Must be fairly rare drops otherwise they'd have put the PS4 version at 900p instead. Frame rate woes were the reason Rubin gave as to why they dropped the Xbox One version's resolution to 720p. So the Xbox One version must have been running at a much worse frame rate compared to the PS4 for them to want to drop the resolution so substantially. Be interesting to see how all the versions fare in the DF comparison.
GC: So is that something the new consoles cant do or you just didnt have time to implement it?
MR: No, its well, you can do almost anything, almost. Tessellation cant be done on current gen for the most part, because its a DirectX 11 feature, but we could still do it but youd get a frame rate of 2. So that really becomes the reason we do everything: the reason the Xbox One is 720, the reason the PlayStation 4 is 1080 is were trying to make the game look as good as it possible can and making sure we maintain our 60 frames per second.