I see this as extremely good news.
Positives of Facebook entering into VR race:
- Oculus now has infinite budget to craft perfect hardware, software and entire VR platform for PC and portables
- Countless more developers will become interested in VR, short byte-size games will find much larger audience on VR
- VR promotion on Facebook.com = MILLIONS of VR adopters on day 1
- More VR users of all kinds = more AAA games for us PC gamers
- Immediate infusion of entertainment/documentary/travel content
- Holy grail of VR - social networking inside minecraft-esque VR space. Just what Snow Crash depicted in its Metaverse.
- with stylized design, VR metaverse could be run even from iOS/Android phones
- Facebook can sell hardware with loss, providing incredibly HQ hardware for ~$99
- Presence of strong player in VR will force Sony to become very invested in VR, making much more compelling product and enabling 3rd parties much more streamlined patch toward porting games to PS4
Negatives?
So far, none, as long PC gamers get what they were promised [and FB is willing not to interfere with that].
This is good news for VR.
This is Sony's worst nightmare. Facebook is a stronger brand name and have a lot of money to back OR which was already better than Sony's tech. I can't wait to see what the final version of OR will look like.
Not even surprised.
$400M cash, 23.1M FB shares + up to $300M incentives for OR performance
Stream: http://www.shareholder.com/visitors/event/build3/stage/stage.cfm?mediaid=63723&mediauserid=0
So what is the new moniker for newly minted member of the Facebook family, FaceOc? Foculus?
I see this as extremely good news.
Positives of Facebook entering into VR race:
- Oculus now has infinite budget to craft perfect hardware, software and entire VR platform for PC and portables
- Countless more developers will become interested in VR, short byte-size games will find much larger audience on VR
- VR promotion on Facebook.com = MILLIONS of VR adopters on day 1
- More VR users of all kinds = more AAA games for us PC gamers
- Immediate infusion of entertainment/documentary/travel content
- Holy grail of VR - social networking inside minecraft-esque VR space. Just what Snow Crash depicted in its Metaverse.
- with stylized design, VR metaverse could be run even from iOS/Android phones
- Facebook can sell hardware with loss, providing incredibly HQ hardware for ~$99
- Presence of strong player in VR will force Sony to become very invested in VR, making much more compelling product and enabling 3rd parties much more streamlined patch toward porting games to PS4
Negatives?
So far, none, as long PC gamers get what they were promised [and FB is willing not to interfere with that].
This is good news for VR.
Yep, improved that for you. You're welcome!Crazy. Poke people in the eye in VR.
so come 2015 I get to choose between a giant megacorporation knee deep in nefarious exploitative practices to bring me a full fat VR experience and a second giant megacorporation knee deep in debt whose VR solution will anchor me to their underpowered proprietary crap box.
I see this as extremely good news.
Positives of Facebook entering into VR race:
- Oculus now has infinite budget to craft perfect hardware, software and entire VR platform for PC and portables
- Countless more developers will become interested in VR, short byte-size games will find much larger audience on VR
- VR promotion on Facebook.com = MILLIONS of VR adopters on day 1
- More VR users of all kinds = more AAA games for us PC gamers
- Immediate infusion of entertainment/documentary/travel content
- Holy grail of VR - social networking inside minecraft-esque VR space. Just what Snow Crash depicted in its Metaverse.
- with stylized design, VR metaverse could be run even from iOS/Android phones
- Facebook can sell hardware with loss, providing incredibly HQ hardware for ~$99
- Presence of strong player in VR will force Sony to become very invested in VR, making much more compelling product and enabling 3rd parties much more streamlined patch toward porting games to PS4
Negatives?
So far, none, as long PC gamers get what they were promised [and FB is willing not to interfere with that].
This is good news for VR.
I hope many developer have the same opinion.
Well...
Skepticism aside, this pretty much guarantees that VR will blow up in a big way in a relatively short time, right? Game developers on the fence previously are probably on board now.
Holy crap, if he's serious that's a heck of a blow IMO.Shit - no minecraft for oculus
https://twitter.com/notch/status/448586381565390848
Can Morpheus have it? Minecraft was so good on the original devkit, VR is perfect for it
Notch has just tweeted that they have cancelled plans for Minecraft on Oculus.
The indie backlash begins...
boomThe bit that puzzles me most: I could absolutely understand Zuckerberg buying Oculus Rift; It's hot, it's potentially a good investment, it makes sense. But this is Facebook purchasing it, and I just can't see where Oculus fits into their business model.
But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.
This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
molyneux - 1
neogaf - 0
Thanks for the post! Oculus Rift will be the next big thing! 1000 times bigger than in our wildest dreams!I see this as extremely good news.
Positives of Facebook entering into VR race:
- Oculus now has infinite budget to craft perfect hardware, software and entire VR platform for PC and portables
- Countless more developers will become interested in VR, short byte-size games will find much larger audience on VR
- VR promotion on Facebook.com = MILLIONS of VR adopters on day 1
- More VR users of all kinds = more AAA games for us PC gamers
- Immediate infusion of entertainment/documentary/travel content
- Holy grail of VR - social networking inside minecraft-esque VR space. Just what Snow Crash depicted in its Metaverse.
- with stylized design, VR metaverse could be run even from iOS/Android phones
- Facebook can sell hardware with loss, providing incredibly HQ hardware for ~$99
- Presence of strong player in VR will force Sony to become very invested in VR, making much more compelling product and enabling 3rd parties much more streamlined patch toward porting games to PS4
Negatives?
So far, none, as long PC gamers get what they were promised [and FB is willing not to interfere with that].
This is good news for VR.
Exactly.
The reaction to this is hilarious.
The problem is that every single thing you mentioned is a bad business decision. Not to mention that advertising on FB won't do anything because the amount of people that will realistically buy the Oculus is very low regardless of acquisition. This is a niche and is destined to be one.
I would say, they don't really get Oculus or how FB will use it.After Hours : 64.29 Down 0.60 (0.92%) 6:26PM EDT
Stock holders seem pretty indifferent.
I see this as extremely good news.
Positives of Facebook entering into VR race:
- Oculus now has infinite budget to craft perfect hardware, software and entire VR platform for PC and portables
- Countless more developers will become interested in VR, short byte-size games will find much larger audience on VR
- VR promotion on Facebook.com = MILLIONS of VR adopters on day 1
- More VR users of all kinds = more AAA games for us PC gamers
- Immediate infusion of entertainment/documentary/travel content
- Holy grail of VR - social networking inside minecraft-esque VR space. Just what Snow Crash depicted in its Metaverse.
- with stylized design, VR metaverse could be run even from iOS/Android phones
- Facebook can sell hardware with loss, providing incredibly HQ hardware for ~$99
- Presence of strong player in VR will force Sony to become very invested in VR, making much more compelling product and enabling 3rd parties much more streamlined patch toward porting games to PS4
Negatives?
So far, none, as long PC gamers get what they were promised [and FB is willing not to interfere with that].
This is good news for VR.
It's pretty clear that kickstarting is a donation, not an investment. Keep in mind, Occulus VR raised $91 Million in capital, only 2.4 Million of which was actually through Kickstarter.
I hope many developers have the same opinion.