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Forza 5: The monetization is even worse than you think.

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The bigger problem, though, is what effect the presence of the micro-transactions had on the design with regard to progression. You probably have to grind to get the best cars in this one, which was never something I had to do in Forza 4.

The whole idea of grinding needs to burn in the gates of hell where it came from anyway. The whole idea of grinding came from MMOs where they wanted you to keep playing as to keep your monthly fee going. Any other game is just using it as an excuse to purposeful try and piss you off by causing progression to go at a snails pace.

The idea of having to grind in a racing game is pathetic to say the least.
 
Was The Godfather the first game that did pay real money for an expendable in-game thing? Couldn't you have continuously paid money into that? Tryin' to remember if there were any earlier ones.
Here it is:

Hehe, yeah originally I wrote "spend" because I realised that if there was some paid-for consumable item I guess you could theoretically spend infinite money. That's why I changed it to "unlock".
 

Seanspeed

Banned
The main point is that this grind should still be fun and rewarding, not punishing. Reducing the in-game ways to earn those cars certainly reduces the fun. At the same time, grinding is now the only way to get cars. That cannot be a...
Grinding is not the only way to get cars. I don't know why people keep saying this. A lot of misinformation is being spread around, mainly by people who don't know what they're talking about.

I think I understood it: when you buy a DLC car in Forza you don't get to use the car inmediately, you gain the right to unlock it via in-game currency, and in Forza 5 case, via real money too?

If that's the case well, I say paying just to be able to unlock something is kind of absurd, and if you can unlock it with real money, then it's a scam.
Again, I don't see the distinction between this with a retail game or its DLC. Its the same principle, either way.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
Grinding is not the only way to get cars. I don't know why people keep saying this. A lot of misinformation is being spread around, mainly by people who don't know what they're talking about.

Ok, I read it a lot and apparently prematurely thought it to be true. What other options are there?
 

inky

Member
People complain that there isn't any real innovation with the next-gen consoles, but I don't think I ever played a game on the 360 where it was even possible to spend over $3,000 unlocking stuff. This really is the future.

Several EA games would allow you to do just that (you know, if you were in the mood of supporting that poor company, who is definitely in need). I dare say those weren't even as blatant as this particular example tho.
 

SRTtoZ

Member
Even if nobody buys it it's fucking disgusting that a first party $60 title has a $99 micro transaction option in the menu.
 

HokieJoe

Member
The whole idea of grinding needs to burn in the gates of hell where it came from anyway. The whole idea of grinding came from MMOs where they wanted you to keep playing as to keep your monthly fee going. Any other game is just using it as an excuse to purposeful try and piss you off by causing progression to go at a snails pace.

The idea of having to grind in a racing game is pathetic to say the least.


But that would presume that someone who didn't 'grind' can actually drive wouldn't it? I don't want to play against anyone online who bought a fast car, but didn't develop the skill to actually drive that fast car. That destroys the multi-player game mechanic in a racer faster than anything for me. If the driver ranking system is robust enough, it should take care of that element I suppose.
 

mrpeabody

Member
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Reminder that, unlike the European version, in the American version tokens actually get MORE expensive the more you buy.

For example, you can buy 100 tokens for $0.99, or a penny per token. So you would expect $10.00 to buy 1000, plus a few extra on top, right? Wrong. $10 only buys you 575 tokens.

It's bizarre.
 
This is the one game that made me kinda regret not getting a Xbox1 over the PS4, and after seeing this I can safely say I'm fully content with not getting a X1. I don't like monetization, but when it can be done to an extent where it's unobtrusive to players who want to earn stuff in game, I don't mind. What's being done with Forza 5 though is truly disgusting, nothing more than a blatant money grab.
 

teiresias

Member
It's sad that there were probably more meetings to decide on the various price points for the microtransactions than there were on the graphics engine or the potential for using non-last generation lighting.
 

Ray Wonder

Founder of the Wounded Tagless Children
I'm enjoying the game VERY much, but I absolutely hate the monetization. I hate that it's there, I hate that I can see it during normal gameplay, and I hate that you can get xp bonuses on top of buying cars with tokens.
 

Eusis

Member
Remember, 82 on Metacritic.

We're fucked.
On a series that tradtionally got 90+. It's wounded now.
Reminder that, unlike the European version, in the American version tokens actually get MORE expensive the more you buy.

For example, you can buy 100 tokens for $0.99, or a penny per token. So you would expect $10.00 to buy 1000, plus a few extra on top, right? Wrong. $10 only buys you 575 tokens.

It's bizarre.
Either Microsoft is greedy in the stupidest way or that was a mistake. As much as I question Microsoft at times it's probably the latter more than anything else.
 

AlexMogil

Member
I'm enjoying the game VERY much, but I absolutely hate the monetization. I hate that it's there, I hate that I can see it during normal gameplay, and I hate that you can get xp bonuses on top of buying cars with tokens.


Wanna know what I hate?

Hit Y to accelerate. As in accelerate progress. At the end of every race. Hit Y and then you're asked to pay.
 

