What I'm saying tho is how does a person know that one wasn't built on the premise as much without digging in to see?
Like for instance, guerilla didn't make an announcement and say "just to let folks know, our game isn't meant for exploration... Just a point a to B game with an open world" before the game launched.
When I bought horizon my excitement was simply to dig into that massive world. When you see all the clouding covering the map that screams to me "come, explore me"... Which means explore, see, do things, side quests, etc... That is exploration to me. There was no pretense of the world in horizon not being built for exploration like zelda persay.
Ok, I understand your thinking here. However exploration is the backdrop to, what I see is, the overwhelming story you are trying to uncover. Hundreds of open world games have the feel to "explore" because I feel they don't want to box you in. It's not a linear game and there are areas to view as well which is why they give you all this environment. But foundations of the game matter which I feel like isn't what even gives these two games a fair shake. Of course GG didn't say, just go to point A and B but neither did the Witcher 3. Ironically, the marketing for both of these games were pretty much the same and from there it was very clear what you was going to be able to do. To be fair, the witcher is a sequel which did have 2 other games to really build it's entire world from, which Horizon is doing from scratch so the witcher had some sort of source material. Horizon is ultimately a new IP with no familiarity with any previous games and nothing to really trace back to something. It's story is pretty much the reason why the game exist and it's to get you to uncover that, which I how I feel it should be played.
So after 30 to 40 hours of horizon i came to love the game but then yes, realized the world wasn't as interactive as I thought it would be. Then comes zelda which once again is a massive world that needs opened up similar to getting onto tall necks and the exploration was more of what I was hoping horizon could of been like.
And this is what I'm talking about in terms of premise. From this point before Zelda, there hasn't been a ton of games that have FULL interaction with any of the environments. The Witcher 3 wasn't a game that all of a sudden let you cut grass, climb trees, fish, and do all of that stuff. There were boundaries and the game let's you play up to whatever that was.
Zelda then takes that and amps it to 1000% in which full interaction with the world is it's entire identity and that was very clear from the beginning pretty much down to it's marketing. From all the let's plays and all of that, you were going to be able to do all these very detailed things in this massive world. There was not much attention given to the story and what it might have been because the game was mostly showing you the core gameplay of how deeply integrated this game would be in relation to the world.
That right there, is what uniquely separates the two. Had Horizon showed Aloy climbing trees and fishing, etc etc, then yes, I can agree that exploration was something it ultimately failed at because here was all these things she could do, and she couldn't. But the game already segmented it's identity from the minute it was showcased and it wasn't giving you the freedom that Zelda is giving you.
To me you have two worlds that are fairly huge, and two worlds that need a person to explore and view them. The gist is some might of enjoyed the world of horizon more for its lore and layout, some might enjoy zelda more... I love both but was bummed after time with horizon that the world didn't offer more interaction. But as I said I couldn't know that until i did actually explore the world.
Because even tho zelda wins horizon has tons of merit. I was playing more horizon today and this world is absolutely one of a kind gorgeous to see. Every nook and cranny and even city is a site to see.
It's not so much about interaction tho, it's about exploring and seeing the sites, the art directions... Which both games are amazing at in different ways. All In all I just talk Games and Im not worried about having some science behind my threads, I talk games and do so in many ways.
I like to talk games as well, I'm mostly worried that the games identities are blurring this line that wasn't intended or even evidently made blatant by the designers. The full interaction that Zelda gives you isn't fair to compare to Horizon because again, they weren't designed with that in mind. GG didn't build Horizon for full interaction, but for you to uncover the situation of that world within that world. Again, I haven't played it but this is what I took away from everything.
And Zelda didn't seem to be built off explaining the story of the world to you through these small intricate details for story building. From my point of view, It looks like it wanted you to move around, do these things and create your own memorable experience because of just how much it offers. And to truly survive....something that I don't think is even apart of Horizon's focus at all, in relation to sleep, and making food, etc etc.
I've truly wanted everything you can do in zelda in a game for so long and the closest to that has been GTA. The level of sandbox that game gives you is almost identical to Zelda, but that's exactly my point. I see where you are coming from, don't get me wrong....but I just don't feel its fair to give this illusion that Horizon was created off the backs of exploration when the very thing leading that exploration has a lot to do with the story and uncovering that through that world.
But, I completely understand your view in which the basic level of exploration was not something that moved you in Horizon compared to Zelda that did. I just didn't think that the comparison was really apt for what both games were doing in terms of "exploration".