FallenGrace
Member
You can always wait until your next payday before backing this
It ends a week or so after October so you have time.
Ha ha. Good point. I'm so used to thinking in Kickstarter terms that somehow never occurred to me -_-;
You can always wait until your next payday before backing this
It ends a week or so after October so you have time.
Didn't the game started as a Brony-Fanservice-The-Game? Pretty sure it was, and still is very inspired on the Pony thing. Knowing how big the Brony thing is, it struggled to reach the 500k goal.
Ha ha. Good point. I'm so used to thinking in Kickstarter terms that somehow never occurred to me -_-;
What about KS's like Catacomb Kids, See No Evil, SupetHOT, Cavern Kings, Four Sided Fantasy, Rimworld, Olympia Rising, Witchmarsh, That Which Sleeps, and Elsinore?I challenge someone to find a KS that doesn't have any "subsidy" at all.
What about KS's like Catacomb Kids, See No Evil, SupetHOT, Cavern Kings, Four Sided Fantasy, Rimworld, Olympia Rising, Witchmarsh, That Which Sleeps, and Elsinore?
What about KS's like Catacomb Kids, See No Evil, SupetHOT, Cavern Kings, Four Sided Fantasy, Rimworld, Olympia Rising, Witchmarsh, That Which Sleeps, and Elsinore?
I backed this without making an IndieGoGo account nor a paypal account. You just pay with your debit or credit card if you don't have a paypal.I love SG and the animation work L0 does is phenomenal in today's market. I'm not backing this on IndieGoGo. I don't have a paypal and I'm not signing up for one just for this.
I backed this without making an IndieGoGo account nor a paypal account. You just pay with your debit or credit card if you don't have a paypal.
I backed this without making an IndieGoGo account nor a paypal account. You just pay with your debit or credit card if you don't have a paypal.
IndieGoGo does ask for an email, so the campaign you're backing can send you updates and stuff, but you can easily give them a fake one if you feel uncomfortable giving your email. 'Course, I'd imagine that'd complicate things once time to dole out the backer rewards come around.So everyone here saying you an email and paypal to back is wrong? If so someone update the OP.
This is why I'm so surprised Indivisible isn't already funded. The prototype is amazing, and they've already delivered on literally everything they promised (and more) from their last crowdfunded project.
You omitted perhaps the most important, no nostalgic IP/Pedigree.
Yea this is a pretty big differentiator. I backed Shenmue 3 and Bloodstained, as my only two gaming kickstarters ever. It had nothing to do with the platform, I had only used IndieGoGo up until that point. I just had warm memories of the types of games that they were trying to make, and desperately wanted a new one in each case.
I loved Skullgirls, but this is a different genre with only a prototype, that I wasn't impressed by. I personally think the whole campaign has come off a little condescending. It's been very much the attitude of "Here's a game you should want, why aren't you giving us money?" and then making excuses about IGG this, and misconceptions about funding that. Maybe there just aren't a lot of people feeling it.
Yea this is a pretty big differentiator. I backed Shenmue 3 and Bloodstained, as my only two gaming kickstarters ever. It had nothing to do with the platform, I had only used IndieGoGo up until that point. I just had warm memories of the types of games that they were trying to make, and desperately wanted a new one in each case.
I loved Skullgirls, but this is a different genre with only a prototype, that I wasn't impressed by. I personally think the whole campaign has come off a little condescending. It's been very much the attitude of "Here's a game you should want, why aren't you giving us money?" and then making excuses about IGG this, and misconceptions about funding that. Maybe there just aren't a lot of people feeling it.
First of all, it started off as an MLP fangame, but got cease-and-desisted by Hasbro, leading to them form a new IP. Sadly a lot of Bronies stopped caring when ponies were out of the picture though.Didn't the game started as a Brony-Fanservice-The-Game? Pretty sure it was, and still is very inspired on the Pony thing. Knowing how big the Brony thing is, it struggled to reach the 500k goal.
It is more than Bloodstained or Shenmue offered, or even most crowdfunding projects offer.
"only a prototype" is being a bit dismissive.
