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Game Informer: Battlefield 3 - New Thread of Details

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Nizz

Member
TheExecutive said:
Yep, E3 will be filled with tears because BF3 has been delayed due to the incessant bitching from console players wanting 32 people in maps. Optimization delay incoming.

Shit, I hope not. I've gone on record as being cool with 24 players on console.
 
witness said:
Getting this instead of whatever Activision plans of shitting out for Modern Warfare 3 in November.

Same here. Bad Company 2 was pretty impressive and I'm looking forward to seeing what they can pull off with this.
 
Metalmurphy said:
I don't think he was saying 24 players was bullshit, and that the game is worst for it. He was saying the claims that consoles can't support 24 players due to bandwith caps were bullshit... I don't why it's so hard to understand that...

Really? Cause you said nothing of the sort... We're talking about technical limitations of consoles, and you were talking how more players don't necessarily make a game any better, something no one was actually denying at this point.


Why do people play MMOs when they don't see the 2k players per server most of the time?
I was simply trying to get to the bottom of his reasoning for calling a player cap of 24 bullshit and using MAG's 256 player cap as a justification for such a statement. (ie: was he saying that MAG was the better game because of it for some reason, or was he simply stats trolling?)

Thus potentially uncovering intention for his said post(s) either being grounded in reason or being simple nonsense mathematical/statistics trolling ... unfortunately, his silence on the matter isn't helped by any amount of speculation by you or anyone else.

Lets just drop the self-deprecating analysis for now because it's no longer contributing to the discussion of BF3 in a positive manner.
 

Gaogaogao

Member
Cuban Legend said:
I was simply trying to get to the bottom of his reasoning for calling a player cap of 24 bullshit and using MAG's 256 player cap as a justification for such a statement. (ie: was he saying that MAG was the better game because of it for some reason, or was he simply stats trolling?)

Thus potentially uncovering intention for his said post(s) either being grounded in reason or being simple nonsense mathematical/statistics trolling ... unfortunately, his silence on the matter isn't helped by any amount of speculation by you or anyone else.

Lets just drop the self-deprecating analysis for now because it's no longer contributing to the discussion of BF3 in a positive manner.
this thread is still about the player count? I swear pc and console versions need their own thread.
 
I always wanted mod tools for BF3. I agree with anyone who wants them too. But the argument is more complicated/sensitive than we make it out to be in this thread.

Stallion Free and I had a very interesting discussion in the PC-GAF mumble server last night where he explained that it doesn't all have to do with the willingness of some kind-hearted coders/designers @ DICE who may want to bring usable mod-tools to the community... as much as it is the Developer and Publisher as a whole trying to maintain a steady influx of income by selling DLC that is holding back the issue of Mod-tools for BF3.

Take this into consideration:

People still develop/play BF:1942 based mods to this day (EoD, BFGroup42)
People stilldevelop/play BF:Veitnam based mods to this day (EoE, WW2 Extended)
People still develop/play BF2 based mods to this day (Project Reality, AIX, Forgotten Hope 2)

These mods are extending the life of these games for the players who still play them years after their initial release (whether they play said games exclusively or not). The mods are created by the community, for the community, and being distributed to the community for free at no charge. The only prerequisite is that you have a working copy of the original game.

This no longer is in line with the philosophy DICE and EA, and the rest of the gaming industry has embraced since the growth of the console-gaming industry; of coruse I'm talking about the monetizing of giving the community extended playability for a game with extra content we know as DLC: Downloadable Content.

-It costs money for DICE to hire talent to develop extra content post release. Imagine trying to compete with a community of volunteers using mod tools, developing near Total Conversions of your game with the same/similar tools you used, and distributing them for free.

DICE wouldn't be able to make any money, yet they have allowed for this to happen and supported the PC community with usable-mod-tools for the past 10 years... War has changed.

TL;DR:
2002-free-mods-tools-f7nwp.jpg
 

desu

Member
Cuban Legend said:

Most of that is really obvious. Thats why I dont want mod tools from day #1. I would be fine with 6 months after release or something like that. Would still leave them 6-12 months to exploit the user base with payed maps/content. Sadly I don't see this happeneing.
 

poppabk

Cheeks Spread for Digital Only Future
They should sell the mod tools and the ability to play modded content as DLC.
 
poppabk said:
They should sell the mod tools and the ability to play modded content as DLC.
Why not have a sort of "mod-portal/in-game store" where mod creators can submit their mods to a group of devs to analyze and test to have them put into the "games store" as DLC, pay the community for being so awesome, and DICE/EA get their share...

