If you have multiple controllers/wheels/flight sticks or whatever, the game may not default to the right one and make it impossible to play. There are multiple page threads about it on the game's Steam forums (with like 90% of the posts still waiting for the automated moderation to evaluate them for some reason) and various websites have written articles with potential solutions on it (often omitting the simple act of removing other controllers so they don't really know shit about the issue or what to do for it) but so far I don't see any solution that makes it so you can keep your controllers connected (or not disabled from the device manager). It sucks if you have your stuff plugged in from less easily accessible sides and/or have apps like RetroArch mess up their configuration if the device id changes by removing/readding them. I'm using a DS4 with DS4Windows myself and as long as I have my flight stick and Fighting Commander also connected I just can't get it to function in game regardless of DS4Windows settings, Steam input settings (which are wonky and for example don't give me the option to try and hide the rest controllers), or whatever else.
Why? EDIT: For me following things fixed my problem: -Unplug every device which could act like a controller. By me, i had the wheel Logitech G920 -Under Steam > Settings > Controller > Generell Controller Settings > Turn on both Xbox Configuration Settings -Elden Ring > Propertis > Controller >...
steamcommunity.com
I have both Xbox and PlayStation compatible controllers and I can get neither to function in game. It still locks the game to controller commands though, so using a keyboard and mouse is impossible. I’ve tried launching in regular and Big Picture mode, rebooting, reinstalling drivers, nothing...
steamcommunity.com
In my case it thinks I have a "PS3 controller" connected, maps and defaults that and never accepts input from the DS4 (as Xbox) even though in the Steam input settings the controllers show/work. I think some of the previous DS games did similar and it happens in some other games like Styx (with some flight sticks causing constant input conflicts, if you only have normal controllers it probably works still since it does accept input from all together rather than default to one) but it's rare so they must be doing something non standard with the way they've implemented it here.
Other than that, on an aging i7 3770 & 1080, it runs 40-60 fps maxed @1440p so I'll probably lock to 30 (unless I can get it to constant 60 with minor changes but probably not, iirc I could only get DS3 to like ~50 fps with lowest settings so it must be my CPU, so I'd rather max and lock with RTSS).