Dark-Cloudz
Member
I honestly don't know what point you're trying to make here, it seems different than your first post and this is really incoherent. First you said that most single player AAA games are under 10 hours long, which I asked what specifically you were talking about and you didn't answer (I guess you may have been referring to games like Call of Duty, but that's ignoring the fact that the campaign is like a third of the available content in any COD, so that's not really fair.)
But now you seem to be speaking to a different point, that budgets may or may not have gone up as much as people think because there were in fact older games that cost a lot of money (which, duh).
To be clear, I'm not, and never have been, in favor of predatory micro transactions. Clearly that blows. I'm just saying that I'm going to withhold my judgment until I see for sure if they're implemented in a way that hampers my enjoyment of the game. And maybe they are! And that would suck. But none of us can say that for sure yet, and the devs sure do be trying to get out there and say they won't. Maybe that will blow up in their face and they'll be called out as liars, but I'm not going to just lose my fucking mind at the sheer thought of it yet, because I have played and enjoyed MANY games that have micro-transactions without spending a dime.
You're right - a lot of what I said was incoherent. I guess I'll try and re-explain:
- Games are not necessarily longer and more content rich now, than they were in the past (something you implied in your first post I quoted from a few pages back) Mirror's Edge, Life is Strange and a few others are pretty short for a full retail game. There are short and long games throughout the generations. Games 'back then' are not necessarily '10%' of modern games' content.
- Budgets haven't gone up - which I assumed (perhaps incorrectly) was a justification you were making for these games having micro-transactions? Longer games don't necessarily cost more money to develop.
Someone near your quote talked about SOM costing 100 times more to develop than 90s games and using that as reasoning for loot boxes. I was simply explaining the absurdity of that statement.