Thanks to you both for the info!
Regarding Monster Land, I never played SG/SMS games back in the day (my first console at home was N64) so I've never been able to discern which WB in ML to play. I usually go with just whatever the Nintendo Life review says since there aren't many great VC review resources, but I know they can be a polarizing source. I always prefer info from GAF, though.
http://www.nintendolife.com/reviews/vc/wonder_boy_in_monster_land_mastersystem
http://www.nintendolife.com/reviews/vc/wonder_boy_in_monster_land_vcarcade
They gave the game similar reviews (two different reviewers) but no clear win to the arcade version. But it sounds from this thread like the arcade is the better one? Can you save in that one? Is Bikkuriman World (the TG-16 version) better than either?
(Reading through the comments in the Arcade review, those readers seem to strongly prefer that version also. Evidently there's also a 360 collection (I think it might be on PS3 also) but I think I already have WB in MW and MWIV on VC so I'd probably stick with what I have there. It's very hard to keep all these games straight if you're unfamiliar with them. I guess I'd like to know if the Collection includes any special features or save states.)
The 360 collection has achievements and leaderboards, but you're okay sticking with the Wii version.(Reading through the comments in the Arcade review, those readers seem to strongly prefer that version also. Evidently there's also a 360 collection (I think it might be on PS3 also) but I think I already have WB in MW and MWIV on VC so I'd probably stick with what I have there. It's very hard to keep all these games straight if you're unfamiliar with them. I guess I'd like to know if the Collection includes any special features or save states.)
It's a good game, but it's fairly slow/boring/safe comparative to the other games. I and IV have an polished arcade/action quality to them, II has the (sort of) non-linear structure and transformations, whereas III doesn't have much of a "hook," it's just a straightforward adventure game. and It's also the only one created without involvement of the series creator, Ryuichi Nishizawa.Also Wonderboy in Monster World is god tier and one of my favourite games of all-time so I'm kind of shocked to see it being ranked so low. It's awesome IMO.
I put it in my Top Five (or Ten) Games of All Time.
The arcade version, the Master System version is pretty bad.
I love this series and can't wait for both of these games.
Man, this has taken a big step forward aesthetically. No longer looks like a flash game - looks closer to something like Wario : The Shake Dimension. Fantastic.
Different project. You're thinking of Monster Boy.
Wow, I have never even heard of this series before, but both the remake in the OP and the subsequently posted spiritual sequel look great. I will probably pick both up.
Business cards, fresh from the oven! We will be at @gamescom next week to show the game to journalists. (1/2) https://t.co/K1wiAix8Uc
Journalists, if you will be at @gamescom and want to cover Wonder Boy: The Dragon's Trap, drop us a mail this week! https://t.co/c6ARgu77n5
Wow, I have never even heard of this series before, but both the remake in the OP and the subsequently posted spiritual sequel look great. I will probably pick both up.
There's Wonder Boy in Monster Land, too, which is the game Dragon's Trap is a sequel to, but the others are prettier and better, really.
However, playing Wonder Boy III: The Dragon's Trap without playing the Arcade version of Wonder Boy in Monster Land is like playing Castlevania: Symphony of the Night without playing Castlevania: Rondo of Blood
...
I got nothing.
Seriously though, the genre shifts are eerily similar that they go from linear to non-linear style which Dragon's Trap preceded the Metroidvania.
Even in Dragon's Trap your character is at full strength before he gets nerfed at the beginning of the game, just like Alucard in SotN.
Edit: Oh Yeah, Rondo of Blood > Symphony of the Night
What's with that annoying screen tearing (or whatever it's called). Can be seen almost all the time the screen is moving and it's very distracting. Other than that it looks good.
Hopefully, looks like a fun game really. Never played the other games in the series, athough seen quite a few of them been played.I think it's stuttering or micro stuttering. The game is obviously still in development so I'm sure that will be fixed later on.
Wow, I thought we were talking about a sequel to this:
lol
What song?Wait...
Wait.
Was the Tenacious D song about this game?
What song?
However, playing Wonder Boy III: The Dragon's Trap without playing the Arcade version of Wonder Boy in Monster Land is like playing Castlevania: Symphony of the Night without playing Castlevania: Rondo of Blood
...
I got nothing.
Seriously though, the genre shifts are eerily similar that they go from linear to non-linear style which Dragon's Trap preceded the Metroidvania.
Even in Dragon's Trap your character is at full strength before he gets nerfed at the beginning of the game, just like Alucard in SotN.
Edit: Oh Yeah, Rondo of Blood > Symphony of the Night