AMUSIX

Member
Tokens have been in the past few Forza games, and I've always simply ignored them.


Any reason I can't ignore them now?


I don't understand the people suggesting that T10 is forcing us to use Tokens. I'm progressing through the career, buying my cars, and upgrading them as I have in every other Forza. What am I missing here?


Oh, and while they're not handing me a bunch of cars as rewards, I'm absolutely building credits faster than I did in F3 and F4. Seems the only thing T10 did was slow down car acquisition a little in career, and boost the prices of the top cars, so you have to choose which car you want, rather than everyone owning them all.
 

PARANO1A

Member
As someone with the game, obviously early into the content, I've had no issue getting cars to keep progressing through the actual content in the game through just racing in the tournaments provided.

My question on this before I think this is just an overreaction or not is - if I keep playing the game normally (race and win all races) how many cars will I be able to buy before needing to go back and race old races again?

I'm fine not being able to but the best supercar on day one. That's the point of these car porn games... Earn it.

So far I'm happy with this... I'm guessing most who've actually played the game is in the same boat so far too.

I will say the token stuff is a bit too in your face though - eg prompts to level up faster by pressing Y before each race.
 
V

Vilix

Unconfirmed Member
Reminder that, unlike the European version, in the American version tokens actually get MORE expensive the more you buy.

For example, you can buy 100 tokens for $0.99, or a penny per token. So you would expect $10.00 to buy 1000, plus a few extra on top, right? Wrong. $10 only buys you 575 tokens.

It's bizarre.

It's greed.
 
Difference is those are the normal in game prices for those vehicles. They didn't change the entire economy of GT6 to accommodate buying currency with real money*, they just tacked on the ability to buy credits with real money. It might seem subtle but the difference is huge.

*Unless the amount of Cr you get per race has decreased.

This. The problem is not that there are micro transactions but when the economy is changed to make people spend money. GT5's highest race turnover was 100k and top cars had prices of 20 million. GT games have always had a big grind to get the best cars. Thing is special events help a lot.
 
I'd like to hear from the reviewers that didn't talk about this or don't see anything wrong with it. If the uproar grows they may have to defend themselves, and it will be yet another example of completely inept and out of touch games journalism in practice.
Just watched the Gametrailers review and they described it as "excruciating", and weirdly enough, for entirely different reasons.

They mentioned the way the best cars have been cherry picked for DLC, and how the rivals events require DLC cars and how some of those DLC cars can't be bought individually and require the complete $20 DLC packs.

No word on tokens or some of the exorbitant costs. But they do mention track fatigue and grinding due to having so few tracks.

Wanna know what I hate?

Hit Y to accelerate. As in accelerate progress. At the end of every race. Hit Y and then you're asked to pay.
You can't disable that message? Short of paying I mean.
 

socialQ

Banned
On the upper end, our goal is to make the truly elite cars feel really exclusive. As a result, the top-end cars in Forza Motorsport 5 will cost significantly more in tokens than they would if you earned them with in-game credits. In the past, expensive cars could be purchased with very few tokens (not in proportion with the amount of effort required to earn the cars through racing), thus allowing players willing to spend tokens to jump straight into the most exclusive cars in the game. Now, we’ve made token prices equal to in-game credit prices. For those who want to spend some extra real money and get those exclusive cars, they’ll have that option, but they will no longer devalue the hard work of those who earned the cars through racing and building up in-game credits. Either way, expensive cars will have real rarity.

I read this and this is the dumbest thing that Turn10 can say. Its diplomatic of course, but everyone knows its because we want your REAL MONEY
 

bud

Member
Reminder that, unlike the European version, in the American version tokens actually get MORE expensive the more you buy.

For example, you can buy 100 tokens for $0.99, or a penny per token. So you would expect $10.00 to buy 1000, plus a few extra on top, right? Wrong. $10 only buys you 575 tokens.

It's bizarre.

what happened to this?

Hi all, just wanted to quickly clarify the situation.

The pricing displayed for Token Packs in Forza Motorsport 5 is incorrect. As a result, transactions are not paying out the correct number of tokens. We are resolving this issue immediately and expect players to see the correct pricing structure and accurate token values later today. Any player that has purchased one of these packs will be credited the appropriate amount of tokens when the issue has been resolved.

Any chance someone could update the OP?
http://www.neogaf.com/forum/showpost.php?p=90728445&postcount=240
 

klaus

Member
the game has been out for like a day and probably most people in here haven't even played it. how do you know how long it takes to unlock the cars in game?

I really don't believe that more than a few people posting in this thread (or most similar threads that have been popping up over the last months) are even interested in the game itself.

It seems most people just love to bitch and cry about things they haven't even tested, seems the new "thing" to do.. brave new web.
 

Skytylz

Banned
I knew there was microtransactions, but I didn't realize how slow the grinding for credits would be. I played 2-3 hours so far and have about 200k, but there are cars that cost 6 million.... The lack of reward cars really sucks and the series are so long for little to no reward.
 
