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Game Design 101 baby!!

ugly

Member
The aim of a good game is to let the player know
(consciously or unconsciously, it don't matter none)
that they exist.

Something is happening. Good. I have an effect on
what the something might be. Lovely.

If the components of a game MAKE SENSE then it's
good.

If I get a key, I can unlock a door. Great. Tick!
Zelda 1, congrats. You are good.

Skyward Sword? Fucking un-tick as fuck! FUCK
YOU SKYWARD SWORD! This is meant to be
an objective argument don't you DARE
don't you dare
call me right now.
This is an important time for me, OK?
I'm writing to NeoGaf so scoot. Scoot!

Oh wait yeah, Skyward Sword was the actual
point. Um, so
Oh yeah! Like a million games have done the
key-and-door routine for 25 years before
Skyward Sword.

If you're a game, your aim
is to be a fun experience for players. Players
don't find stagnant ideas fun.

Is that fun? Is waiting fun? Maybe for
hippies! But we ain't hippies!! WE ARE
GAM-gamers.
We're gamers.

SKYWARD SWORD: Get keys to unlock doors.
Stupid.

YOU APPROACH A DARK STATUE.
STATUE: Don't pass through this door till you get
7 amulets of Ping Pong because I said.
PLAYER: That's stupid and I don't wanna do that.
If this was an old SNES game then that'd be fine!
It doesn't make sense to stop my forward motion
for this!! I'M A GOD DAMN MODERN GAMER!!
I'VE SEEEEN THIS SHIIIITTT MA FUCKER!
STATUE: OK, OK, rewind. Hello there for the
first time! You have the ability to shoot Butt-fire
and in this game you can, um smash statues like
me instead of talking to us?
PLAYER: OK! That's way more appealing!
I feel like I've got a context to hear you out now.
Maybe what you say will apply to me. This game
is all fuckin' about me.
STATUE: OK, so uh, ahem. Collect 7 stones to pass.
PLAYER: OK, I think I will if it's gonna include more
of this Butt-fire ability. By the way though, if you
mapped Butt-fire to the B button for me, you didn't
really need to like, tell me that I can use it and shit.
There are only like 4 buttons on the contro- oh wait,
this is 2014. There's like lots of buttons here. OK, uh
STATUE: Uh...
PLAYER: OK we'll work on that one.

Games are about

FORWAARRD MOOOTIOON

You know, about what the player wants...
...within the world determined by the creator.

Games are little universes, see? Little worlds
gamers can apply logic to and see results!

The way Games and People can interact are
seperate but just as special as the way Art and
People can interact. Infact, football and F1 races,
too!

So... Games are..?

They're whatever you want them to be. How well
they're received by others of course depends on how
well two particular parties respect each other.
These parties are as follows.

1. The expectations of a gamer considering where
their past has shaped them.

Luckily all well adapted humans possess logic and
since games are created with human ergonomics
in mind, Game Devs need not worry about this but
rather make sure their game MAKES SENSE.

2. The creative intent of the Game Designer

For you, dear players... well you can only have faith in
the vision of the Game Designer and hope that it
satisfies your expectations, or you can open your mind
and try to get into the spirit of what the Game Designer
who made your game had in mind.

The games you love still exist. They captured your
attention because they were something new and something
magic. But that magic is around still. Are you looking?
 
So, this rambling ranting was somewhat endearing in the Demon's Crest thread you made, but this is just an incoherent mess. Sorry if that's harsh...
 
I'm sorry to inform you that you have failed your final, Mr. Ugly.

You're going to have to repeat the fourth grade.

cPw6cAK.gif
 

dog$

Hates quality gaming
English -> Japanese -> English

The purpose of a good game is that the players know
(Consciously or unconsciously, which does not matter it)
They find that it is present.

Something is happening. Good. I affect, I is
What might have something. Beautiful.

If a component of the game makes sense, it's
Good.

If you want to get the key, I will be able to unlock the door to me. Great. Tick​​!
Zelda one, congrats. You are good.

Skyward Sword? Such as UN-TICK fucking fuck! FUCK
You skyward sword! I mean that there is this
The argument objective, you please do not dare
Heck no!
Call me now.
For me it is an important time this is?, The [OK]
I am writing to scoot NeoGaf so. Scoot!

Oh wait Oh, Skyward Sword, was the fact
Point. Since UM,
There you go! I've done the game, such as human
Door routine and key for 25 years before
Skyward Sword.

If you are a game, your goal
It is to be a fun experience for the player. Player
You do not have to find a fun idea of stagnation.

Is it fun? I'm waiting for fun? Maybe for
Hippie! However, we are not a hippie! WE ARE
GAM-gamer.
We're gamers.

I get the key to unlock the door: Skyward Sword.
Stupid.

You approach the statue DARK.
Image is: until you get, do not pass through this door
Because I said 7 charm of ping-pong.
I please do not want it it's stupid: player.
This is, if the game was of old Super Nintendo, it would be all right!
There is no point to stop the forward movement of the I it
Because of this! I'm DAMN MODERN GAMER do of God! !
I was this SHIIIITTT mA Fucker SEEEEN!
Rewind, [OK], the [OK]: Statue. For Hello
For the first time! You have the ability to shoot fire bat
In this game, you will be able to break the statue such as UM
Talking to us instead of me?
Player: OK! It is a more attractive way!
I feel like I have a context to listen to you now will I.
What you say also applies to me maybe. This game
Fuckin 'all about me.
Uh yes, ahem, the [OK]: Statue. We are collecting seven stone to pass.
Player: OK, I think if it's going, and comprising the same or more
This bat fire capability. But the way, if your
And mapping the fire butt the B button for me, you did not
It is necessary to really like, I Please tell me that you can use it and shit.
, Controller only - there is a button, such as the four on oh wait
This is 2014. Here, there are so many buttons. Uh, [OK]
Uh ...: Statue
Player: OK, we will work on that one.

