I'm sorry but given the shit quality of the majority of Japanese IPs handled by Western studios this generation, I'm happy this was canned. For as bad as you guys think FFXIII is, this would probably have been worse.
Look at Grin's resume and tell me you had faith in this. That's like having faith in Double Helix.
Okay, I'll take a look at it.
Bionic Commando Rearmed - one of the best retro remakes and a great modern 2D game on its own
Wanted: Weapons of Fate - licensed shovelware with surprisingly solid mechanics
Bionic Commando - it had deeply flawed mission design, but it has the BEST grappling hook/swinging mechanics, it only needed even the blandest open world setting and it would be one AMAZING toy
Terminator Salvation - well, yeah...
Grin's games were a mixed bag, likely due to the number of projects they took at once and how little time they had to develop them, but the studio had huge potential. Every Grin game I tried actually had really solid core mechanics.
The thing that made this different from other Western takes on Japanese properties is that it would be an original game set in a known world, not a sequel in a well-defined series (which usually also happen to be defined by their clunky/outdated design, so... yeah, good luck making a new Dead Rising that feels shitty in
just the right way).
It would probably end up being kinda broken in some significant way, but it certainly would be an interesting thing to behold. What's there about its cancellaton to be happy about? At worst, it would be something you could easily avoid and it wouldn't affect the future of (a dead sub-series in) a franchise you like.
So yeah, I'd have more faith in this than I would in Square's in-house attempts at making action games (now THAT'S one hell of a resume).