J-Rzez said:Facts:
- I have my gaming rig and consoles, I kill people just fine on both kb/m and controller (i use kb/m on my pc)
- Don't down talk people because they decide to play with a controller and that you don't want to game with them as they're a handicap, because I'm positive that kb/m doesn't make you better than those who game with a controller. And I'm sure you'll be a liability to many of them that you game with.
This kb/m vs controller stuff is really tiring anymore, as people can be effective with both, and you, I, or anyone else can be destroyed by someone using "an inferior input device".
I have a gaming PC and I am sure DICE will make a great game for Battlefield fans.Menelaus said:To be honest, the console players ARE going to shit up BF3, from a purist's perspective. DICE will be forced to make concessions (including Rush mode, for instance) to broaden their appeal to the new class of BF fans.
BF2 came out, what, 6 years ago? How many of those people still have gaming PCs? There's no way BF3 will be a fiscal success without bringing the console fans along. For us BF2 loving PC gamers, this sucks.
Battlefield: Counter-Strike.ZombieSupaStar said:what is Rush mode?
If this isn't in, I'm gonna be so fucking pissed. How can you not have commander? Also, squad leaders better fucking be back.Menelaus said:Things he's refusing to comment on:
- [*]Commander mode
[*]Battle Recorder on PC
A remade Gulf of Oman would be really nice. People got tired of it because it was the demo map, but it was a good map.VaLiancY said:I'll give head to everyone at DICE if I get a remake of Gulf of Oman. Jumping off that construction crane all day.
Rorschach said:If this isn't in, I'm gonna be so fucking pissed. How can you not have commander? Also, squad leaders better fucking be back.
Killcam is stupid.
A remade Gulf of Oman would be really nice. People got tired of it because it was the demo map, but it was a good map.
That's up to Dice. This is what I don't get since I use to PC game and now play on consoles. People blaming it on the console players instead of the developers. They are the ones limiting options because they think Console players are idiots, but they also have a choice in making the PC experience much better.Menelaus said:To be honest, the console players ARE going to shit up BF3, from a purist's perspective. DICE will be forced to make concessions (including Rush mode, for instance) to broaden their appeal to the new class of BF fans.
BF2 came out, what, 6 years ago? How many of those people still have gaming PCs? There's no way BF3 will be a fiscal success without bringing the console fans along. For us BF2 loving PC gamers, this sucks.
Well, mail doesn't come on Sundays, so the earliest we could get this is about 8-16 hours from now.wwm0nkey said:When do you guys usually get your issues of GI in the mail?
Most likely there will be more PCs capable of playing BF3 adequately than there were of playing BF2.Menelaus said:BF2 came out, what, 6 years ago? How many of those people still have gaming PCs?
Well there are at least 30 million according to Steam.Menelaus said:BF2 came out, what, 6 years ago? How many of those people still have gaming PCs? There's no way BF3 will be a fiscal success without bringing the console fans along. For us BF2 loving PC gamers, this sucks.
Ysiadmihi said:Goddamnit the last thing I want in this game is useless teammates making themselves even more useless by using a gamepad. If this is put in I hope you can filter out servers that allow you to use it.
It's a bandwidth limitation due to Microsoft and Sony's bandwidth cap policies.firehawk12 said:Here's a silly question - is it a limitation of the engine that they can get 64 players working on console when MAG seems to be able to handle 128 players fine?
obviously you should start the petitions and boycotts ASAPMenelaus said:To be honest, the console players ARE going to shit up BF3, from a purist's perspective. DICE will be forced to make concessions (including Rush mode, for instance) to broaden their appeal to the new class of BF fans.
BF2 came out, what, 6 years ago? How many of those people still have gaming PCs? There's no way BF3 will be a fiscal success without bringing the console fans along. For us BF2 loving PC gamers, this sucks.
Approximately 90%?Menelaus said:To be honest, the console players ARE going to shit up BF3, from a purist's perspective. DICE will be forced to make concessions (including Rush mode, for instance) to broaden their appeal to the new class of BF fans.
BF2 came out, what, 6 years ago? How many of those people still have gaming PCs? There's no way BF3 will be a fiscal success without bringing the console fans along. For us BF2 loving PC gamers, this sucks.
Mr. Snrub said:I'd be wary of listening to Demize for anything PC-related. It's possible he had a brain transplant, but he was responsible for nerfing the AT4 launcher, said that PC also had the 25% damage increase, and did not believe that there was a problem with chopper flares until some PC gamers showed visual evidence, among other things.
Doesn't he work on the console versions?
Nirolak said:It's a bandwidth limitation due to Microsoft and Sony's bandwidth cap policies.