Sort of like Bungie with the maptacular contest and having 1000's custom -community-created maps being put through a rigorous vetting process, before being put into matchmaking for hundreds of thousands to play alongside the original maps.

-Now, imagine if this allowed for said PC-created DLC getting ported over to the consoles so the rest of the console community can enjoy the fruits the PC community gets to enjoy, by using a distribution model already familiar to them?

Didn't UT3 use PC->PS3 mod-tools implementation successfully? Why can't DICE try this with BF3? Wouldn't it mean everyone wins? We're going to have to Pay for DLC anyway, why not give us the option to pay for community DLC we actually like?

desu said:
Most of that is really obvious. Thats why I dont want mod tools from day #1. I would be fine with 6 months after release or something like that. Would still leave them 6-12 months to exploit the user base with payed maps/content. Sadly I don't see this happeneing.
It may be obvious to thos of use who've payed for DLC on consoles, but for those still stuck in the marketing style of BF games of years past, no mod tools on a PC-BF game is utterly unacceptable and unforgivable on DICE's part.

This is why even though it may be obvious to some, I'd still like for this topic to be promoted as a topic of discussion amongst us. this way, maybe our influence and voice as a group can be heard by DICE and it's Devs and they might just listen to our ideas. It's better than keeping all these ideas locked in our head to ourselves.

The Gameinformer article said that 64 players were made possible on PC "because the PC-Community complained enough", 24 players didn't go up on consoles because they "heard no complaints from the console crowd" to raise the standard, and thus the developers listened and worked hard to make it work on PC. Thus, I think that if we complain enough we might just be heard again.
 

poppabk

Cheeks Spread for Digital Only Future
The Faceless Master said:
i need that "you shut your whore mouth" gif STAT
Honestly, although it sounds horrible, if I have to choose between no mods at all because the devs/pubs are afraid of competing with their DLC plans, and paying for a modunlock/modtools, then I would like to have the option of the latter. Lets face it, paid DLC is not going to go away, and developers/publishers are going to be less interested in releasing mod tools unless there is a pay-off.
 

ghst

thanks for the laugh
Cuban Legend said:
I always wanted mod tools for BF3. I agree with anyone who wants them too. But the argument is more complicated/sensitive than we make it out to be in this thread.

Stallion Free and I had a very interesting discussion in the PC-GAF mumble server last night where he explained that it doesn't all have to do with the willingness of some kind-hearted coders/designers @ DICE who may want to bring usable mod-tools to the community... as much as it is the Developer and Publisher as a whole trying to maintain a steady influx of income by selling DLC that is holding back the issue of Mod-tools for BF3.

Take this into consideration:

People still develop/play BF:1942 based mods to this day (EoD, BFGroup42)
People stilldevelop/play BF:Veitnam based mods to this day (EoE, WW2 Extended)
People still develop/play BF2 based mods to this day (Project Reality, AIX, Forgotten Hope 2)

These mods are extending the life of these games for the players who still play them years after their initial release (whether they play said games exclusively or not). The mods are created by the community, for the community, and being distributed to the community for free at no charge. The only prerequisite is that you have a working copy of the original game.

This no longer is in line with the philosophy DICE and EA, and the rest of the gaming industry has embraced since the growth of the console-gaming industry; of coruse I'm talking about the monetizing of giving the community extended playability for a game with extra content we know as DLC: Downloadable Content.

-It costs money for DICE to hire talent to develop extra content post release. Imagine trying to compete with a community of volunteers using mod tools, developing near Total Conversions of your game with the same/similar tools you used, and distributing them for free.

DICE wouldn't be able to make any money, yet they have allowed for this to happen and supported the PC community with usable-mod-tools for the past 10 years... War has changed.

