Eurogamer: As Killzone Shadow Fall gets co-op, Guerrilla plots future on PS4
Guerrilla Games is busy working on a significant four-player co-op expansion to its PlayStation 4 launch title Killzone Shadow Fall - but it's also busy working on its secret next effort on the console.
According to the Dutch developer, its next game will benefit from its creators having had plenty of experience with the finished version of Sony's console. It was a different case, of course, with Shadow Fall.
Speaking with Eurogamer, Guerrilla producer Poria Torkan said making a PS4 launch title was particularly difficult because the developer was working with ever-changing hardware and software - even though, as a Sony-owned studio, it was as close to the console as could be expected.
"The best metaphor for making a launch title is it's like driving a race car while the car is still being built around you," Torkan said.
Beyond Shadow Fall, Guerrilla is working on a new intellectual property for PS4, rumoured to be an open world role-playing game. This game has been in the works for some time, although Eurogamer understands next month's E3 trade show may come too soon for a reveal.
Back in September, Shadow Fall lead designer Eric Boltjes told Eurogamer this new game is "completely different to Killzone". "I don't want to say anything about it right now," he said, "but as a studio we do want to keep it fresh."
Similarly, Torkan kept Guerrilla's cards close to his chest. "It's really awesome!" he said. "It's exciting times. If I even say one word people will kill me."
Whatever the case, we can expect Guerrilla's next effort on PS4 to go one better than Shadow Fall - at least in technological terms.
"If you compare Shadow Fall to the first games on the PS3, so if this is like the first generation of games which are coming, god knows what they will be like in four or five years," Torkan said.
"Compare the first games that came out on the PS3 to The Last of Us or GTA5. It's amazing. That's the thing. We had two-and-a-half years to figure out what we wanted to do with our engine and one-and-a-half years to figure out what we wanted to do with the hardware. Imagine when comparably technically advanced studios get four or five years under their belts with the hardware.
"We'll get our chance!"
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There you have it, folks.
No "Guerrilla Games New IP" at E3, as it seems.....