Since Battlefield has to send data about vehicles and destruction over the internet, it limits the number of players they can have in the game.
If they took out all the vehicles and destruction, they could handle 64 players, but then we would be missing the vehicles and destruction.
Sanjay said:Is this not the same thing they said about BC2 not being able to handle 64 players? and now they have 64 players, So yeah I for one don't believe this notion at all.
Nirolak said:It's a bandwidth limitation due to Microsoft and Sony's bandwidth cap policies.
FLEABttn said:Does anyone know what these caps are, offhand?
wwm0nkey said:Still think the bandwidth caps are fucking stupid -_-
Internet bandwidth.Metalmurphy said:Were they actually talking about internet bandwidth caps? That makes no sense oO...
I thought they were talking about memory bandwidth or some other stuff.
The rumor/explanation was that MS and Sony have limits on the amount of bandwidth a game is allowed to use, presumably to allow for a 'standardized' online experience for users on different connections.Metalmurphy said:Were they actually talking about internet bandwidth caps? That makes no sense oO...
I thought they were talking about memory bandwidth or some other stuff.
Metalmurphy said:Were they actually talking about internet bandwidth caps? That makes no sense oO...
I thought they were talking about memory bandwidth or some other stuff.
poppabk said:The rumor/explanation was that MS and Sony have limits on the amount of bandwidth a game is allowed to use, presumably to allow for a 'standardized' online experience for users on different connections.
I know, but I still find it odd.FLEABttn said:They're not using the term "bandwidth caps" like how Comcast would. Sony and MS have have upstream bandwidth limitation requirements, so that the maximum amount of upstream bandwidth doesn't ever exceed X KB/s.
What X is is my question.
Simple answer: because of consoles. Long answer, courtesy of 1943 programmer Gustav Halling: because of consoles' bandwidth limits, and inability to process network data in a speedy manner:
64 players are of course awesome but will all good there is some hurting also. I can assure you that the 24 player limit is not about us being lazy but the experience of a massive battlefield is not bound to the amount of players! And as many of you remember most clan wars where player with 8vs8 or 12vs12 and what we have seen many of the 64-player servers are mostly half-full or having lack of performance.
We have made it sure that Battlefield 1943 will feel big and have a fast pacing, bf1942 actually had very low pacing! If you place 100 people in one room it feels very small, but if you put 100 people on the streets it seems like nothing! 24 players will give us the benefit of having full servers almost all the time and the whole map area is being used!
Beside these design decisions there are technical limitations. There are very restricted bandwidth limits on the consoles and we are networking a lot more then 24 players:
# 24 players are networked
# Almost as many physics driven vehicles with movable and destroyable parts
# All destruction, if a wall is being destroyed on one client we need to update it on all the others, otherwise we could end up with players hiding behind non-existent walls.
If we did remove all destruction and all our vehicles we could have more players. But no other game gives you the wide gaming experience we have!
Metalmurphy said:It's gotta be something else... I mean, they allow MMOs on consoles now that I'm sure use alot more. I mean BC2 peaks at like 7KB/s, usually is around 3KB/s, with 32 players.
I know, but I still find it odd.
There was a blog on Battlefield.com about why the PC version of BC2's Frostbite Engine was overly CPU intensive in the final version of BC2. The blog went in depth explaining the Sound Engine for BC2 and how it ran into only a single hardware thread on the CPU and not in software like previous Battlefield games in the past on PC.Sanjay said:Is this not the same thing they said about BC2 not being able to handle 64 players? and now they have 64 players, So yeah I for one don't believe this notion at all.
I should probably ask KM (L Twin) about that. Have him on my friends list on XBL and we talk a few times. He usually doesn't speak a word about BF stuff though lolRaide said:You would think that a Beta test would be an ideal time to tweak the bandwidth caps. Fire it up to 32 players on console and see how things work. I would happily sacrifice trees and some of the random map trimmings in order to get more players.
wwm0nkey said:I should probably ask KM (L Twin) about that. Have him on my friends list on XBL and we talk a few times. He usually doesn't speak a word about BF stuff though lol
FLEABttn said:A quick google search suggests that Xbox Live requires a minimum of 64kbps upstream. That would arguably be the bandwidth constraint that everyone is being hampered by.
64 kbps - 15% for overhead = 56 kbps / 8 = 7KB/s.
If true, that sucks.
Yup, i know its not an easy task but rock solid 30fps would be heaven.macfoshizzle said:i just wish they bump up the framerate a lot higher for consoles. at least until i get some money to build a PC
Same downstream, possibly less upstream.Raide said:I wonder how that factors in for dedicated servers?