I can see where you're coming from. To be fair, the only reason they keep addressing their reason for going IGG is because people keep asking them about it. In all sorts of places: from twitter, to the comments in Kotaku article on the campaign, to forums like gaf or /v/. Mike Z only made that rant video about misconceptions because it's something they keep on seeing all over the place. Once you put yourself in Lab Zero's position, you can see why those are things they feel the need to keep talking about.Yea this is a pretty big differentiator. I backed Shenmue 3 and Bloodstained, as my only two gaming kickstarters ever. It had nothing to do with the platform, I had only used IndieGoGo up until that point. I just had warm memories of the types of games that they were trying to make, and desperately wanted a new one in each case.
I loved Skullgirls, but this is a different genre with only a prototype, that I wasn't impressed by. I personally think the whole campaign has come off a little condescending. It's been very much the attitude of "Here's a game you should want, why aren't you giving us money?" and then making excuses about IGG this, and misconceptions about funding that. Maybe there just aren't a lot of people feeling it.
Brony-Fanservice-the-Game struck me as something that was almost assuredly underperforming with 8,000-ish backers and $500k funding, actually.
Didn't the game started as a Brony-Fanservice-The-Game? Pretty sure it was, and still is very inspired on the Pony thing. Knowing how big the Brony thing is, it struggled to reach the 500k goal.
It is more than Bloodstained or Shenmue offered, or even most crowdfunding projects offer.
"only a prototype" is being a bit dismissive.
I can see where you're coming from. To be fair, the only reason they keep addressing their reason for going IGG is because people keep asking them about it. In all sorts of places: from twitter, to the comments in Kotaku article on the campaign, to forums like gaf or /v/. Mike Z only made that rant video about misconceptions because it's something they keep on seeing all over the place. Once you put yourself in Lab Zero's position, you can see why those are things they feel the need to keep talking about.
To people who just say they straight up don't like the prototype the only response I've seen has been, "What didn't you like about it?" and that's all. They're frustrated by the people who say they are into the idea and the prototype, but don't want to back because IGG this or publisher that.
Yeah, it's definitely a tough spot to be in. I don't envy them.Good point. In their shoes I'd probably be doing whatever I could to clear up misconceptions to try to get the project made as well. I guess it falls into one of those "damned if you do, damned if you don't" scenarios. I still feel that some of the responses have been condescending though, which is probably not helping them.
I still feel that some of the responses have been condescending though, which is probably not helping them.
Personally, I feel like it's indiegogo and the pricetag they put on their game using that service. A kickstarter for $1.5 Mil isn't anything out of the ordinary, but they're asking for quite a high pricetag on a service that isn't as renown/trusted as Kickstarter (for games at least).
Where have I come off as condescending?
There wasn't anything that I read from you that has been condescending. And I'm definitely not trying to do any sort of personal attack. I was referring mainly to a tweet that rubbed me the wrong way a while back.
I can't access Twitter at the moment but it was something to the effect of 'Indivisible looks cool but i'll just buy it when/if it's released' not being a valid view to have.
You could call it Brony-Fanservice-The-Game if it was still based on MLP. It hasn't for over 2 years now since it got a C&D, and a lot of people on MLP communities made it clear they didn't care about it anymore because of that when the crowdfund was announced. Others also thought they were asking for too much money, and that it looked like a rip-off, and that they disappeared for a long time... and other things.
The game really didn't inherit all that support from its Fighting is Magic times, but instead has had to stand on its own with its design and features. At most, the MLP fandom has served more as a network to spread the word "Hey, ManeSix are now back with a new game with a new IP blah blah... Back it if you can!". Beyond that, no ponies, no monies (dead serious on this one, people stop caring if it has no ponies).
Support has gone more to the dedication the team has displayed all these years, the cute designs of the new quadruped characters (both these and the ponies were designed by the same person: Lauren Faust, thus similar designs), backing a new fighting game, and of course those that indeed support what used to be a MLP fan game.
Besides, why bother paying for this new game when a Tribute Edition of Fighting is Magic was hacked and released over a year ago for free by some other guys.
Sorry for being off-topic, wanted to address this regarding TFH.
Fake edit: What SpaceCadetKeon said, too.
Well, yeah, maybe I made it sound like most people said that or something, but it's basically what a good part of the negative reactions were going with. Still others didn't care at all, and others that either were waiting for it or have slowly warmed up to it. There were too many reactions all over the place, so it's not easy to summarize here.Well, that's a shitty way to think.
