Exdeath is going to be more of a pain than he should. He repeatedly obliterated Lenna with either attacks or white holes. Nobody else, just her. Dude has issues.
No quick kills on the bottom to avoid Almagest. Double Fumas with Quick does 5.6-6k damage. Unfortunately !Throw doesn't share the Ninja's agility stat, so I can't have the Time Mage throwing them with Quick too since damage will be reduced a lot. Thief could throw singles, would be useless otherwise if given !Throw but I might need to do that. Could get Meteor but that's so unreliable I might as well just spam lamp and hope Catoblepas hits a lucky shot.
Or I could level up since I'm below the level most people finish the first world at, but that's no fun.
Leveling up is no fun, but there have been a handful of fights that I just couldn't get past without doing it a bit.
Last night after work I went from the start of World 3 all the way up to Twintania, and got blocked there for a little while. I tried farming four coral rings and then using an instant death attack, but Mind Blast would paralyze my party, and I couldn't get the attack off in time after the paralysis wore off. I also tried burning Twintania down before Giga Flare, but even when Dancer Bartz was able to get off three Sword Dances for 9999, my three Berskers couldn't put out enough damage.
I hatched a plan. I would level up (sorry chaosblade) until Dancer Bartz could eat the 800 or so damage he was taking from Mind Blast and the two Wind Slashes that followed, and with Hermes Sandals I would be able to get off one attack with the Assassin's Dagger, and just had to hope the instant death proc went off. In order for this to work, I had to kill my three berserksers, lest they trigger Tidal Wave and kill Bartz.
A funny thing happened though. I wasn't getting paralyzed by the Mind Blast. I think it might be from the Hermes Sandals. After the Assassin's Dagger failed to proc on a few attempts, I modified the plan a little. I threw a Death Sickle on one of my dead Berserkers, and then had to time a Phoenix Down to get one of Berserkers up and able to attack, but not too soon or else I would eat a Tidal Wave and it would be a wipe. This happened a few times, but eventually I got the Berserker up and Death Sickle did its thing.
Today after work, I will run past everything in the Void and try Neo Exdeath. My party is around level 35 (in fact I think they are all exactly at 35). With Bartz tossing out 9999 Sword Dances and a Dancing Dagger on one of my Berserkers (along with some luck) I might be able to just whomp on Neo, or I might be pulling my hair out. Not sure yet.
A few notes about the Steam version. Once I got past how it looked, I actually liked it. I still think the GBA version looks better overall. There are a few changes I've noticed in it. Berserkers can run with the Chicken Knife, and I thought they wouldn't in the past. I could be mistaken.
Berserkers no longer attack at random. They just hit the thing closest to the party, whatever the default selection would be. It's not much but at least there's one thing you can count on with these little bastards.
The quick save mechanic on Steam simplifies things in a lot of areas. The game seems to quick save after every battle and every time I enter a new room, and it is never deleted. It's actually been a nice feature for the fiesta when I have to fight a boss several times. Also, it eliminates the need for me to defeat Necrophobe, because I will get a default save at the entrance to Exdeath's room in the Void. I never liked running from the castle all the way to the final boss.
The auto mode makes grinding a breeze (sorry again chaosblade!). I pop on a video on my second monitor, set the cursor to memory, make Bartz dance, and then turn on auto mode. The three Berserkers are already on auto mode anyway, so Bartz just does Sword Dance a bunch.
Next stop, Neo Exdeath, and hopefully, victory!