Looks like this needs work. Either that or pro consoles.
adamsapple did you happen to post threads for this guys coverage of Starfield, particularly the SDR/HDR stuff? Or did I miss it?
No, don't really follow this channel but this is the first impressions for the PS5 version of the game anywhere on the net right now.
- Load times: Fast travel took 43~ seconds.
This has to be one of the worst performers for a PS5 native app, no?
Here's another video. He says that performance mode is a upscaled from a native resolution of 1080p. PS5 can't deliver a solid 60fps. Most of the time it's between 40-50fps. Performance in Act 3 runs like rubbish and is around 30fps in performance mode. Larian says they're aware of it and are working on a fix (I'm getting really tired of hearing stuff like this honestly). I'm disappointed in this port. I'll probably wait to see if the Series X version fares a little better before choosing which console to play it on.
43 seconds to load? That feels like an eternity on current gen.
The game is decently CPU heavy so I doubt it will be a locked 30 on the series consoles. Maybe the stuff the MS engineers helped them with will help it be a bit more stable but I don’t see it.
I wouldn’t be surprised if the PS5 pro struggles to get 60.
The game is decently CPU heavy so I doubt it will be a locked 30 on the series consoles. Maybe the stuff the MS engineers helped them with will help it be a bit more stable but I don’t see it.
I wouldn’t be surprised if the PS5 pro struggles to get 60.
43 seconds? It takes nowhere near that long on PC- Load times: Fast travel took 43~ seconds.
my concern here is the awful loadings times.Is this an issue for a top down game?
I presume it must be not that big deal. Waiting for Xbox release.
my concern here is the awful loadings times.
Ew long load times on PS5? I thought those were a thing of the past. Hard pass.
PC game. Its not a game that is designed for consoles.- Quality mode: 1440p, targets 30 FPS
- Performance mode: Also looks 1440p but targets 60 FPS
- Performance mode: Lots of drops, can drop below 30
- Visual quality between Quality and Performance looks same.
The fuck?
No one plays split screen these days. Have no clue why larian were persistent on that sector.splitscreen is a choice.
My completely just-pulled-it-out-my-ass guess (just playing it right now) is that Larian doesn't yet use the correct PS5 APIs for I/O. Like, PS4 backcompat games load faster for sure on PS5, but you're still not going to see Insomniac-level load times without the real APIs.Wonder why load times are so long when I have a m.2 SSD in my PC and fast travel between locations in the same map took ~3-5 seconds. Loading between areas took about 29 or so.
i dont understand why performance settings is same with quality mode.PC game. Its not a game that is designed for consoles.
This gen consoles are outdated already.
I don’t understand. Everyone on Reddit saying load times are super fast on PS5. Which one is it?
Creative decision.i dont understand why performance settings is same with quality mode.
Why not reduce it to increase the FPS?
PC game. Its not a game that is designed for consoles.
This gen consoles are outdated already.
Maybe there is a problem with cpu.i dont understand why performance settings is same with quality mode.
Why not reduce it to increase the FPS?
My completely just-pulled-it-out-my-ass guess (just playing it right now) is that Larian doesn't yet use the correct PS5 APIs for I/O. Like, PS4 backcompat games load faster for sure on PS5, but you're still not going to see Insomniac-level load times without the real APIs.
As to why the game would use the old PS4 I/O, well, it has been in development for a while. PS4 may very well have been a target at some point.
I am not excusing them for that.If they're charging $70 then you can't just excuse poor performance with "PC game". Yeah, the consoles are outdated already. Still, doesn't change the fact that most devs these days can't seem to optomize for shit. Esp crpg devs on consoles. They just throw their games on the storefronts and string us along with promises of "fixes" that never come yet of course they still charge $60-$70! Look at PoE2 and Pathfinder WotR. Crap performance, shitty settings, hard crashing, 3 patches behind PC until they eventually abandon console. It's easy for you to hand wave away bad behavior from devs since you are on their preferred platform but what does that say about you?
i dont understand why performance settings is same with quality mode.
Why not reduce it to increase the FPS?