demand (turning a negative into a positive), apologise and explain how their top people are working round the clock on a solution.
It's text book damage control. Unlikely to see any deviation from that.
Once they have it working as intended, and demand peters out they will feel vindicated in their decision. They've got their money and don't even have to offer refunds any longer. They seem to have engineered this game to work this way, can't see them doing an offline mode without extracting cash from wallets.Well Mass Effect 3 got a new ending because fans were angry. That's why I'm wondering.
Hey, can somebody please link the video of that dude from Maxis/EA promising that the servers would immediately go back up if they went down? Shit is hilarious but I can't find it anywhere.
Just..wow. I expected things to clear up after a few days. Server problems aren't unheard of, I have experienced many. But this sounds a little extreme. Disabling game features?
Posted this on that other thread but whatever. Not sure if anyone has seen this but EA is now blaming people that bought SimCity for the train wreck. "What we saw was that players were having such a good time they didn't want to leave the game..."
http://www.destructoid.com/ea-simcit...--248186.phtml
Posted this on that other thread but whatever. Not sure if anyone has seen this but EA is now blaming people that bought SimCity for the train wreck. "What we saw was that players were having such a good time they didn't want to leave the game..."
http://www.destructoid.com/ea-simcit...--248186.phtml
LMAO. That quote deserves another thread.
Let's just be clear: The excuse so far is that they didn't anticipate that people would want to play for as long as they are, right? So their expectation going inwith "networking experience" from games like Spore and Darksporewas that people wouldn't want to play their $60~$100 game for very long? So in the end they wouldn't have to add the servers that I'm sure one low-level employee was screaming for right up to release?
Weren't there just scads and scads of numbers (stats like preorder numbers, the finite amount of players each server can hold, their historical networking data from aforementioned experience) that indicated they might want to have more servers ready for the people that paid a lot to play on said servers? But no, something somewhere kept them waiting until the actual game release dateand the accompanying meltdownbefore going "Oh, we'll need those servers after all!"
I'd be red-face pissed if I bought into the hype despite all of the warning signs. I'm sure glad those warning signs were BIG HUGE RED FLASHY THINGS so I didn't get distracted by marketing.
I'm so happy this is biting them in the ass. That's right, you dumb fucks. Every bit of this shitstorm is deserved. Serves them right for implementing such shitty DRM.
They won't learn, unfortunately. They're too fucking clueless. They don't get it.
It's not just a case of DRM. The game is designed with core features of the simulation to be run on the cloud. It's a completely different beast than simple "Digital Rights".
And despite what a lot of uneducated people think. You can't just "flip a switch" and turn that functionality off like DRM
It's in their self interest to buy games they derive entertainment out of. If they feel this game is fun to play despite the service issues, in particular if there is no substitute on the market, it's in their self interest to buy it. A single consumer is never going to make a difference and the issue here is relatively benign in the grand scheme of things (it's a game). Of course if you feel strongly about these issues your stance will be different, but to suggest that a gamer buying Simcity is against their self interests is a bit much."gamers'" inability to act in self interest is really funny and awesome
"gamers'" inability to act in self interest is really funny and awesome
It's in their self interest to buy games they derive entertainment out of. If they feel this game is fun to play despite the service issues, in particular if there is no substitute on the market, it's in their self interest to buy it. A single consumer is never going to make a difference and the issue here is relatively benign in the grand scheme of things (it's a game). Of course if you feel strongly about these issues your stance will be different, but to suggest that a gamer buying Simcity is against their self interests is a bit much.
IGN (of all fucking places) just put up a pretty decent article:
SimCity Burning: A Warning to Microsoft, Sony, and All Publishers on The Dangers of Always-Online DRM -- Why it's just not worth it.
IGN (of all fucking places) just put up a pretty decent article:
SimCity Burning: A Warning to Microsoft, Sony, and All Publishers on The Dangers of Always-Online DRM -- Why it's just not worth it.
Yes, MMORPGs and most free-to-play games will always have this problem, because being online is an integral part of their design. It's what the O in MMO stands for, in fact. But games like Diablo III and SimCity are not MMOs. They don't need to be connected to be enjoyed
Wow. Anyone else getting perverse pleasure at watching Always-ON DRM for SP fail?
Are they being sarcastic?
Uhh... The are talking about SimCity 4 (and pointing out how much better it is over the new one)
Meanwhile at EA they look at the sales figures and decide that always on DRM 'works'.
Take me down to Simulation City, where the grass is green and DRM ain't pretty.
Take me home!
Just a <parameter: string> livin under the street
I'm a easy customer that's hard to treat
I'm your consumer so make me something I can beat
I'll play another time
Take it to the end of the <parameter: string>
Shitty thing about origin games, cant return them.
edit: Wheres the "upload back to EA" button?
I remember they removed the Simpsons tapped out game for MONTHS cause of server type issues. And that's a fucking IPHONE game. Hold onto something people.
Well this whole thing started when they disabled the "play offline" feature.
This could very well be the <parameter: string> that breaks the Camels back. No other company will want to suffer this level of negative press in the event something like this happens again. This may be the death of Always online DRM.
You yourself have no idea how much of the game is done server side so you shouldnt be calling other people out as "uneducated". People said this crap with AC2 and a random group of people on a forum figured out how to emulate the server side data in 3 weeks.
This could very well be the straw that breaks the Camels back. No other company will want to suffer this level of negative press in the event something like this happens again. This may be the death of Always online DRM.
This could very well be the straw that breaks the Camels back. No other company will want to suffer this level of negative press in the event something like this happens again. This may be the death of Always online DRM.