GOTD right here
Too bad I dont have my 3DS with me right now
Oh wow, I can rename my summoned pets so it's more fun than "Hound" and "Hawk"
That's awesome!
Is the demo hanging for anyone while creating new system data or is it just me? I restarted a minute ago, down to 29 uses, and now it's still either hanging or taking who knows how long.
Wait...never mind, Atlus decided the continue prompt in text boxes has to be this animated flower, petals fading in and out, which looks more like a loading indicator. I hope (and can assume) the text localization's far better than this.
Sorry if I missed it, but does anyone know if the demo is available in Europe/Australia?
Since progress carries over, there's no reason not to play the demo if you plan to get the main game; this is just letting you play the first few hours of the game a month early. I know I'll be done with the main demo content long before the game drops, but I will probably spend some time leveling a few alt characters in my guild to get a feel for the other classes available.The demo feels good, as if being home again. I do like how they tried to make EOV feel different with the races, new interfaces and the way skills are grouped. I only played briefly and will not continue further. Actually a demo is not needed for EO games once you played one of them.
Is it just me, or does the class skill tree feel pretty limited compared to old EOs? Is this a demo only thing, or is there a lot more emphasis on race skills?
If you're just talking about the demo, that's just because we don't have access to the titles, or whatever they're called.
Titles? Is that a new system to introduce skills? Sorry, I'm familiar with the EO series, but haven't really followed V at all, so I'm not sure how the system has changed since IV and the Untold games
Titles? Is that a new system to introduce skills? Sorry, I'm familiar with the EO series, but haven't really followed V at all, so I'm not sure how the system has changed since IV and the Untold games
It's a new system where you get access to 2 specialization trees per class at a certain point in the game. Most advanced skills are locked behind that.
Ahhh, that makes a lot of sense. Is there a way for me to preview what the different spec trees are? A big appeal of EO for me is planning out party composition and synergy well in advance and watching my party grow into their power. So it's kinda weird to not have that information readily available at the start
GameFAQs. It's the Japanese version of course, but the skills are the same.
Since progress carries over, there's no reason not to play the demo if you plan to get the main game; this is just letting you play the first few hours of the game a month early. I know I'll be done with the main demo content long before the game drops, but I will probably spend some time leveling a few alt characters in my guild to get a feel for the other classes available.
Hearing voices in an EO keeps weirding me out
Hearing voices in an EO keeps weirding me out
Thinking of going with the following party:
Dragoon/Pugilist/Masurou
Necromancer/Shaman
I'm a bit concerned about the party's healing abilities however. Necromancer's healing abilities are limited and Shaman doesn't have much in the way of burst healing. What do you guys reckon?
Give it a try and see what happens! If your level 1 team gets wiped due to lack of healing, just make some fresh level 1 characters and reorganize your team.I'm a bit concerned about the party's healing abilities however. Necromancer's healing abilities are limited and Shaman doesn't have much in the way of burst healing. What do you guys reckon?
Healing is overrated!Thinking of going with the following party:
Dragoon/Pugilist/Masurou
Necromancer/Shaman
I'm a bit concerned about the party's healing abilities however. Necromancer's healing abilities are limited and Shaman doesn't have much in the way of burst healing. What do you guys reckon?
Does anyone have more details on the difficulty settings? Is 'advanced' basically normal Etrian difficulty?
So as a general concept, I think I'm going to go for a high risk, high reward party. As stated in my previous post, my party will be:
Pugilist/Dragoon/Murasou
Necromancer/Shaman
Pugilist and Murasou will spec into Impact and Blade Dancer respectively, which are the high damage/low defence specs for their classes. Pugilist does more damage the lower their health, and Murasou hits often and hard but has literally no defence.
Since Pugilist needs their health to stay low, Shaman will spec to Divine Hereld, which has healing over time to keep my teammates alive, but without killing the Pugilist's damage.
Necromancer will spec into Evoker, which allows her to summon wraiths when enemies and allies die (likely a common occurrence with this party) and can also sacrifice wraiths to revive allies.
Finally Dragoon will spec for full defence because Jesus Christ someone in this party needs to be able to keep everyone alive.
Given that I've generally tended towards efficient and well oiled parties, this will either be the most interesting and dynamic party I've played in an EO or a complete fucking disaster
Advanced is the base difficulty. Basic gives you more XP and makes enemies weaker both offensively and defensively.
Having an entire row reserved for pets is really nice.Going with Fencer/Necromancer/Dragoon/Shaman/Rover for now. Seems like summons are the name of the game this time. Necromancers are actually pretty good at recycling Wraiths, provided they don't get hit.
I like how the Dragoon's "Bunker" goes in the pet row too. Having end of turn heals from just having a Rover pet out is great.Having an entire row reserved for pets is really nice.
I thought it'd be like 3 where the Ninja's clone would fill in the sixth slot but this way allows for way more fun party structures.