I believe the GC version is a port of the Dreamcast version, or so I heard.
It's the Dual Shock port from PS with some graphical improvements, IIRC.
I believe the GC version is a port of the Dreamcast version, or so I heard.
What? RE2 is terrible on a progressive display due to the low resolution backgrounds. Higher resolution models on top of low resolution backgrounds is not an attractive mix.resi 2 dc + vga = living in the future, but today.
From what I remember the N64 version had some exclusive modes that have not been replicated in any other release of Resident Evil 2. I heard for the longest time those bonus modes (whatever they were) made it the best version of the game.
I'm sure the Dreamcast version looks nicer, but...
The N64 version let you set the control scheme so that you push left and the character moves left, etc.
WHY DIDN'T THEY DO THIS WITH EVERY SINGLE RESIDENT EVIL GAME IT WORKED FINE.
What? RE2 is terrible on a progressive display due to the low resolution backgrounds. Higher resolution models on top of low resolution backgrounds is not an attractive mix.
It looks best running in RGB on an interlaced monitor.
Don't make me laugh. The Dreamcast version was certainly the best or right up there.
Wikipedia said:The Nintendo 64 version of Resident Evil 2 differs most from the other releases. Over the course of twelve months and with a budget of $1 million,[60] Resident Evil 2 was ported to the console by a staff of about 20 employees from Capcom Production Studio 3, Angel Studios and Factor 5.[1][61] This version offers features that were not included on any other system, such as alternate costumes, the ability to adjust the degree of violence and to change the blood color, a randomizer to place items differently during each playthrough, and a more responsive first-person control scheme.[11][61][62] Additionally, the port features 16 new in-game documents known as the "Ex Files",[11][62] written by Tetsuro Oyama.[63] Hidden throughout the four scenarios, they reveal new information about the series' lore and connect the story of Resident Evil 2 to those of the other installments.[11][62] The Nintendo 64 version adjusts its display resolution depending on the number of polygonal models currently on screen, and supports the console's Expansion Pak accessory for a maximum resolution of 640×480 during gameplay.[64][65] Other visual enhancements include smoother character animations and sharper, perspective-corrected textures for the 3D models.[64] The music of the Nintendo 64 version utilizes Dolby Surround, and was converted by Chris Hülsbeck, Rudolf Stember and Thomas Engel.[61] The team reworked the sound set from the ground up to provide each instrument with a higher sample rate than on the PlayStation, thus resulting in higher-quality music.[66] Some features from the other enhanced ports based on the Dual Shock Ver. do not appear in the Nintendo 64 version, such as the "Extreme Battle" minigame.[67]
It doesn't look good, though, but whatever.okay whatever you say bro. the pixels in the vga are twice as prominent with the use of natively resoluted resolution backgrouinds blah blah blah. it looks good sorry
also its 60fps.
The N64 version let you set the control scheme so that you push left and the character moves left, etc.
WHY DIDN'T THEY DO THIS WITH EVERY SINGLE RESIDENT EVIL GAME IT WORKED FINE.
because as soon as the camera angle switches perspectives, you need to press the controller in a different direction, which can lead you to skipping back and forth between two different scenes. it's annoying. better to just adjust to the tank controls over the course of 5 minutes.
having the controls mapped to the perspective of your character is the best way to do things in games with static camera angles (unless the developers plan their camera angles around avoiding the aforementioned problems)
It looks exactly like that screenshot, not better nor worse, exactly like that.looked better than that screenshot, and looked fine to me when i played it last year. sorry if that displeases you bro.
I think REmake had that option, and it turned the game from "unplayable" to "actually sort of fine" for me.
I only played the GC version, what was wrong with the N64 version? Hi-res, all that extra stuff, randomization, sounds like a good deal.
It looks exactly like that screenshot, not better nor worse, exactly like that.
It looks exactly like that screenshot, not better nor worse, exactly like that.
i thought the n64 version was the best version. or maybe it just had the most stuff?
I'm not arguing that the Dreamcast version is solid, rather, that it looks best when played in RGB on an interlaced display. Playing in progressive on a VGA monitor creates this disparity between the models and the backgrounds that ruin the cohesiveness. It's not some minor nit-picking thing either. I'm genuinely shocked that people aren't bothered by that.It doesn't look anywhere near as washed out as that shot, and to be honest, while it still looks grainy, it doesn't look as bad as that screen. And the character models are better.
I'd still rather play the game in higher res with nice models, albeit seeing lower texture backgrounds, than playing it on any of the other systems and having an overall lower res, lower poly and lower background res blownup for the screen.
I'm not arguing that the Dreamcast version is solid, rather, that it looks best when played in RGB on an interlaced display. Playing in progressive on a VGA monitor creates this disparity between the models and the backgrounds that ruin the cohesiveness. It's not some minor nit-picking thing either. I'm genuinely shocked that people aren't bothered by that.
All games which used pre-rendered backgrounds on PSX look a bit janky when viewed on a higher resolution display. It's akin to playing REmake on Dolphin at 1080p. You have high-res models on top of 640x480 backgrounds. It just looks wrong.
the best way to play RE2 and RE3 these days is on a PSP Go, imho.
I think REmake had that option, and it turned the game from "unplayable" to "actually sort of fine" for me.
No, at least in REmake your character would keep walking in whatever direction it was on the last camera angle until you let the stick go. So you hold left and the character walks left down the hall, camera angle shift, as long as you're still holding the stick he/she's still walking down the hall, even if the direction is now "north" or something. Worked pretty well.
So, the DC version ran at 60fps, and was ported from the PC version, but the PC version ran at 30fps?
What a mess.
Solution: RE2make.
What a mess.
Solution: RE2make.
I remember RE2 on VGA looking better than that picture posted earlier, though my friend had a smaller monitor so that may have been why.
Also for anyone who is interested in learning more about the N64 port, here's a great Postmortem article at Gamasutra:
http://www.gamasutra.com/view/feature/3148/postmortem_angel_studios_.php
I thought it was a great port when I owned it.
How is that better than having four constant directions that never change? As soon as you let go of left you have a moment where the controls freak before it reorients itself with the next button you press. This happens with every game that uses fixed camera angles and non-tank controls that I've played. Made SH4 and Origins a pain in the ass. Would have ruined Fatal Frame as well if they had made it the only option. Tank controls are never a hindrance.
I personally prefer the GameCube version of RE2. Skippable cutscenes, one disc, better controller for the game (I seem to always run into walls when using the DC analog stick).
Still, for what it offers, the DC version is excellent.
What do you think of nightmare mode on DC?
What do you think of nightmare mode on DC?
Nightmare mode is the sole reason I have been trying to track down the Dreamcast version. It's not on any other version. Resident Evil 2 is one of my favorite games but I have mastered back and forth and to think there is a harder difficulty out there somewhere is delightful. I am not gonna pay 60 plus bucks though for a system I will never play and a game I already own three versions of.
because as soon as the camera angle switches perspectives, you need to press the controller in a different direction, which can lead you to skipping back and forth between two different scenes. it's annoying. better to just adjust to the tank controls over the course of 5 minutes.
having the controls mapped to the perspective of your character is the best way to do things in games with static camera angles (unless the developers plan their camera angles around avoiding the aforementioned problems)
Oh how i long for RE2 to bé given the REmake treatment. Possibly my favourite game of all time. Not been on the psn store in an absolute age so wasnt aware it was on there. Is it available on the uk store? Im tempted to pick it up but fear i might find it hasnt aged well over the years.
If RE2Make was done today though, how? Would they really just do new pre-rendered backgrounds or stick with fixed camera angles today? Or would they do it RE4-style?