BobsRevenge said:
The money for a game like Gears is on console.
Exactly. This is the key point. Not that PC gaming doesn't have money in it, but that for games
that are akin to Gears, the money isn't there any longer.
As I've said many times on this forum: the size of PC gaming (that is, by revenue) has been
increasing in recent years, not decreasing. We don't have the data to show if this is the case for 2008->2009 yet, but we did get it from 2007->2008.
But not many people on a board like NeoGAF care very much about this, because the types of games leading the PC charge now (MMOs, casual titles, flash/browser games) don't interest people here, and thus effectively "don't count."
The games that "count" are big, hollywood-esque, blockbuster games like Gears of War, Halo, or Mass Effect. Games which have a particular focus on high presentation values and a bombastic, epic ambience. And these types of games definitely do better on the 360/PS3 now, as you have noted.
The interesting question would be: why? Piracy is definitely part of the answer here, although not all of it. Gears of War type games tend to be 1) Retail oriented, 60 dollar titles, which are far more prone to be pirated than flash games which cost nothing up front and make money through ad revenue, 2) Appealing to young males, who are the exact demographic which is most prone to pirating, and 3) have no subscription service which makes pirating far more difficult, a la WoW.
There are other reasons, too, however. Both Sony and Microsoft stretched particularly towards these precise types of games for their HD consoles, because they -- like the large publishers they court -- have a strong incentive to raise the barriers of entry and keep small competitors from entering the market. By creating a market space where high end technology is absolutely necessary to compete -- we now call this the "hardcore" market -- they make it nigh impossible for anyone without an enormous amount of investment capital to enter.