I see a lot of that from our fans, and maybe I've said something in that vein on Twitter.
But how else are we supposed to respond to all of these people saying they'll buy it when the game is finished, when the game isn't going to be finished if it's not funded?
It's not meant to be condescending, it's meant to be factual.
But how else are we supposed to respond to all of these people saying they'll buy it when the game is finished, when the game isn't going to be finished if it's not funded?
Shenmue is a known IP, and Bloodstained is banking on a known IP. When you say Shenmue or Castlevania, people have a very good idea of what you're talking about. You can imagine how the entire game will play out. Not so much in this case.
Also, I disagree with this sentiment, but people are often unwilling to pay more than $15 for indie games. When Axiom Verge was announced for $20, there were so many people who threw a fit. It's terrible and short-sighted, but the $30 price tag is probably even more of an issue for people who think like that.
Add to that the fact that the game is a really niche weird genre (this is the main turnoff for me) and you end up with the game not being that appealing to many groups.
If someone says "Indivisible looks cool but i'll just buy it when/if it's released" that may actually mean "I'm not interested right now but good job and good luck." They're trying to politely say "no thanks" in the most tactfully way possible so it can come off as aggressive if you press the issue like you're trying to force them to be blunt.
Now if they're saying "Indivisible is just going to get made no matter what and the developers are lying," that's a completely different story and worth responding to.
I can really see the point, really. The fact that kickstarter is used more for visibility than budget so people have a misconception about how much everything cost.
But to be honest, maybe it's also because Indiegogo have a lot less visibility than kickstarter... Even kickstarter can not have that much visibility. We are talking about a J RPG Valkyrie Profile style, it's very specific and i fear it's not the cup of tea of a lot of people.
I know the Skullgirl campaign was a success but i wonder if the fighting game niche is more active and "social" than the J RPG one to share this kind of stuff. They also have a lot more competitor in the J RPG crowd. Also, beside Undertale, as an indie J RPG really shaked the public opinion like Shovel Knight has for 8 bit plateformer ? Maybe they are not that confident ?
But i really hope they will succeed, some stuff prevented me to really enjoy Skullgirl as a fighting game but this one is right my alley. I will back that after making an indiegogo account.
Wow, if that's you response to " 'Indivisible looks cool but i'll just buy it when/if it's released' not being a valid view to have", that's, quite frankly, condescending and even entitled.
I see a lot of that from our fans, and maybe I've said something in that vein on Twitter.
But how else are we supposed to respond to all of these people saying they'll buy it when the game is finished, when the game isn't going to be finished if it's not funded?
It's not meant to be condescending, it's meant to be factual.
"I'm kind of annoyed that so many crowdfunding drives at this point have had like 90 per cent of their funding from investors already and have just used it as an interest gauge, because that basically killed our ability to say 'we don't have a publisher and this is not an interest gauge.'"
Is he implying that people are more comfortable backing something they know is going to get made anyway?
Personally, the game looks pretty cool and is probably something I'd end up checking out if it comes out, but it's just not something that I feel strongly inclined to back.
I've seen a lot of comments to the effect of "There's no way they'll make that much money, so why should I bother backing?" I know it's scummy to lie about your development costs and ask for something like $500k when you really need $3.5 mil, but people are a lot more receptive to giving money to something they see as a sure deal. No one wants to back a perceived dud, especially when so many people are confused as to how Indiegogo handles refunds and charging backers.
If I was in charge of this (which thankfully for everyone's sake I'm not), here's what I'd suggest:
I mean if you like it or dislike it that's one thing but given the prototype (which you can play or watch being played), it seems pretty clear what the baseline for gameplay is. There shouldn't a question of what the minimum to expect is.
I've been thinking about this a lot since this project went up and I think we may be seeing that having a public prototype might actually not be very useful to getting funding. The problem is that by putting the prototype out there, you've already played your hand at the start of the campaign which makes it very hard to maintain interest as the campaign continues. You've already let people play your game - what more can you reveal within a month unless the game is almost done already? Also, a playable prototype asks a lot out of people - you're asking somebody to download & then spend 30 minutes on a game that might not ever get created to evaluate if they want to spend money to support the project. That's 30 minutes that your average PC gamer could instead spend on playing a game they picked up in a bundle or in a Steam sale that's in their backlog. I wouldn't be surprised if most of the people who play the prototype would have contributed anyway if there was no prototype.
