Mael said:
Do you only read what you want to read or do you occasionnally read the posts people make?
I mean where did I say that copyright infrigement is okay and we should all do it?
I'm saying that there's perfectly valid reasons why the pc market dwindled and that got nothing to do with piracy (which was there BEFORE people started making games on personnal computer btw).
Stop trying to hide how fucking incompetent most software makers are with that piracy smokescreen.
There never was a market big enough to support the constant flight toward the high end anyway or are we going to argue that somehow something magical happened and people suddenly decided to stop paying for their games unless they are called the Sims?
So you're saying that most developpers painted themselves in a corner by designing games for a market that couldn't support them, then?
The market clearly DID exist though, you act like PC games didn't sell fabulously, even high end ones, before piracy became so widespread.
Do you honestly posit that the quality of games on PC are somehow worse than those of consoles? That these devs clearly are just retarded while the console developers are jesus-like in their magnificence at making compelling games?
Let me connect the dots for you:
PC games sell well. Even 'high end' enthusiast titles. This has been true from the beginning of the modern PC market in the late 70s and early 80s. Piracy is possible for most of these, but overly cumbersome and difficult, so it's not a HUGE factor. This continues along until sometime in the very late 90s early 2000s, after not only the internet is widespread, but HIGH SPEED CONNECTIONS, and File Sharing systems, torrents, etc, are all common. Piracy is now exceedingly accessible. Note, that piracy is just as possible on the Xbox 360, the PS2, heck, almost anything. The ease of access however, is still significantly different. By definition almost any PC user is savvy enough to find a torrent, download it, and play. Whereas the required knowledge goes above and beyond pirating a PC game if you do it for a home console, even including hardware modification being necessary, while the audience is LESS pc savvy by necessity. So Piracy is not as widespread. Suddenly, the PC market shrinks in the blink of an eye, and the console market doesn't suffer.
Maybe that was a bit too hard to grasp, but the gist of the argument is this: You claim that there are other reasons PC games don't sell well, there very well may be, but it's a snowball effect, as people game less on their pc, they think of their pc less as a gaming platform. People game less on their PC as pc gaming titles become less available and the games they want are increasingly on consoles. These PC games move to consoles because their bottom line on PCs is being harmed greatly by piracy. So you go backwards in time to that point, PC development slows, sales dwindle, as a direct result of piracy, people stop seeing their PCs as a primary gaming machine, thus costing EVEN MORE pc gaming sales.
Yes, it's 'harder to use' and stuff too, but it's been 'harder to use' for the entirety of the existence of consoles, so frankly I don't buy that as the determining factor. The ONLY thing that has changed about the relative ease of use, power of the systems, development skill, etc, over the past 30 years has been the introduction of high speed accessible piracy downloads online. Coinciding neatly with the near collapse (Relatively speaking) of the PC gaming market.
Please refute. I'd love to read this.