Is about the game

FORWAARRD MOOOTIOON

Player about what they want, you know what ...
... Author has determined in the world.

Game or is a space for a minute? The Little World
Gamers will be able to apply logic, and see the results!

There is a method that can game, people to interact
Way of separate, special in the same way as the prior art
I can make people interact. Infact is, F1 racing and soccer,
Too!

So ...... the game ..?

They're anything you want to be them. And how well
These, of course, other people may be received but how dependent
A specific party has two respect each other well.
It is these parties as follows.

1 study of gamer. Expectation
Their past has shaped them.

All has a logic adaptation human smoothly Fortunately,
Since the game is created with the ergonomics of the human
With that in mind, but you do not need to worry about this Dev of game,
Please make sure that that makes sense to their game rather.

2. Creative intent of the game designers

You, you can ... well, to have faith in you just for athletes Dear
That vision of hope and game designer
You can either meet your expectations, you open your mind
Try to get to the spirit of any game designer
Who I do it with you in mind your game.

Game you love is still present. Are captured, they are your
They attention because it was something of something new
Magic. However, it is magic still remains. You're looking for?
 

ugly

Member
I came from the future with the intent of freeing your minds.
Ever notice how shitty science videos you watch in class play really spiritual music when explaining complex theories? Hm hm...
 

Seik

Banned
Alcohol, PC and an internet connection aren't always making the best mix.

It works sometimes, though, it's awesome when it does.
 

Ape

Banned
The aim of a good game is to let the player know
(consciously or unconsciously, it don't matter none)
that they exist.

Something is happening. Good. I have an effect on
what the something might be. Lovely.

If the components of a game MAKE SENSE then it's
good.

If I get a key, I can unlock a door. Great. Tick!
Zelda 1, congrats. You are good.

Skyward Sword? Fucking un-tick as fuck! FUCK
YOU SKYWARD SWORD! This is meant to be
an objective argument don't you DARE
don't you dare
call me right now.
This is an important time for me, OK?
I'm writing to NeoGaf so scoot. Scoot!

Oh wait yeah, Skyward Sword was the actual
point. Um, so
Oh yeah! Like a million games have done the
key-and-door routine for 25 years before
Skyward Sword.

If you're a game, your aim
is to be a fun experience for players. Players
don't find stagnant ideas fun.

Is that fun? Is waiting fun? Maybe for
hippies! But we ain't hippies!! WE ARE
GAM-gamers.
We're gamers.

SKYWARD SWORD: Get keys to unlock doors.
Stupid.

YOU APPROACH A DARK STATUE.
STATUE: Don't pass through this door till you get
7 amulets of Ping Pong because I said.
PLAYER: That's stupid and I don't wanna do that.
If this was an old SNES game then that'd be fine!
It doesn't make sense to stop my forward motion
for this!! I'M A GOD DAMN MODERN GAMER!!
I'VE SEEEEN THIS SHIIIITTT MA FUCKER!
STATUE: OK, OK, rewind. Hello there for the
first time! You have the ability to shoot Butt-fire
and in this game you can, um smash statues like
me instead of talking to us?
PLAYER: OK! That's way more appealing!
I feel like I've got a context to hear you out now.
Maybe what you say will apply to me. This game
is all fuckin' about me.
STATUE: OK, so uh, ahem. Collect 7 stones to pass.
PLAYER: OK, I think I will if it's gonna include more
of this Butt-fire ability. By the way though, if you
mapped Butt-fire to the B button for me, you didn't
really need to like, tell me that I can use it and shit.
There are only like 4 buttons on the contro- oh wait,
this is 2014. There's like lots of buttons here. OK, uh
STATUE: Uh...
PLAYER: OK we'll work on that one.

Games are about

FORWAARRD MOOOTIOON

You know, about what the player wants...
...within the world determined by the creator.

Games are little universes, see? Little worlds
gamers can apply logic to and see results!

The way Games and People can interact are
seperate but just as special as the way Art and
People can interact. Infact, football and F1 races,
too!

So... Games are..?

They're whatever you want them to be. How well
they're received by others of course depends on how
well two particular parties respect each other.
These parties are as follows.

1. The expectations of a gamer considering where
their past has shaped them.

Luckily all well adapted humans possess logic and
since games are created with human ergonomics
in mind, Game Devs need not worry about this but
rather make sure their game MAKES SENSE.

2. The creative intent of the Game Designer

For you, dear players... well you can only have faith in
the vision of the Game Designer and hope that it
satisfies your expectations, or you can open your mind
and try to get into the spirit of what the Game Designer
who made your game had in mind.

The games you love still exist. They captured your
attention because they were something new and something
magic. But that magic is around still. Are you looking?

There is a riddle right here, hidden in plain sight. I have a feeling that you've made a game out of your post - hence the title. GAF, let's pour a glass of our favorite drink and figure this shit out.
 
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