I really don't believe that more than a few people posting in this thread (or most similar threads that have been popping up over the last months) are even interested in the game itself.

It seems most people just love to bitch and cry about things they haven't even tested, seems the new "thing" to do.. brave new web.

The point is bigger than this particular game. The next gen just launched and this is the first thing we see? Kind of sets the tone for what's in store over the next few years, don't you think?
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Even the 82 is too high, considering what I'm reading in this thread.

Aren't these things bad? Shouldn't they affect review scores? How can anybody rate this game well with this mess going on? I'm confused...

...well, I'm happy I ignore reviews, good or bad.

My guess would be that reviewers got access to all the DLC content for review purposes, or that the DLC stuff ramps up in such a way that time-limited reviewers don't run up against the pay walls in the same way that users do.
 

Seanspeed

Banned
Ok, I read it a lot and apparently prematurely thought it to be true. What other options are there?
The vast majority of cars are perfectly affordable. Some are downright cheap. Normal playing will get you the ability to buy these cars just fine.

The cars that cost $1 million+ will be affordable by normal playing as well, but obviously only with people who put a bit more time into the game.

Some people are basically using the phrase 'the grind' interchangeably with 'playing the game normally', adding a very negative connotation to what the game is like. Now, if you don't like racing that much, then yes, you may feel like you're just having to grind your way through the game as racing will just be a means to an end. For me, its opposite and buying cars is just a means to race. So it depends on how you look at it, I guess.
 

ironcreed

Banned
One would think that they would want everyone to be able to access the best stuff the game has to offer with a reasonable reward system. But no, they take more out of the game to slap behind paywall on top of paywall and try to encourage you to pay ridiculous extra amounts of money for it. Hell, they even took tracks out to sell later.

At the core, it's the exact practice of budgety free to play games like Spartacus Legends. But at least that game is in fact free to play and you can have some fun with it without paying a cent. This is a $60 game in a top franchise we are talking about. Not to mention that people just bought a $500 console to play it on.

Seriously, I thought the idea was to let people buy the game to enjoy all of these cars and tracks that they can't in real life. Now they expect you to be rich to enjoy them in a game as well. Either that, or play for hundreds of hours to be able to finally have them all. Most will never do that and they know this full well. The level of greed here just boggles the mind.
 

gcubed

Member
I'd like to hear from the reviewers that didn't talk about this or don't see anything wrong with it. If the uproar grows they may have to defend themselves, and it will be yet another example of completely inept and out of touch games journalism in practice.

Ask Kuchera what he thinks all this complaining accomplishes
 

Racer1977

Member
Yet another example of reviewers not standing up for the consumer/gamer.

This stuff is objectionable at best, plain disgusting at worst.
 

No Love

Banned
Reminder that, unlike the European version, in the American version tokens actually get MORE expensive the more you buy.

For example, you can buy 100 tokens for $0.99, or a penny per token. So you would expect $10.00 to buy 1000, plus a few extra on top, right? Wrong. $10 only buys you 575 tokens.

It's bizarre.

What the fucking fuck?
 

TheTwelve

Member
My guess would be that reviewers got access to all the DLC content for review purposes, or that the DLC stuff ramps up in such a way that time-limited reviewers don't run up against the pay walls in the same way that users do.

I'm going to have to believe that for the sake of my own blood pressure. Thanks.
 
My guess would be that reviewers got access to all the DLC content for review purposes, or that the DLC stuff ramps up in such a way that time-limited reviewers don't run up against the pay walls in the same way that users do.

I'm sure they would have sent me a code for DLC if I asked, but I just ran up against that stuff in the game in disbelief like anyone else. I admittedly didn't look as deeply into the tokens because I generally just see that stuff and say "Nope!" Guess it's something I'll have to keep a closer eye on this gen. *sigh
 

klaus

Member
The point is bigger than this particular game. The next gen just launched and this is the first thing we see? Kind of sets the tone for what's in store over the next few years, don't you think?

I think some gamers are becoming more and more hysterical about NOTHING - the amount of outcrying / shitstorming leading up to the launch was simply miserable imo, and had more to do with social media and crazy gamers than any substantial problems (imo again).

Don't like it? Don't buy it. Also go ahead and explain your points on the web. (Explain, not cry out for something you won't buy / support anyways).
 
Voting with my wallet. Bought and supported MS through the OG Xbox and 360, stuck with them through the RROD because I enjoyed their platform, but no thanks to this latest money gouging and disrespectful, hostile attitude to their customers. I'm a gamer, not an infinite supply of goodwill and credits.

All my gaming budget is going on Steam and Sony products now. Fuck you, MS.
 
Really not a big deal.

Seeing this quote....

For those who want to spend some extra real money and get those exclusive cars, they’ll have that option, but they will no longer devalue the hard work of those who earned the cars through racing and building up in-game credits.

So it is like buying a shortcut.

Why is this being complained about? It is entirely optional, and the only people who would take advantage of this are those that don't want to work through the games progression. If you are one of those people why would you purchase the game anyways?
 
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