Plus everyone probably knows that Mario / Metal Gear / Final fantasy/ Zelda will make up the top 5.
this is currently extremely accurate.
Plus everyone probably knows that Mario / Metal Gear / Final fantasy/ Zelda will make up the top 5.
Fuuuuu I completely forgot about that one. Added it to my honourable mentions, though I doubt it matters for the tally.x. Exhumed/ Powerslave; One of the most overlooked games of all. A 3D first person adventure game long before Metroid Prime was even a thought.
Fuuuuu I completely forgot about that one. Added it to my honourable mentions, though I doubt it matters for the tally.
So BG1 then. But seriously, that's the problem with trying to break PC games up into generations, it does not work very well at all. PC games from 2000 aren't much if at all different from games from '99.baldur's gate ii does not count. i put it in that big ol list but that was a mistake. sorry!
So BG1 then. But seriously, that's the problem with trying to break PC games up into generations, it does not work very well at all. PC games from 2000 aren't much if at all different from games from '99.
On another note, saying that Game Boy games released from '96 to '01 count makes no sense at all to me... counting the GBC, okay, but later GB games? What? That's not new hardware. If SNES or Neo-Geo games from '96 to '01 don't count, and I presume they don't, later GB games shouldn't either unless they are GB/GBC dualmode games in which case they should count as GBC games. I presume you have the cutoff for PC and arcade games because of improving technology, but the tech in the GB did not change from 1989 on.
updated!
also, there is now at least a top 10 for the sega saturn. the saturn is actually well-represented through multiplatform releases, especially thanks to the pc and arcade, but as far as saturn-only games there aren't a whole lot.
it is really interesting to see the amiga cd-32 pop up every now and again. still kind of amazed the neo geo pocket/color hasn't made any list in any way though.
EDIT: Added.I have edited my post, http://neogaf.com/forum/showpost.php?p=175406877&postcount=44 and added an honourable mention of VB Wario Land, because I didn't think of the Virtual Boy when initially making the list, since I never experienced it as part of any generation but just as an obscurity I've imported way after its time because it never released here.
On the first pages, the dream of MM>OoT felt real. But it's gone now.
6. Chrono Cross
I totally agree with you on Game Boy, but I think a very similar argument can be made for Neo Geo. It also had new hardware (CD/CDZ) leading to a relative market resurgence and even a big corporate shift when SNK announced it'd stop licensing 16bit ports to Takara and other companies in 1994, only to come back as a 3rd party themselves in 1996 on Saturn and PlayStation. You can almost draw a dividing line with Neo CD and KOF95 like you can with GB Pocket and Pokémon.i feel that unlike a lot of other platforms that were long-lived, the game boy had two very distinct lifetimes, which is rather strongly represented by the emergence of pokemon. i feel like the original line of game boy games were largely last-gen versions of current-gen games on a smaller screen and portable from about 1989-1995. you can see this in stuff like super mario land 2, link's awakening, donkey kong land, etc. i feel that 1996 had a lot of things happen - the absolute end of the virtual boy, the launch of pokemon, the launch of the game boy pocket, and the launch of new hardware. it's sort of a killer combination that made nintendo have to continue the line despite lacking a successor. and unlike before, games that were coming out for game boy couldn't be last gen versions of current gen games, but something different entirely. that last half of the game boy's life is what really defined what handhelds would become in the dedicated space for the next fifteen years.
sörine;176805525 said:I totally agree with you on Game Boy, but I think a very similar argument can be made for Neo Geo. It also had new hardware (CD/CDZ) leading to a relative market resurgence and even a big corporate shift when SNK announced it'd stop licensing 16bit ports to Takara and other companies in 1994, only to come back as a 3rd party themselves in 1996 on Saturn and PlayStation. You can almost draw a dividing line with Neo CD and KOF95 like you can with GB Pocket and Pokémon.
I just don't think this argument makes sense. I don't think you can call a console part of multiple generations just because it still was getting game support through multiple generations, that's not how it works... the Atari 2600 isn't also a third-gen console because it got games until 1990, the SNES isn't 5th-gen because it got games until 2000, etc.i feel that unlike a lot of other platforms that were long-lived, the game boy had two very distinct lifetimes, which is rather strongly represented by the emergence of pokemon. i feel like the original line of game boy games were largely last-gen versions of current-gen games on a smaller screen and portable from about 1989-1995. you can see this in stuff like super mario land 2, link's awakening, donkey kong land, etc. i feel that 1996 had a lot of things happen - the absolute end of the virtual boy, the launch of pokemon, the launch of the game boy pocket, and the launch of new hardware. it's sort of a killer combination that made nintendo have to continue the line despite lacking a successor. and unlike before, games that were coming out for game boy couldn't be last gen versions of current gen games, but something different entirely.
Really the only thing that's true about this statement is that Pokemon and Pokemon-styled games became the 100-ton behemoth dominating the handheld industry for a long time. That and maybe some of the GB/GBC dualmode games. That's about it, though.that last half of the game boy's life is what really defined what handhelds would become in the dedicated space for the next fifteen years.
Really the only thing that's true about this statement is that Pokemon and Pokemon-styled games became the 100-ton behemoth dominating the handheld industry for a long time. That and maybe some of the GB/GBC dualmode games. That's about it, though.
