Miyazaki was unhappy with the E3 leaks of Dark Souls III and it has made him less talkative. Project has not been his from the start, Dark Souls III began two years ago while he was working on Bloodborne. Miyazaki emphasises there is no strict team structure at From. He says it feels like a new team as people move about and are hired. Okano is handling day to day production while Miyazaki is handling world design and mechanics. He is working with Tanimura on level design. Miyazaki says "the world design is similar to Dark Souls or Bloodborne."
Miyazaki says having viewed fantasy from a different perspective in Bloodborne has given him a new appreciation for the setting and it may be what makes Dark Souls III unique.
Player feels agile, especially the back step. New attack mode called Ready Stance allows you to do new attacks, like a dual wielded spin that has a wind up animation. The demo could be from any part of the game but enemies approach alone or in small groups, from unexpected angles instead of large mobs.
Guy strikes me as incredibly modest and Nathan notes that he sometimes seems puzzled by his success. "I think players demand simple, interesting and worthy games. If the games I've directed or designed have met those demands, I've been very lucky... I want to make as many games as I can while my luck's in"
"Return to directing the Souls series" is what it means I'm sure.
That is absolutely clear through out the article. He says something along the lines of wanting to make a sequel that reinforces or changes the things fans like, but never remove them.