TL;DR:
2002-free-mods-tools-f7nwp.jpg

contrast this with tripwire, who have already released mod tools for red orchestra 2 to certain parties (pacific theatre and vietnam mods are already in the works), with the hope that it will be of competitive quality - in which case they'll take the project on board, polish it to a professional standard and digitally publish it themselves.
 
bigboss370 said:
what the heck are you talking about?

in the GI article, they said with the new engine, if they built the burj khalifa, it's capable of destroying it which is the tallest building on earth in dubai
 
If enough of the community begs and asks for them to seriously consider mod-tools in a way that benefits the community, even if DICE/EA find a way to monetize it ... it's a success in this day and age considering the circumstances.

I've done my part for now, I'll keep persevering though:


My point is that we know modtools for BF3 wont be the same as BF-modtools of the past, even at the off-chance that they do happen for BF3. So why not fight for the best we can get?

If we don't fight for mod-tools & make our voices be heard, and DICE doesn't deliver, we'll have no reason to complain afterwords.
 
ghst said:
contrast this with tripwire, who have already released mod tools for red orchestra 2 to certain parties (pacific theatre and vietnam mods are already in the works), with the hope that it will be of competitive quality - in which case they'll take the project on board, polish it to a professional standard and digitally publish it themselves.
Doesn't RO2 run on UE3, which already has mod tools created?
 

J-Rzez

Member
Mother-fucking killcam... Get that shit out of these games already. The only game to ever do it right was SOCOM, in which the camera panned to "where" you were shot from, but it didn't give exact location away. This is especially crucial for snipers. The best possible solution is killcam for everything else, but if you get shot by sniper rifle, it goes to "SOCOM cam mode".

Outside of course the main visual experience, the two things that most interest me are the "zomg animations" and audio. Usually animations suffer in these types of games, and they're hyping this up a bit, so I'm pretty damn excited to see them.

Audio-wise. Well BC has had the best "gun porn-audio" this gen. The only problems it suffered from was staging at times. You'd hear the sounds, and in a specific location and distance, but they'd be off a bit. Sometimes you'd go to it and there'd be nothing going on around there exactly. If they tweak that, that'd be killer.

Can't wait for this to hit!
 
macfoshizzle said:
in the GI article, they said with the new engine, if they built the burj khalifa, it's capable of destroying it which is the tallest building on earth in dubai

Yeah as I read that in the article I jizzed in my pants.

I mean...

Fuck...
 
J-Rzez said:
Mother-fucking killcam... Get that shit out of these games already. The only game to ever do it right was SOCOM, in which the camera panned to "where" you were shot from, but it didn't give exact location away. This is especially crucial for snipers. The best possible solution is killcam for everything else, but if you get shot by sniper rifle, it goes to "SOCOM cam mode".!
no way, this is in no way just about shipers. it's terrible when i sneak into a base and don't kill anyone even when killing someone would be easier than not killing them simply because the killcam will show them exactly where i am and what i'm doing and they can relay that to their buddies and/or go after me themselves when they respawn.
 

aeolist

Banned
Of course if DICE and EA would think about the game in a modern way (ie as a continuously growing and improving platform rather than a single big release with frontloaded sales) like Valve does with TF2 they'd see that instead of selling lower-priced DLC packs in small numbers they could keep people buying the full game for years by making sure that the community helps them keep a stream of quality mods and maps coming out.

Also if they would just do the smart thing and put Steamworks into the PC release I'd buy straight from EA to make sure they get 100% of the money.
 
TheExecutive said:
Yep, E3 will be filled with tears because BF3 has been delayed due to the incessant bitching from console players wanting 32 people in maps. Optimization delay incoming.
32 players? spring 2012? bring on the delays DICE!
 
macfoshizzle said:
in the GI article, they said with the new engine, if they built the burj khalifa, it's capable of destroying it which is the tallest building on earth in dubai

okay but what does that even mean? i know what the burj is, its just that for them to say something like that is completely useless unless they actually do model the burj khalifa in the game which you can destroy. and i doubt thats gonna happen. forget the burj, if we can destroy a skyscraper in BF3 then i will be impressed. who knows if they're gonna do it...
 

Raide

Member
bigboss370 said:
okay but what does that even mean? i know what the burj is, its just that for them to say something like that is completely useless unless they actually do model the burj khalifa in the game which you can destroy. and i doubt thats gonna happen. forget the burj, if we can destroy a skyscraper in BF3 then i will be impressed. who knows if they're gonna do it...