Pokemon is a 4th gen game every bit as much as other 1996 4th-gen RPGs like Super Mario RPG for SNES or the Japanese Shadowrun game for Sega CD. There is no other way to look at it. "It was successful and influential for future games so it's a next-gen game even though it's not" doesn't make much sense as an argument.don't think i am just ignoring everything else as i appreciate the information. i was aware of it all already though before making this decision and honestly it was the gb/c split that made it weird for me. in the us, 1998 was the release game boy color and pokemon, which was a 1-2 combo for the platform, but if i am going to say game boy color is the defining moment where the split happens, you can't include pokemon, which is one of the undeniably defining games of the generation. and if you include pokemon, you can't not include the year it released in, which is 1996, which is also the year after the virtual boy failed and the game boy pocket released in the us. it's probably the best dividing line for the platform if there actually was one.
I do understand not wanting to throw out votes, but the question does matter anyway.i think the discussion for what handhelds count is something for another topic, probably one from about a year ago. decisions have already been made and i'm not about to throw out dozens of votes. i think the real answer is that things in this realm are tricky but this is the best i could come up with. for what it's worth, i think the handheld generations were contained within whenever a console generation started, although this gets wonky when the ds and psp hit, since both they and the 3ds and vita kicked off their respective gaming generations as well.
5. Resident Evil 2 ;
6. Silent Hill ;
Brofist! Although, I personally put SH higher than RE2.
if it helps, they were awarded the same number of points in this system
That's actually surprising, as I was sure RE2 would get more votes. I'm guessing, that neither of them will be in the top 10 though.
oh no. i meant that because they're listed 5 and 6, they both get 2 points. re2 is more popular than sh.
Neo Geo Pocket yes but not WonderSwan?
Why?
Ok.i had wonderswan down for gen 6. it already had games voted for it and everything.
i had wonderswan down for gen 6. it already had games voted for it and everything.
At least for me, I wasn't aware of this thread until someone linked it on the PS1 thread.This voting seems to be much slower than gen 6 voting was. Rather weird IMO considering there are lot of games people consider to be GOAT material.
Yeah, I know the feel.Celine, that's what my HM list is shaking out to be. IT TOO IS FOR HUGE.
But they released at about the same time and their lifespans mostly overlap! That makes no sense. The B&W WS and the NGPC released the same month and are not in different generations. I'm, sure you'll say "it's too late now", but seriously...
At least for me, I wasn't aware of this thread until someone linked it on the PS1 thread.
Maybe would be a good practice to warn about these kind of threads in the official retrogaming threads (for every system).
I don't understand why they don't sticky these threads.
I think it's not fair to compare the slightly upgraded version of one handheld with the first version of the other wrt release dates. This reasoning would put the Game Boy [due to the Color variant] closer to the GBA than the GB. Or let's apply this logic the other way around: The Neo Geo Pocket came out in 1998, within 7 days of the GBC. This is closer than NGPC and Wonder Swan.But they released at about the same time and their lifespans mostly overlap! That makes no sense. The B&W WS and the NGPC released the same month and are not in different generations. I'm, sure you'll say "it's too late now", but seriously...
So apparently I'm one of three people who put SS2 in their top ten.
Okay GAF.
it is too late now, and honestly, something you shouldn't worry yourself about. it's not like people won't get the chance to list the games they want to list for them, which is what really matters.
Both release dates and system power are factors when determining what generation a system goes in, but generally release dates matter the most -- so the Wii is obviously 7th-generation even if its power isn't much above the original Xbox, etc. So of course it's fair to compare the original WonderSwan to the NGPC -- they released the same month, and were competing with eachother through the entire main lifespan of the NGPC. By the time the WSC was released the NGPC had been discontinued overseas and was near-dead in Japan too, after all.I think it's not fair to compare the slightly upgraded version of one handheld with the first version of the other wrt release dates
I'm not sure what you mean by that first example?This reasoning would put the Game Boy [due to the Color variant] closer to the GBA than the GB. Or let's apply this logic the other way around: The Neo Geo Pocket came out in 1998, within 7 days of the GBC. This is closer than NGPC and Wonder Swan.
I do agree that there is no clear best way to categorize these systems, but I want to try anyway.I think there cannot be a clear line between generations during this era and there can be discussions had either way. Let's just have Anihawk decide this, considering he's the one doing all the work for this voting. It's not like GB, NGP(C), Virtual Boy or Wonder Swan will win or lose a lot by being put in any of the generations applicable.
1. Baldur's Gate II: Shadows of Amn ; The perfect mix of story, characters, and combat. The combat depth isn't really this game's invention but rather the perfection of the pen and paper system. The story is epic and sprawling in the way D&D campaigns should be. It goes places. Quests rarely take the form of retrieve X, bring to Y. Instead they often involve fantastical puzzles, talking to people and generally being heroic. The writing is great for nearly all the characters, and each character ends up having an honest to goodness arc by the end of the game. Simply the greatest of all time.
2. Suikoden II ; Easily the best JRPG story to-date at this point. Maybe even still the best. It perfects the formula that started in Suikoden, and adds memorable characters and villains to the mix.
3. Castlevania: Symphony of the Night ; Created the gameplay that came to define Castelvania for years. The movement in the game has one of the best "feels" to it ever. Truly a masterpiece that everyone should play through at least once.
4. Planescape: Torment ; Simply the best story that has ever been told in a game. There has yet to be a game with such amazing writing as this.
5. Final Fantasy VII ;
6. Metal Gear Solid ;
7. Heroes of Might and Magic III ;
8. TIE Fighter ;
9. System Shock 2 ;
10. Final Fantasy Tactics ;
Lots of honorable mentions:
x. Final Fantasy IX
x. Breath of Fire IV
x. Xenogears
x. Fallout 2
x. Thief 2
more that I cant' think of as well. Such an amazing generation of systems and games.
sorry to inform you, but baldur's gate ii was voted on in the gen 6 thread and is not eligible in this one.