It might be more effective to create a prototype-worth of stuff but keep it private - use the prototype to create materials to market the game (like animated gifs, your pitch video, live streams where you invite people to come watch you play through part of the prototype, etc.). I.e. something like the recent Battle Chasers Kickstarter campaign - they had a ton of really high quality assets on their page that made the game look very polished & very far along.
Think he's more saying that using Crowdfunding as glorified focus group / marketing really hurts those who genuinely need to crowdfund. It also gives artificially low impressions of dev costs since the publisher is actually carrying 90% of it.
Didn't see this post... and I am definitely one of those people.
Looks cool, I wouldn't mind checking it out, but I'm not interested enough at this stage to put up money for it possibly years in advance.
Clearly there is a big difference between a finished and released product and the mere idea of a product or a prototype. You have to be really interested to jump on board with the latter. Perhaps the interest just isn't there?
Wow, if that's you response to " 'Indivisible looks cool but i'll just buy it when/if it's released' not being a valid view to have", that's, quite frankly, condescending and even entitled.
Think he's more saying that using Crowdfunding as glorified focus group / marketing really hurts those who genuinely need to crowdfund. It also gives artificially low impressions of dev costs since the publisher is actually carrying 90% of it.
Are you seriously serious with this post?
There is no game if it is not funded. If anything, he's being informative to the casual fan.
"I'm kind of annoyed that so many crowdfunding drives at this point have had like 90 per cent of their funding from investors already and have just used it as an interest gauge, because that basically killed our ability to say 'we don't have a publisher and this is not an interest gauge.'"
Is he implying that people are more comfortable backing something they know is going to get made anyway?
I haven't seen the original language used, but if the person in question truly said that's not a valid view to have, then it is not just being informative--it's entitles and condescending. It's a perfectly valid view to have. Telling people who say that, "Unfortunately, it won't get made if it doesn't get funded. We would appreciate your support if you're interested!" would be a way to inform them without pissing them off at the same time.
https://twitter.com/IndivisibleRPG/status/654850598362189824
"@ultimablackmage Thanks, but there won’t be a copy to buy if we’re not funded. Even if you can’t support directly, spreading the word helps!"
"@IndivisibleRPG will do. If funding could be done in the new year I'd have been able to help fund it."
The guy himself didn't take the reply as "condescending" as someone here is saying.
Yes, but that's the thing. It's just a baseline. We don't know what the level design will be like. We don't know how good L0 are at designing metroidvania levels or JRPG combat. This is just a prototype. There are several types of metroidvanias, and having backed/played many, some are just lacking in their level design. Axiom Verge is miles ahead of them, because the level design isn't just "find a powerup and 5 minutes later you'll find one of the 2 places you'll ever use it". We don't know how the game will play out over the course of its play length. We do know these for IGA games or Shenmue, because they've shown us with several games. We have a well-realized idea of what to expect. When people back those games, they back based on the experience and expectation they have there.
With this, we have just the prototype which is a basic demonstration of the mechanics and early level design. We don't know how the mechanics or complexity evolve over the course of the game. This also goes for the "I'll buy it when it's finished" comments, as we will know more about the game by then.
Also, personally, I'm not a fan of the hand drawn characters over 3D backgrounds look, but that's just me.
He's saying that our goal is perceived as high, because other games aren't actually raising their real budget. They have to raise 10% of their budget to prove that the game is viable, in the case of Bloodstained. Or they actually didn't need any money to finish Yooka-Laylee.
A low goal does seem to make people think something is more of "a sure thing," but in many cases that low number is only possible because of outside investment, or other things that are not usually transparently or honestly spelled out in the campaign.
https://twitter.com/IndivisibleRPG/status/654850598362189824
"@ultimablackmage Thanks, but there wont be a copy to buy if were not funded. Even if you cant support directly, spreading the word helps!"
"@IndivisibleRPG will do. If funding could be done in the new year I'd have been able to help fund it."
The guy himself didn't take the reply as "condescending" as someone here is saying.