I'm not sure how I feel about those scanlines.
How did you get SweetFX to work with it?
Here's a more "authentic" look for 2097 / XL via the Mednafen PSX core in RetroArch using the CRT-Royale shader and integer scale on:ePSXe 1.9.0 WipEout 2097 - PlayStation 1
BTW, if I'm posting too much let me know, this thread is just exciting
Two things: The limit was 3 images per post, and you should stick quote tags around your images.
As I said.Three per post or three.. period
Ok I'll refrain from posting for a few days
Does anyone here have a large enough library that they would consider requests?
Three per post or three.. period
Ok I'll refrain from posting for a few days
Also... noone is using quote tags...
I am currently playing through the HD remaster and it looks way better than the emulated version IMO. AA aside, the ground and sky has something weird going on in these screens. The UI also looks quite bad here.
Here's a more "authentic" look for 2097 / XL via the Mednafen PSX core in RetroArch using the CRT-Royale shader and integer scale on:
I am currently playing through the HD remaster and it looks way better than the emulated version IMO. AA aside, the ground and sky has something weird going on in these screens. The UI also looks quite bad here.
This is one of the reason I never like emulating games. There is always some weird issue with the upscaling e.g the text in Dragon Quest 8 =/
I'm just using the ingame anamorphic widescreen in that shot, with the aspect set to 16:9 in RA. I haven't tried the widescreen hack in the beetle core yet.Also about wipeout, yeah the widescreen hack is cool, It's not perfect of course but still
I had some customizations I used to use, but didn't really know what I was doing and figured TroggleMonkey's defaults were better. Except the border, which I always turn off since I don't like things near the edges being obfuscated. Your shots look pretty nice though, I might have to try those settings. Though I've had a hard time adding on extra shaders to Royale in the past, so I'm not sure if I could get the image adjustment shader working with it.I notice you use the default CRT-Royale, don't you find it too busy? I tone it down a bit (mostly mask type 2, mask sampling 2 and I add the image adjustment shader to add some luminance)
I don't know, to me your shots look like detail is lost by smudging the pixels together, much like HQ filters on 2D games. I used to not like scanline shaders for the same reason as you, but the newer stuff like Glow and Royale add enough light back to look bright enough to me. I think the scanlines and complex glowing phosphor stuff Royale and other CRT shaders do add a lot of detail to the image. Hell, it just looks cool to me. To each his own, of course.I know the fonts and text get messed up, but I just like to set the resolution real high, the picture looks so sharp and clear then. It's like PS1 games were hiding a bunch of detail behind tons of grain. I find scanlines make the picture so dark.
I don't know, to me your shots look like detail is lost by smudging the pixels together, much like HQ filters on 2D games. I used to not like scanline shaders for the same reason as you, but the newer stuff like Glow and Royale add enough light back to look bright enough to me. I think the scanlines and complex glowing phosphor stuff Royale and other CRT shaders do add a lot of detail to the image. Hell, it just looks cool to me. To each his own, of course.
Can't beat RetroArch with the GTU shader for smeared N64 authenticity
Wipeout 3 holds up even without upressing. The game was a technical masterpiece.
I am currently playing through the HD remaster and it looks way better than the emulated version IMO. AA aside, the ground and sky has something weird going on in these screens. The UI also looks quite bad here.
This is one of the reason I never like emulating games. There is always some weird issue with the upscaling e.g the text in Dragon Quest 8 =/
Some of the filters I've seen in this thread look weird to me.
Yeah, this filter makes it look like a old TV without the scan lines to get in the way.
I am going to set up some tonight. I get my BT controller later this week. I will use USB to test it out.
That person of applying an oddly vertical scanline effect
The KH games look stellar emulated
God knows why Nintendo stopped after Wind Waker HD
Dolphin (Wii) Super Mario Galaxy 2, 4x Native Scaling (2560x2112)
KH2.5 IQ is honestly only really missing AA.
The texture resolution bump (not just UI) is very apparent.
Anyway, I want to showcase Nestopia's NTSC filter, which I adore, because the games pretty much look the way I remember them. Maybe they didn't look as clear and clean on my TV, but the colors and the way they bleed is pretty much perfect, like the text in MM5's title screen.
Some of the filters I've seen in this thread look weird to me.
This is blaarg cpu filter in nestopia libretro
this is maister's NTSC shader with the s-video preset, there is a 256px preset that has even more smearing and artifacts
This is royale, this attempts to simulate the screen only and it has lots of parameters (different masks from different kinds of monitors, etc)
Defaults:
not to mention being able to add AOI really wish the depth buffer worked in Dolphin. I'm just imagining what DoF could do for some of these games and uuuuurghhhh.
Yeah Dolphin is the game. I installed ReShade by just copying ReShade64.dll to the Dolphin directory and renaming it to dxgi.dll for the DX11 backend (or opengl32.dll for the OGL backend). Reshade is completely independent of texture mods. In the Wind Waker shot above I'm using Hypatia's HD textures. Can't imagine why everything's dark unless you've got some effect switched on in SweetFX or MasterEffectHow do you install Reshade and Master Effect?
It asks me for a game with Reshade do I select Dolphin?
Also do they work with Texture mods? Seems to work with custom Textures but now everything is Dark as shit, like really really fucking dark, doesnt look good at all.
Will Master Effect fix this?
Yeah Dolphin is the game. I installed ReShade by just copying ReShade64.dll to the Dolphin directory and renaming it to dxgi.dll for the DX11 backend (or opengl32.dll for the OGL backend). Reshade is completely independent of texture mods. In the Wind Waker shot above I'm using Hypatia's HD textures. Can't imagine why everything's dark unless you've got some effect switched on in SweetFX or MasterEffect
And now, my next project (and one of my favorite games of all time):
Majora's Mask + ReShade + MasterEffect ReBorn
I believe all of the installation instructions are in the readme for reshade, so its understandable if marty doesn't want to respond to every person asking how to install his shaders. especially because installation is as simple as dragging the contents of the mastereffect download to the application directoryI just dragged the DLL to the dolphin directory and renamed it, what thell do I do with MasterEffect, the developer is a bit of a douche bag and basically says, you figure it out in the readme....
I believe all of the installation instructions are in the readme for reshade, so its understandable if marty doesn't want to respond to every person asking how to install his shaders. especially because installation is as simple as dragging the contents of the mastereffect download to the application directory
Damn, this looks great. I can't wait to play Metroid Prime in HD.
I don't think bleem had higher internal res... Not sure anymore... It was long ago.
But I think they didnt lose the trial against Sony. Sony didn't shut them down. Bankruptcy did (legal fees).
Actually it was the internet era already and PSemu Pro was a thing already!