I don't get this criticism. If someone doesn't like the monetization model, they don't like it. No need to portray them as cry babies.
I don't get this criticism. If someone doesn't like the monetization model, they don't like it. No need to portray them as cry babies.
Ace Combat Infinity.
A fuel mechanic that severely restricts the amount you can actually play. 1 match = 1 fuel, and the amount of fuel you get (this is my impressions from the beta, it may have changed) is pitiful. You can get more fuel but not enough for it to matter. What makes this even more horrible is the game itself is actually really good. It's a GOOD Ace Combat game, unlike Assault Horizon. If this was a decent priced physical release or downloadable, it would be awesome, but it's 'free to play'. The one silver lining is you can just outright buy the single player campaign for 20 bucks and bypass the fuel crap for that.
And you think this gives you the right to wish death upon the developers and their families?
planetside 2
unlocking stuff takes too long and you have to pay for all the cool gear
It's the obvious answer and was already said:
All of them.
Doesn't that game actually have a "single payment for everything ever" deal? Did they stop doing that?
Dungeon Keeper
http://www.nag.co.za/wp-content/uploads/2014/02/DungeonKeeperTimer.png[IMG][/QUOTE]
I hate to be the one to tell you this but you're wrong. According to EA Dungeon Keeper was ahead of it's time and that we were simply not ready to embrace it.
There are some good F2P games who still require currency to get better characters yet doesn't feel scummy
Metal Slug Defense is a great example, heck, SNKP gaves you a shitload of medals to get a competitve enough deck to compete with almost everyone. Marvel Puzzle Quest has a good model too, even though if requires some constant playing. Sonic Dash is a great example too if you don't care that much for the score. And the list goes on.
I don't want to say that F2P is a good concept, since the majority of games in the app store had horrible monetization system, but there are tons of good cases where the system works.
At least for me the worst cases of F2P are the empire/city builders, since lots of them had slow construction, require premium currency to get the better stuff, and after a while feel like an obligation to play rather than something that you enjoy
Games that use F2P to supplement a % based item upgrade system, bonus if the item breaks when it fails.
That said, my favorite F2P "MMO" does this and I love it despite that.
I wouldn't say Marvel PQ is a good one.. I felt like you have to buy some extra character slots, or you would lose them. And there's multiple versions of each character, which makes it annoying.
every F2P game is going to have a monetization model, how else is it going to make money. sure most monetization models are scummy but great F2P games tend to have very reasonable monetization models that usually tend to lead to cosmetic options only. Yet people still dismiss those games as being the same F2P fodder i guess
Had to leave TERA because of this. Miss my popori lancer so much don't miss the constant feeling of despair, though.
Only correct answer. I can't support even the "ones that do it well" as they still rely on the concept of whales. To me there's something morally not right to derive your revenue from weak willed and addicted.
I'm interested in why Heroes of the Storm was listed. I'm quite interested in playing the game (already know about extra heroes costing moniez) but I haven't heard about anything else.
Someone fill us in please.
Dungeon Keeper
No, they just innovated too much and we weren't ready for how much they innovated. We don't deserve their game.I'm firmly convinced the game was made like this as a social experiment on the part of EA.
I've seen a bunch a threads about F2P games done right but let's talk about F2P games done wrong. Which game(s) are the worst offenders?
I can't say much for Dota 2, but the rest excluding CS:GO since it's not F2P are good examples.Dots 2, team fortress 2, path of exile and cs go which is almost an F2P title now could be labeled as the F2P done right.
This sums up my experience with most F2P FPS games, it's absolutely terrible.Blacklight: Retribution is another one. It's been 2-3 years since I played it but you can unlock the usual weapons/armor/perks/grenades and etc. But, you can unlock these items at a trial basis. If you want to actually buy items the costs are obscenely high and the only way to buy them without paying actual money would be grinding for roughly 10-20 hours.
Not him, but Dota 2 is 100% F2P. Only things you can buy are cosmetics and tickets to watch tournaments in-game. Every single hero and game mode is completely unlocked from the start (excluding ranked MM which I think requires 150 matches played) unlike League, Smite, etc.I can't say much for Dota 2, but the rest excluding CS:GO since it's not F2P are good examples.
What's your reason?
Behold and despair
http://us.battle.net/heroes/en/blog/14833869/introducing-artifacts-7-21-2014
I remember being excited for this game at some point.
Dungeon Keeper
Dungeon Keeper
Behold and despair
http://us.battle.net/heroes/en/blog/14833869/introducing-artifacts-7-21-2014
I remember being excited for this game at some point.
Candy Crush Saga
Megapolis
Both of them require you to either wait hours/days before playing or pay real money.
And yeah, Dungeon Keeper