So...pretty much like every other FF?
Not really. Fodder enemies below your level, sure, every FF has that at some point. But if it works even against the vast majority of bosses, there's something very wrong. I want some sort of tactical challenge every now and then, and X-2 is completely hollow in that regard.
Partly because it's just pathologically easy.
Partly because running delays and attack frequencies basically even out the offensive roles' differing attack strengths, and give them all the same effective DPS. It's 90% show, 10% "use the shooter role against flying enemies".
As for other FFs:
FF XIII has the stagger mechanic to motivate you to switch paradigms. It's ineffective to keep someone locked into a healer role, because then you won't reach the stagger points and combat will take many times longer.
FF X has complementary, pre-cast combat roles until post-game, and swapping party members is all but equivalent to switching roles. But it's challenging. It has attacks and spells that modify turn order, and good utility of summons. You have reasons for buff/debuff, reasons for prefering magic attacks over physical.
FF X-2 just doesn't do any of that. Once the tutorials stop forcing you into useless roles, you can beat the whole game, and I'm not even kidding, the whole freaking game with white mage + 2 random physical attack roles, permanently holding down X. If that's good combat, good combat bores me to tears.