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From a pure conceptual perspective, which is the better "Gimmick controller", Wii U Gamepad, or Joy-Con?

Jubenhimer

Member
Now, let's disregard thoughts and opinions on things comfort, aesthetics and build quality, and view through purely a conceptual perspective, which console has the better "Gimmick Controller" The Wii U Gamepad, or the Switch Joy-Con? First, let's establish what these controllers are.

The Wii U Gamepad is the Wii U's main controller, with it's main hook being the 6 In. 480p touch screen in the middle, that can be used in various ways. You can play most games off the TV so long as you're in range of the console. You can view secret info and perspectives during multiplayer games that other players can't see, and you can even use both it's screen and the TV Screen for various dual screen applications, such as throwing ninja stars. Combined with it's motion sensors, mic, camera and touch controls, and in theory, the Wii U Gamepad sounds like a surefire hit, allowing for a lot of gameplay possibilities

On the other hand, the Joy-Con are a bit less outlandish, owing a lot of their design to the Wii Remote and Nunchuck combo. At home each Joy-Con rests in a dedicated controller grip. Sliding them onto the Switch console, and taking it out of the dock, let's you play in handheld mode for the vast majority of titles. When detached, you can hold each Joy-Con in one hand, or pass one to a friend for multiplayer games. The Joy-Con also feature advanced motion sensors, HD Rumble, and an IR motion camera that can detect various shapes, images, and gestures. Combined with the console's touch screen and general portability, the Joy-Con gives the Switch a lot of versatility in how games can be both controlled and presented.

Conceptually speaking, the Joy-Con are the clear winner in my eyes. The Wii U GamePad had some nice ideas, but most games didn't bother using half of what it offered, and instead just used it for Off TV play, or in the case of shooters and action games, a map. I think the main problem with the gamepad, is that the concept of dual screen gaming in a living room console setting really doesn't work. With a DS, you have both screens in your field of view, but you can only focus on one screen at a time with the Wii U, so that made games like Star Fox Zero an absolute nightmare to play, because now you have to juggle your focus between two de-synced displays in a fast-paced setting. On top of that, you can only use one gamepad at a time, and you couldn't even buy one in stores. I will give the gamepad this though, asymmetrical multiplayer is one of the better uses of it's potential, and is a concept that deserves to be explored more. The ability to play games off TV is also nice, though the range is rather limited.

The Joy-Con meanwhile is a far more appealing controller. If you're familiar with the Wii Remote and Nunchuck, you'll feel at home with the Joy-Con. Ignoring all it's tricks, it's as conventional of a controller as you want it to be. And their detachable nature allows for a lot of flexibility and comfort in gameplay, and since many Switch games allow for at least gyro controls, they actually feel useful in most games. The main thing I like about the Joy-Con though is that although it has a lot of tech, all of it feels useful. The Gamepad had so much useless garbage stuffed into it from a camera, to a sensor bar for the Wiimote, a TV button, an unused expansion port and a Mic. Almost none of it was necessary. With the Joy-Con, everything feels like it has a reason for being there. From passing a Joy-Con to a friend for Mario Kart in Tabletop mode, to feeling the texture of the different actions with HD Rumble, and even the IR camera has its purpose with Nintendo Labo. It's also a much more intuitive and less intimidating controller than the GamePad. A single Joy-Con is very easy for even people who don't play console games to grasp, while the Gamepad was a daunting and confusing nightmare for some.

TL;DR - The Joy-Con IMO, are conceptually a much better designed, and more appealing gimmick controller than the Gamepad. It's less bloated, and is far easier to understand for those who don't play a lot of games. Plus, they're perfectly adequate as a conventional controller in either handheld mode or the grip.
 

Spukc

always chasing the next thrill
TL;SR wii u the true fisherprice controller

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I expect to be in the minority, but the times that touch-gaming has got it right outweigh motion control inputs for me (not limited to Wii U but Vita as well). Only VR has ever made motion controls compelling, personally.

Unfortunate that developers didn’t bother to use the touchpad on DS4. I actually thought there was decent promise in using it as a system management input ala Killzone SF, but alas it wasn’t embraced by either developers or players.
 

KingD82

Neo Member
I prefer the Wii U controller. Motion controls never really clicked with me because I'm not into sports games and fps games are better with a mouse. Touch screen games are better to me. I love my DS. The lack of a proper dpad on the joy con is a huge con to me as well.
 
