Rur0ni said::lol :lol :lol
wat?! I'm trying to imagine what he's thinking.
It might be me projecting on him, but damn if it doesn't look like he's repressing something :lol
Rur0ni said::lol :lol :lol
wat?! I'm trying to imagine what he's thinking.
Plus the left front leg, according to the shadow, is bent so far under the body that the elbow is completely on the midline of the belly. And the right wing evidently has an extra joint to allow it to flex 90 degrees away from the body wall.bcn-ron said:I particularly enjoy the errors in perspective. The dragon tail's tip is front of the rightmost soldier's neck for some reason. The dragon is also too long to even fit in front of the wall where it stands.
Flying_Phoenix said:Just in time for my next PC upgrade!
maniac-kun said:this is a video of project offset running on larrabee hardware: http://www.gametrailers.com/player/47368.html dosnt look as blured as the screenshots.
at least its inengine and running on larrabee <:Ether_Snake said:That is actually not from the game, it is just something they made quickly for the GDC presentation to show how easy it was to do.
Liabe Brave said:Plus the left front leg, according to the shadow, is bent so far under the body that the elbow is completely on the midline of the belly. And the right wing evidently has an extra joint to allow it to flex 90 degrees away from the body wall.
But the most telling thing is the "comparison shot". If the first one was actually a screenshot, it would be trivially easy to remove the models, smoke, and lighting in the engine to render a downgraded version ("what can be done now"). But in fact they just photoshopped that stuff away--as is abundantly clear if you look at the shadow of the farther flag tower on the arena floor, which is broken into segments by cloning sand texture over the missing people.
This is concept art.
it isnt running on larrabee, since there isn't any real larrabee hardware yet. that is either using multiple cpus to emulate the larrabee pipeline or it is being done by a gpu.maniac-kun said:at least its inengine and running on larrabee <:
Ether_Snake said:Late 2010 or early 2011
element said:it isnt running on larrabee, since there isn't any real larrabee hardware yet. that is either using multiple cpus to emulate the larrabee pipeline or it is being done by a gpu.
Kevin said:One blurry picture doesn't impress me and neither did that tech demonstration video with meteors falling out of the sky crashing through ancient structures. It might look a little better then stuff from Gears of War 2 and Uncharted 2 but honestly, not a whole lot. No in my opinion!
Minsc said:Actually if you compare the lower-left bottom section of the pillar to the other one, you'll see there's a chunk missing from it, where it looks like `-| instead of |-|
I'm not sure if the thing you're calling a shadow is a shadow, it doesn't seem to line up properly.
Compare below:
Minsc said:Actually if you compare the lower-left bottom section of the pillar to the other one, you'll see there's a chunk missing from it, where it looks like `-| instead of |-|
I'm not sure if the thing you're calling a shadow is a shadow, it doesn't seem to line up properly.
Compare below:
brain_stew said:Earlier tahn that surely. LRB is aiming to compete with Nvidia and ATI's DX11 GPUs and they should launch at the end of the year. Intel can't afford for LRB to be too far behind. So yeah, within 6 months GPUs capable of such renders in real time at full HD resolutions should be available in the consumer space.
Heck, with SLI and Crossfire technology, a single PCB $400 GPU (4870x2) could likely achieve that right now. That same GPU is around 6 months old now as well.
PkunkFury said:That's not a part of the bottom of the pillar, there is something in front of the pillar casting a small shadow. The rest of the "Shadow" on the larrabee image is actually some stuff on the ground, you can see it is still there in the competitor shot, but the forground characters obscure the gaps making it look like one shadow
Ether_Snake said:Yeah it's probably just a concept art, sadly:|
I can garantee you PO is not being released this year, not any game for Larrabee.
If everything goes as planned, in early 2010 you'll see some games ported to Larrabee. PO itself no way.
Fatalah said:I've got a question about Larrabee-- Is this a single chip that combines the GPU and CPU?
That could be pretty sweet for laptops graphical power.
brain_stew said:No its Intel's attempt at a GPU and is not intended to replace a system's main CPU or run an OS. It is however based around stripped down X86 cores (with added 512bit wide Vector units) which are fully programmable.