It's not just Cross Assault. Noone should ever say the FGC is as accepting of women as men.
They should say we are working better at being more inclusive because that's the current state.
At the moment trying to say the FGC has a community that is inclusive of women is very naive, ignorant or dishonest depending on the person who said it.
A good mix of men and women are MMOs like Warcraft, Guild Wars and SWOTR or internet card games like Partypoker. The amount of women that participate in FPS, RTS as well as fighting games is abysmal in comparison.
His backhanded compliment was just as true but unnecessarily dickish as what Chris G said on Twitter recently about the people who donated didn't care at all about breast cancer research.
ugh get out of here with that vagina tax garbage
I didn't mean it as anything offensive. I think it's a legitimate issue in game design. But if others rather not talk about it, then I'm fine with that.
How about at EVO? Just take it outside, no one wants any of that indoors.
I didn't mean it as anything offensive. I think it's a legitimate issue in game design. But if others rather not talk about it, then I'm fine with that.
It's a really annoying issue, I wish they would correct it. Has it always been this way?
I think there are barriers for women to play fighters. For one, Capcom needs to stop giving all the female characters low health.
This is SFXTK before ver. 2013. And I'm sure similar charts can be made for Marvel, SFIV and other games.
I think there are barriers for women to play fighters. For one, Capcom needs to stop giving all the female characters low health.
This is SFXTK before ver. 2013 and w/out DLC characters. And I'm sure similar charts can be made for Marvel, SFIV and other games.
http://i6.minus.com/iTIJz5F3WVz36.jpg[MG]
[IMG]http://i4.minus.com/j8GCKO8Der0yD.jpg[][/QUOTE]
On the other hand female characters are very fast.
I think there are barriers for women to play fighters. For one, Capcom needs to stop giving all the female characters low health.
This is SFXTK before ver. 2013 and w/out DLC characters. And I'm sure similar charts can be made for Marvel, SFIV and other games.
Why does el fuerte have low health then
I joke about the tax as well, but outside of Makoto, the health is fine. It reflects their agile nature and general versatility. With the exception of Asuka, all the females are upper mid even at their current stats.
As does Tron....Dhalsim has a vagina tax too :'(
Wait a sec...
Dhalsim has a vagina tax too :'(
Wait a sec...
Eh. It's the usual agility/health trade-off, and women in fighting games almost always are on the agility side of the scale. If there was a woman in a fighting game that was built like Hugo and yet still had low health, then yeah I'd agree with you on there being a problem here.
How can you just not include Makoto and Asuka when they're perfect examples of what's happening? Female characters can only be low health agility types. Strong females can't have equally strong health as males. Males can have every type of every spectrum.
Peerless Potemkin (600+)
Potemkin (624)
Steadfast Strikers (550-599)
A.B.A = Robo-Ky (565)
Athletic Attackers (500-549)
Johnny & Order-Sol (543), Justice (541), Slayer (531), Anji (526), Zappa (522), Sol = Testament (510), Ky (506), Faust (503), Jam (500)
Beefy Brawlers (450-499)
I-No = May (492), Axl Low = Kliff (481), Eddie = Venom (474), Baiken (472), Bridget (470)
Competent Combatants (400-449)
Millia (438), Dizzy (437), Chipp (417)
Unequal health is dumb anyway.
KoF and VF don't have it.
Unequal health is dumb anyway.
KoF and VF don't have it.
How can you just not include Makoto and Asuka when they're perfect examples of what's happening? Female characters can only be low health agility types. Strong females can't have equally strong health as males. Males can have every type of every spectrum.
Looking at the chart I'd say 1000 is normal health. But thanks for the clarification looks like I misinterpreted your previous post.Because they did buff Makoto's hp up to a 1000 for super and then dropped her back down to 950. Whether the ability to alter her jump arc via her air axe kick is worth 50 hit points isn't a static answer. It changes as they try to balance the characters against other characters that were also changed. Ditto for Asuka, I think she is terrible and was terrible, but 2013 just came out 4 days ago.
And as others have noted Capcom has had high health females. Julia has 1000, She-Hulk has 1.1 M, Tron had over a 1M, etc.
Well KoF arguable doesn't have a true grapple character archetype represented in its games
Instead grab characters for the most part can combo into all their throws and everyone has pretty similar movement options with the hop mechanic
I'm tempted, but... eh. Flying across the country to get mutilated at SF and P4A when the only game I'm good at(BB) isn't even a tournament.
I don't think you're looked too closely at KoF grappler movesets.
Daimon alone has things like a grounded anti-air throw and one that works on tripped/fallen opponents, a special roll that pretty much exists to get in close to throw directly (almost sure it can be drive cancelled into his special and super throws in XIII), and if you look at more characters and games in the series outside XIII you'll find even more grappler specificities.
I think I'd rather go with Cerebella. :X
Sakurai implies in his interviews that it very much was. And tinkering with the developer mode (through action replay), its pretty obvious a lot of thought was put into it.
The more you get into competitive Melee the more you realize how some things must have been by design. There are certain mechanics which would have been completely broken had they been a frame or two off...
A lot of it was coincidental to be sure, but much of it was by design too. Which is part of why Brawl hurts so much.
NeatoA completely intentional mechanic in the game that's a great example for the hardcore features of the game: L-canceling. When landing while doing an aerial attack, you are in landing lag (extended animation of that attack hitting the ground, lots of recovery frames, etc). If you hit L within a small frame window of hitting the ground you negate a LARGE portion of the landing lag.
That's a hardcore mechanic, and it's absolutely intentionally programmed into the game (I believe it is also in Smash 64).
It was taken out of Brawl -.-
Don't forget Morrigan. She is definitely above average in MvC3.Because they did buff Makoto's hp up to a 1000 for super and then dropped her back down to 950. Whether the ability to alter her jump arc via her air axe kick is worth 50 hit points isn't a static answer. It changes as they try to balance the characters against other characters that were also changed. Ditto for Asuka, I think she is terrible and was terrible, but 2013 just came out 4 days ago.
And as others have noted Capcom has had high health females. Julia has 1000, She-Hulk has 1.1 M, Tron had over a 1M, etc.
I don't think you're looked too closely at KoF grappler movesets.
Daimon alone has things like a grounded anti-air throw and one that works on tripped/fallen opponents, a special roll that pretty much exists to get in close to throw directly (almost sure it can be drive cancelled into his special and super throws in XIII), and if you look at more characters and games in the series outside XIII you'll find even more grappler specificities.
Characters deserve to be better than DeeJay.NO female char in SF4 deserves 1000 health, especially not Makoto. The only female char that might have a case is Rose.
Characters deserve to be better than DeeJay.
I think he is referring to how grapplers in KoF aren't the limited grapplers of SF. Being able to combo into command grabs, roll, anti-air, zone and strike is something that none of the SF characters can do.
Grapplers in KoF don't need the extra health. Zangief, on the other hand, is expected to give up a 1/3 of his health just to walk the opponent into the corner.
NO female char in SF4 deserves 1000 health, especially not Makoto. The only female char that might have a case is Rose.
I don't think the agility argument works.
NO female char in SF4 deserves 1000 health, especially not Makoto. The only female char that might have a case is Rose.
Tools they have (generally more than chars that have more health than they do), speed (generally faster than chars that have more health than they do), damage (this is the oddity of SF4...straying from character archetypes the females generally do MORE damage than males), and size (smaller characters have numerous hitbox advantages over larger chars)How do you equate that?
Every female char in the game is better than DeeJay