Remove the worthless touchscreen and the WiiU tablet would have made a good controller. Comfortable and well laid out.

Joy cons are worse than wii controllers. Made exclusively for 4 year old's hands and people upgrading from laptop nubs. Terrible ergonomics. Terrible joysticks. No dpad. Tiny buttons that are too close together. Eighty Fucking Dollars.
 

Deuterion

Member
Gimmick - a trick or device intended to attract attention, publicity, or business.

I don’t think either is a gimmick as they are integral to each system however the Wii U has the most gimmicky elements like the controller screen being used for secondary info. But for the Switch nothing about it is gimmicky...
 
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zenspider

Member
Strictly gimmick? The only apples to apples game I can think of is Splatoon / Splatoon 2, and I prefer the GamePad by a country mile. The map and touchscreen makes the game significantly better.

Taken on the whole, it's the Joy Cons. The fact that I can do an Into The Breach run this morning with a traditional, JCs in the Grip gaming posture, and later on my girlfriend can rip them out and play the Fitness Boxing demo is the real trojan horse gimmick.

That we'll be playing Smash Ulti later tonight on Gamecube controllers, and I'll be bring the same system to work tomorrow to crank on the Smash music player - with an impromptu Mario Kart 8 session possible on a moment's whim - is just surreal.

...and I haven't even mentioned the Labo garage.

Switch and the JCs (my new band name, calling dibs) are beyond gimmick. They're on a meta-gimmick level. The situations you can produce are the gimmick, and there is infinite possible nonsense. It's not a fair comparison.
 
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I agree with you, OP. Trying to divide your attention between two screens is just not a good idea. Personally I don't think it was much of a benefit for the (3)DS either. Don't get me wrong, I love the DS, but the dual screen aspect of it just wasn't that great. Most games would've worked just as well on a larger, single screen.

So I would say the Joy-con are better simply because their gimmick actually adds something.
 

Vawn

Banned
The Wii U pad actually did some cool stuff. It's very apparent in Switch ports that don't have it, such as Captain Toad.

Windwaker with a seperate screen for maps and inventory was also awesome. And don't get me started on Breath of the Wild - a game clearly designed around the Wii U gamepad (Sheikah Slate) that had that functionality stripped from both versions to not lessen the Switch version.

If Mario Maker ever gets a Switch port, it will almost definitely be a lesser experience from a lack of a second screen.

The design of the pad had issues though. It wasn't ergonomical enough to be comfortable for starters.
 
Wii U 's by far. Wii U tablet ENHANCES games with aditional gameplay and features that are not possible without it. And it's such a shame Nintendo removed the pad features for Zelda BOTW.
 
Joy-cons. The Switch as a whole is the most appealing gaming hardware out there when it comes to impressing normies, which to me is the definition of a successful gimmick.
 

Punished Miku

Gold Member
They're both great. Wii U is the better controller for home console play.

Joycons are great controllers for portable play.

Pro controller is great as well.
 

Wings 嫩翼翻せ

so it's not nice
For me the WiiU gamepad was too clunky with the screen. I like to see the joy-cons as a better rendition of such.

However, playing Mario Kart 8 would be more of a blast if the controller's motion technics wouldn't fizz out and make me spin out every 5 seconds.
 

Jubenhimer

Member
I agree with you, OP. Trying to divide your attention between two screens is just not a good idea. Personally I don't think it was much of a benefit for the (3)DS either. Don't get me wrong, I love the DS, but the dual screen aspect of it just wasn't that great. Most games would've worked just as well on a larger, single screen.

So I would say the Joy-con are better simply because their gimmick actually adds something.
It wasn't bad with the DS as both screens are within your field of view due to their fixed nature. But with the Wii U, you have a harder time juggling focus because the screens are further apart from your peripheral vision.
 

Codes 208

Member
Joycons vs gamepad
Winner: pro controller

No but seriously I have to give it to the joycons. The Wii U gamepad felt relatively clunky when in handheld form (though I liked the concept) and imo was evolved to a proper form with the switch. The joycons however feel like significantly improved Wii motes. And I prefer their versatility.
 

Viliger

Member
Wii U allows for better asymmetrical multiplayer, which honestly system lacked. Besides Nintendoland and Game & Wario I don't remember any.
 
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