Awakening had so much more character/personality that's not even a close match.
T_T I know your pain T_T
Which version are you getting?
I blame Yo-kai Watch pushing it back, it's all their fault. ¬_¬;
Haha it's been such a long wait. I'm getting the Special Edition, fortunately in Australia it was extremely easy to come by. How about yourself?
Well... I did really enjoy Yo-Kai, but I would have taken FE over it if I had the choice.
b-but it has too many characters in smashIt's going to hit 3 million isn't it? Right now it's bigger than Kirby, and it has a very real chance to sell more than what Metroid ever did. Fire Emblem. Who could have seen that coming?
So, more beach, hotspring, and maybe high school classrooms next time?I don't think the anime leanings were as strong then and while they had supports, it wasn't in a post-S.Link era where a lot people knew that type of thing was exactly what they wanted.
I think the current games owe quite a bit to Kozaki's art.
I don't think the anime leanings were as strong then and while they had supports, it wasn't in a post-S.Link era where a lot people knew that type of thing was exactly what they wanted.
I think the current games owe quite a bit to Kozaki's art.
b-but it has too many characters in smash
I think the current games owe quite a bit to Kozaki's art.
Kozaki's art was definitely what finally made me jump on the Fire Emblem train, he does such beautiful, distinctive work. He has a great sense of style and anatomy, and his designs are always really cohesive. I love his FE sketches on Twitter, he does such nuanced representations of the cast. (If the FE series' art director could maybe be a bit more practical in creating the 'armor' for Kozaki's character designs, that would be great. Poor Camilla. Nohr's clothing/armor designs were so inconsistent in comparison to Hoshido's.)
But even if you play the three games the characters are still mostly flat. I mean, Awakening isn't really that good either but I still remember Lucina, Robin, even Chrom in a nice way.
This
The new games are very good and accessible, with excellent marketing and reviews/general word of mouth backing them as well. I don't think these were all factors with the older games.
And this
Kozaki's art was definitely what finally made me jump on the Fire Emblem train, he does such beautiful, distinctive work. He has a great sense of style and anatomy, and his designs are always really cohesive. I love his FE sketches on Twitter, he does such nuanced representations of the cast. (If the FE series' art director could maybe be a bit more practical in creating the 'armor' for Kozaki's character designs, that would be great. Poor Camilla. Nohr's clothing/armor designs were so inconsistent in comparison to Hoshido's.)
Subjective as it is, I'd say the vast majority of Fates characters only come across as flat if you don't see enough of their supports or even the right ones in some cases. You could argue that's a failure on their part all the same, but I think it's a meaningful distinction. I played Birthright and Conquest and I found there was a great duality to most the units in both.
If they get Kita on Armor design and Kozaki back on character design for the next game, I'm going to flip out, doesn't hurt that it seems like Kozaki genuinely seems to enjoy doing art for the games so I don't think he's leaving. But for the love of god, put Kita to work IS.
This graph shows the Nintendo 3DS first-party software sell-through in the U.S., compared with the same period over the last two years.
Fire Emblem Fates was launched in America in February this year, building momentum for 3DS software sales.
The discount versions of four titles introduced under the Nintendo Selects banner in March have also provided a positive impact.
With respect to Fire Emblem Fates released in February, this graph shows a comparison between the total sell-through in the U.S. market and the total sell-through in the Japanese market, where the title launched earlier. The week of each launch is counted as Week 1.
Sales surpassed the 500,000 mark in the U.S. in Week 6 and have continued without losing momentum. Recently, sales caught up to Japan and are even maintaining a pace slightly higher than in the Japanese market.
This graph adds a comparison with the previous entry in the series, Fire Emblem Awakening. As you can see, there are major differences in the trends in the Japanese and American markets.
In Japan, most of the demand is filled within the first few weeks after launch, but the Fire Emblem series continues to perform well over a long period in the U.S.
In the past, the Fire Emblem series did not sell as well in the U.S. as it did in Japan. However, Fire Emblem Awakening greatly expanded the user base for the series, and the current entry, Fire Emblem Fates, has been popular abroad as well since launch.
[ groans of increasing comfort ]
Well deserved. Fates gameplay was absolutely fantastic.
Just please FOR THE LOVE OF ANANKOS HIRE A WRITER. A great story will elevate this series from awesome to incredible.
I think anyone who had read Getbackers and any other of Kibayashi's works could have told you then and there that he wasn't worth boasting about.lol weren't they pushing their awesome manga writer they got prior to japan release? lololol
Wait, what? He wrote GetBackers!? I LOVE the shit out of that manga (or at least what I managed to readwhich was a lot) and my brother loved the anime and like to share it with his friends.I think anyone who had read Getbackers and any other of Kibayashi's works could have told you then and there that he wasn't worth boasting about.
Thanks for posting this. Looks like Fire Emblem will be given a higher priority as a series and a larger budget as well going forward. Surprised at how well Fates is doing in the Americas and curious to see how it performs in Europe. As others said get a better writer and just don't be creepy about things.Kita is just too busy drawing Ike and Soren over again and and again and again.
https://www.nintendo.co.jp/ir/en/library/events/160428/index.html