I think this is the room that made me stop playing.
They absolutely nailed the atmosphere of the film and I really enjoyed the game up until it got impossibly difficult. At a certain point I definitely started feeling like it should have ended already. I want to finish but I haven't gone back to it in a few months.
I'm stuck in the reactor with theIt's fucking aggravating and from what I've seen looking up walkthroughs on youtube, I really don't look forward to getting out of here and dodging more androids in between flipping switches and playing the same hacking minigames I've done a dozen times before. Eh, maybe I'll get back to it one of these days.Overload Beta Core mission. Two aliens jump out of nowhere every time I try to get down this one hallway.
This game couldn't possibly be condensed into five hours. The lengthy build up until you first encounter the alien is really important and trying to cram all the gameplay scenarios and locations into the remaining few hours would absolutely wreck its pacing. Those things need a room to breathe.
That is not to say that pacing couldn't be improved (I think splitting the game into episodes would make it more accessible for people who can't handle or are opposed to the idea of lengthy horror games), but I'm glad the devs put so much stuff into this one game because it doesn't look like we're ever going to get another chance to play an Alien (singular) game. This one is enough of a goshdarned miracle.
I'm not saying that they should cram every single idea from the game into only 5 hours, that would be a disaster. A better focused experience that takes the best ideas from Isolation and refines them would result in a much better game. Instead, the game is full of repetition and tedium. The Alien, an unpredictable and terrifying threat at the beginning of the game becomes annoying to deal with. They don't really take any creative liberties with the Alien, the encounters are basically the same from start to finish. The final twist of havingwas a lame and predictably boring way of adding additional tension.multiple aliens
If for whatever reason they had to make it a 20 hour experience, then it should have been paced properly. I was expecting some sort of major shift in gameplay at some point. I absolutely did not think they would have you hiding and being stealthy the entire game. It needed to pick up the pace and become an action game, or at least have more engaging set pieces and faster sequences in the later half.
Some shots from my imgur:
Amazing game, a lot of this is from the final stretch though.
That said the gameplay is overly frustrating, I never had a good sense of what the alien was doing with regards to my movements and noise, it just felt artificial and not in a good way. I never felt that way with the working joes or humans.
Despite this I think this is one of the best games of this generation of consoles.