1 map should be each team in a huge building and you just blow the crap out of it. First to collapse wins!
 

RoboPlato

I'd be in the dick
Raide said:
1 map should be each team in a huge building and you just blow the crap out of it. First to collapse wins!
That would actually be really fun. It would basically be like the Flash game Crush the Castle.
 

Raide

Member
RoboPlato said:
That would actually be really fun. It would basically be like the Flash game Crush the Castle.

Problem is, FOX would be all over it and claim it as terrorist training. :(
 

Pennybags

Member
Red Faction: Guerrilla actually had a really neat attack/defend gametype based on damaging/destroying the other team's structures. Something like that would be interesting.

I just hope the conquest setup for consoles is more like BF1943 than BC2 and its tug-of-wars, but that probably shouldn't be a concern considering this is a mainline Battlefield.
 

Raide

Member
Pennybags said:
Red Faction: Guerrilla actually had a really neat attack/defend gametype based on damaging/destroying the other team's structures. Something like that would be interesting.

I hope they do more with actual objectives instead of just crates and M-Coms. I want to be blowing up Radar Dishes, I want to be nuking the crap out of bridges and old folks homes...well, maybe not the last place. Unless they have key intel I need!
 
Cuban Legend said:
I always wanted mod tools for BF3. I agree with anyone who wants them too. But the argument is more complicated/sensitive than we make it out to be in this thread.

Stallion Free and I had a very interesting discussion in the PC-GAF mumble server last night where he explained that it doesn't all have to do with the willingness of some kind-hearted coders/designers @ DICE who may want to bring usable mod-tools to the community... as much as it is the Developer and Publisher as a whole trying to maintain a steady influx of income by selling DLC that is holding back the issue of Mod-tools for BF3.

Take this into consideration:

People still develop/play BF:1942 based mods to this day (EoD, BFGroup42)
People stilldevelop/play BF:Veitnam based mods to this day (EoE, WW2 Extended)
People still develop/play BF2 based mods to this day (Project Reality, AIX, Forgotten Hope 2)

These mods are extending the life of these games for the players who still play them years after their initial release (whether they play said games exclusively or not). The mods are created by the community, for the community, and being distributed to the community for free at no charge. The only prerequisite is that you have a working copy of the original game.

This no longer is in line with the philosophy DICE and EA, and the rest of the gaming industry has embraced since the growth of the console-gaming industry; of coruse I'm talking about the monetizing of giving the community extended playability for a game with extra content we know as DLC: Downloadable Content.

-It costs money for DICE to hire talent to develop extra content post release. Imagine trying to compete with a community of volunteers using mod tools, developing near Total Conversions of your game with the same/similar tools you used, and distributing them for free.

DICE wouldn't be able to make any money, yet they have allowed for this to happen and supported the PC community with usable-mod-tools for the past 10 years... War has changed.

TL;DR:
http://www.abload.de/img/2002-free-mods-tools-f7nwp.jg[IMG][/QUOTE]

If they were smart, they'd release mod tools and put in a system that would allow modders to monetize their projects (like how Valve is doing it).
 

Pennybags

Member
Raide said:
I hope they do more with actual objectives instead of just crates and M-Coms.

Well, we don't even know if Rush is in.

"Real" conquest is all about tactical defense/acquisition of important areas that provide a geographical advantage or vehicles/stationaries and add to ticket bleed. Great objective gameplay!
 
bigboss370 said:
okay but what does that even mean? i know what the burj is, its just that for them to say something like that is completely useless unless they actually do model the burj khalifa in the game which you can destroy. and i doubt thats gonna happen. forget the burj, if we can destroy a skyscraper in BF3 then i will be impressed. who knows if they're gonna do it...


well it tells you want the new engine is capable of. in bad company 2, all you'll ever see is small towns with houses that you can bring down. but based on the article with destruction 3.0, you're in a city which i assume you can bring down those building if you wanted to. makes sense now since with jet's you can have jdam's decimate the entire building. with that, you have some crazy possibilites in terms of gameplay.
 
Stallion Free said:
How did you play them both already?

maybe he just inferred both series will keep to their foundational gameplay mechanics and therefore he knows he enjoys one but not the other.
 
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